Armorsmith Archive

Thread: RIS Experimentaion Question?

Faded_One
Wed Sep 01, 2004 9:39 pm
#1

If your base RIS piece is 53% and you use a 13% NS Layeryournew base is now ~66%. Ifyou add a 2%b / 13% Kinetic & 2%b / 13% Acid would that equal to a 70% Base / 80% Kinetic / 80% Acid RIS piece ? I have not worked with RIS to know the experimentation on it.


Basically I am trying to make a good RIS piece that does not have an interwoven segment.


All tips, suggestion,and previous experience you can share is appreciated.



Colonel Faded One / Isce One Master Armorsmith (Current Inventory)
RAID Mall * Mos Quito,Tatooine (-3355 -6341)
Light Infantry Armor (200k): 80% Kinetic 64% Base 548/476/552
Corvette Composite (200k): 80% Energy/Kinetic/Elect 8%Stun 68% Base 914/852/941
480-BEEK Turret Killer Armor(200k): 80% Blast/Elect/Energy/Kinetic 67% Base 924/855/946
Stun Suit (200k/350k): 25% Stun 70% Base 926/859/940 / 40% Stun 67% Base 937/863/949
Ubese Armor (100k Black/ White/Pink): 76% Kinetic 16% Base 313/371/426

owako
Wed Sep 01, 2004 9:59 pm
#2

Normal RIS segments can only take 2 layers, so you can't do what you are talking about without the interwoven segment schmatic. Also getting a unincreased base of 53% seems to me highly improbable.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
Faded_One
Wed Sep 01, 2004 10:05 pm
#3

Drat! your right ,I need a real good something hide with acid or kinetic - lol



Colonel Faded One / Isce One Master Armorsmith (Current Inventory)
RAID Mall * Mos Quito,Tatooine (-3355 -6341)
Light Infantry Armor (200k): 80% Kinetic 64% Base 548/476/552
Corvette Composite (200k): 80% Energy/Kinetic/Elect 8%Stun 68% Base 914/852/941
480-BEEK Turret Killer Armor(200k): 80% Blast/Elect/Energy/Kinetic 67% Base 924/855/946
Stun Suit (200k/350k): 25% Stun 70% Base 926/859/940 / 40% Stun 67% Base 937/863/949
Ubese Armor (100k Black/ White/Pink): 76% Kinetic 16% Base 313/371/426

Starpilots
Wed Sep 01, 2004 10:11 pm
#4

the 13% extra frin the NS layer is correct.

but if you add a 13% acid layer I belive it stays 13% (not surten about it) also you can add Krayt scales in it what adds more acid to the piece



~ Armorsmith ~
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RonneLykell
Wed Sep 01, 2004 10:24 pm
#5

sorry...but acid starts at "0,"...very unlikely you'll get it to 80%


The best you can do is pop in a good krayt scale (maybe a sharnaff plating...but I haven't seen many with very high acid), which of course means an effect slice later will do no good



Ronne Lykell (Naritus)
~ Master Armorsmith (+25 Exp, +25 Assembly, +25 Repair) ~
apyrus\">~ Master Artisan (+25 Exp, +25 Assembly), Master Merchant ~
apyrus\">~ FS Crafting Mastery (4400) ~
~ Vendor WP: Corsica, Corellia (6899, 4551) ~

Faded_One
Thu Sep 02, 2004 8:12 am
#6

hmmm what's the "best" way to design a non-interwoven piece?



Colonel Faded One / Isce One Master Armorsmith (Current Inventory)
RAID Mall * Mos Quito,Tatooine (-3355 -6341)
Light Infantry Armor (200k): 80% Kinetic 64% Base 548/476/552
Corvette Composite (200k): 80% Energy/Kinetic/Elect 8%Stun 68% Base 914/852/941
480-BEEK Turret Killer Armor(200k): 80% Blast/Elect/Energy/Kinetic 67% Base 924/855/946
Stun Suit (200k/350k): 25% Stun 70% Base 926/859/940 / 40% Stun 67% Base 937/863/949
Ubese Armor (100k Black/ White/Pink): 76% Kinetic 16% Base 313/371/426

owako
Thu Sep 02, 2004 2:13 pm
#7

Its up to you really, "best" is relative. If you want the least vulnerabilites go with good kinetic and acid layers. If you want the best stats that are there go with high level NS layers and janta hides.

