Armorsmith Archive
Thread: The Green Bar
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captenjonny
Wed Sep 01, 2004 7:09 am
#1
I was crafting last night and noticed that there is now a bar next to the required resources that turns green when I add the resource. I read the release notes but can't figure out what the bar is for. Any insight?
Syzygy-Gorath
Wed Sep 01, 2004 7:24 am
#2
It represents the quality of the reqource used in the slot compared to the experimental requirements. For tailoring it should be black all the time, with the notable exception of the Wookiee Pillows.
bradimere
Wed Sep 01, 2004 4:33 pm
#3
Ok, its a real neet thing to see that Green bar , but i was wondering (havent had a chance to test this) does that green bar take into consideration the 50/50 comparison for OQ/SR ,OQ/UT, OQ/Mall ? Or Does it jus tdo the OQ ?
and while im at it. for items liek the AUK's , which needs Cond. does the Green Bar count the Condition ??
AltharXXX
Wed Sep 01, 2004 6:39 pm
#4
please see smuggler forum about AUKs. according to the smuggler corraspondant AUK's are stat and experimenation free.
tmerren
Wed Sep 01, 2004 7:31 pm
#5
If you look on to the right, where it usualy listed the %s for experimentation, it now lists hard numbers.
Tirgwystraff
Wed Sep 01, 2004 9:05 pm
#6
Yes, I reported this here while in testing . AUKs are conductivity. Even though it doesn't matter in the end, the CAN be experimented on. The chemical shows an empty line, and the metal bar color depends on the con of the metal. Yes, the bar DOES take into account all the little %s. The reason it doesn't matter to us is, a metal that has really high OQ/ UT, is given the same weight as OQ/SR. Now, we all know that isn't what we really look for.
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