Armorsmith Archive
Thread: Huge decrease in Amazing sucesses
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Arem
Wed Sep 01, 2004 3:01 am
#1
I made 6 layer schematics yesterday and I could not noticeany different behaviour than before. Took me about 1 hour to get 3 schematics with 12 points amazing experimented in Experimental Quality and Resistance.
Dethcon
Wed Sep 01, 2004 6:53 am
#2
I was actaully thinking the exact opposite. While crafting last night I had what seemed like alot more amazing successes. Only had 1 Crit EXP failure and not a single CF. I prolly made at least 70-100 diffrent layers yesterday. A guildie was the one that actaully brought it up to me and that was when I really started to notice it. I do craftin a research center, 15%eff tool, and a 42.3% Stationbut I do not use any kind of food enhancements or skill tapes.
Andymantium
Wed Sep 01, 2004 7:48 am
#3
I haven't noticed any difference...it was probably just an unlucky streak
Meplorium
Wed Sep 01, 2004 10:07 am
#4
A lot of it is server lag. Early in the morning is the best time to make schematics. I feel very lucky to get 12 amazings in the evening.
elas
Wed Sep 01, 2004 12:39 pm
#5
Anyone else noticethis?Made prob a hundered kinetic layers and never got more than 1 amazing in any quality experimented!
Volaar
Wed Sep 01, 2004 9:05 pm
#6
Meplorium wrote:
A lot of it is server lag. Early in the morning is the best time to make schematics. I feel very lucky to get 12 amazings in the evening.
I have noticed this as well. I have also noticed that it seems to go in waves. I will have a streak of very good sucess some days, and other days it is just crap. Most of the time it is pretty balanced.
Katrine001
Thu Sep 02, 2004 6:43 am
#7
I actually had the opposite last nite. Had great run of amazings and no crits. Ran 25 or so schems.
Remember its a "roll" so all of us have hit a messed up streak. Maybe thats what happened?
Ainwyn
Thu Sep 02, 2004 12:45 pm
#8
I've noticed it as well with an increase in crit fails and the occurance of "good" successes (which are nearly as crappy as a moderate. Before 9, I hadn't gotten a good since they made the crafting change (was that 8?) improving masters' chances for higher successes. Since 9, I have had and increase in the frequencies of marginals and goods and significantly fewer amazings. It has also become nearly as streaky pre-8 but in a different way. If I have gotten a string of greats, I know I will get a crit fail and then a higher chance of an amazing immediately after.
I know the devs -say- the change hasn't happened or that if there is a change it is unintentional, but that doesn't discount it happening.
Were changes made to the random number generator? If so, that -would- affect crafting as well.
I know the devs -say- the change hasn't happened or that if there is a change it is unintentional, but that doesn't discount it happening.
Were changes made to the random number generator? If so, that -would- affect crafting as well.
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