The interwoven seg is nice though, you might seriously consider trying to get one, it makes RIS like you are trying to make much easier.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
ErithX
Sat Sep 04, 2004 12:39 am
#8

I got 57% RIS Base without any Layers or enhancements. The Kinetic wasn't great though(These were the boots I made for the quest, so I wasn't using great resources either).





Lowca Trade Federation - Erith Armour
Erith Xanthias - 12pt Master Armorsmith(RIS Cert)
(-3940,-193, 5163) Just outside Theed, Naboo)
Offer Items to the Receptionist please

Faded_One
Sat Sep 04, 2004 9:11 am
#9


Well my first piece was:



R.I.S Helmet

Condition: 40133/40133

Sockets: 3


Special Protection:

Kinetic: 80%


Effectiveness:

Energy: 71%

Blast: 71%

Heat: 71%

Cold: 71%

Electricity: 71%


Vulnerabilities:

Stun / Lightsaber / Acid


HAM:

63/63/212


I am going to do the next piece with more base less Kinetic. I think I overkilled it. I used 2x 2%/13% Kinetic Layers and a 4% janta hide. The next one will be more base, less kinetic, less HAM, just not sure how I willdesign it yet.

Message Edited by Faded_One on 09-04-2004 09:12 AM



Colonel Faded One / Isce One Master Armorsmith (Current Inventory)
RAID Mall * Mos Quito,Tatooine (-3355 -6341)
Light Infantry Armor (200k): 80% Kinetic 64% Base 548/476/552
Corvette Composite (200k): 80% Energy/Kinetic/Elect 8%Stun 68% Base 914/852/941
480-BEEK Turret Killer Armor(200k): 80% Blast/Elect/Energy/Kinetic 67% Base 924/855/946
Stun Suit (200k/350k): 25% Stun 70% Base 926/859/940 / 40% Stun 67% Base 937/863/949
Ubese Armor (100k Black/ White/Pink): 76% Kinetic 16% Base 313/371/426

Faded_One
Sat Sep 04, 2004 8:09 pm
#10

Piece 2:



R.I.S Leggings

Condition: 39720

Sockets: 2


Special Protection:

Kinetic: 61%


Effectiveness:

Energy: 74%

Blast: 74%

Heat: 74%

Cold: 74%

Electricity: 74%


Vulnerabilities:

Stun / Lightsaber / Acid


HAM:

98/199/47


For those that are learning about R.I.S these experiments may help:


This time I used 2x 4%base / 5% Kinetic 12/12/12 layers and 1x 4% janta hide. I have now learned that the experimentation of the Kinetic does not increase as Electricity does in Composite. This is a valuable lesson for now I know that I need more Kinetic in the segment in order to hit the 80% Kinetic in the piece.



Colonel Faded One / Isce One Master Armorsmith (Current Inventory)
RAID Mall * Mos Quito,Tatooine (-3355 -6341)
Light Infantry Armor (200k): 80% Kinetic 64% Base 548/476/552
Corvette Composite (200k): 80% Energy/Kinetic/Elect 8%Stun 68% Base 914/852/941
480-BEEK Turret Killer Armor(200k): 80% Blast/Elect/Energy/Kinetic 67% Base 924/855/946
Stun Suit (200k/350k): 25% Stun 70% Base 926/859/940 / 40% Stun 67% Base 937/863/949
Ubese Armor (100k Black/ White/Pink): 76% Kinetic 16% Base 313/371/426

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