Armorsmith Archive
Thread: Buffs damage AS profession?
Mo-Ti wrote:
For the CB, I think armor should stay the same, but buffs should max out around 700
Agree, but I would also like to see slicing cap at 80% as I think 90% armor is in itself un-balanced.
I think those two things would sort out all the problems with in this area....
Most definetly.
Asir_SWG wrote:
Mo-Ti wrote:
For the CB, I think armor should stay the same, but buffs should max out around 700
Agree, but I would also like to see slicing cap at 80% as I think 90% armor is in itself un-balanced.
I think those two things would sort out all the problems with in this area....
Asir_SWG wrote:
Mo-Ti wrote:
For the CB, I think armor should stay the same, but buffs should max out around 700
Agree, but I would also like to see slicing cap at 80% as I think 90% armor is in itself un-balanced.
I think those two things would sort out all the problems with in this area....
/agree
IMHO buffs in the 1000-1500 point range would provide a good level of survivability, as long as you were careful about how you kitted yourself out. This would then mean that many people would need to sit down and spend at least a little time thinking about what they wanted in a suit of armour, and not just go for huge base at any cost.
The cap on slicing would mean that layers other than stun, elec, and coldmight become more viable options.
</my 2 creds>