Armorsmith Archive

Thread: Non-AS asking a stupid question

cpz
Sun Sep 12, 2004 4:37 am
#1

Hi, I've read the stickies etc but can't seem to find out whether the protection provided by armor is dependant on:


a) the condition %age or the total condition?(ie which would provide more protection, armor at 5000/35000 or armor at 5000/5000)


Help is greatly appreciated


CPZ



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Colonel Narayan Darkfly (RIP)
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TalynMox
Sun Sep 12, 2004 4:49 am
#2



5000/5000 would provide more protection as it's at 100% of it's maximum condition. Downside is that it won't last long before it starts to degrade due to damage taken in combat (ie. it'll drop to 50% condition a lot faster than one that started at 35000).



Cheers,

Message Edited by TalynMox on 09-12-2004 07:50 AM

Message Edited by TalynMox on 09-12-2004 07:50 AM



Retired after CU, came back for NGE, leaving again...
cpz
Sun Sep 12, 2004 6:50 am
#3

OK, great, so armour at 5000/5000 will give the same protection as it would at 35000/35000, but the %will drop more per hit, right?


Thanks for help



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
ElnAckom
Sun Sep 12, 2004 7:37 am
#4

Now as an MAS myself, I confess that there's a degree of confusion here.


I have read nothing on any forum anywhere, including information supposedly straight from the Devs, that indicates that armor at 40% of its total condition would have any less "stopping power" than armor at 100% of its total condition.


Allow me to quote the uber-guide by Jaato for a moment:


Condition is a measure of how much damage the armor can absorb before becoming useless. It is expressed as two numbers, the current value and the maximum value. In our example, the bone gloves are in perfect condition with each being at 8722. The amount of damage taken is equal to the damage that penetrates its defenses. Therefore, if the armor absorbs 30 points from a 100-point shot, it takes 70 points of damage. Once at 0 condition, the armor no longer provides protection. An armor repair tool can be used to restore condition at the cost of lowering the armor's maximum.

Given this information - that condition is more akin to "hit points" than to "percentile effectiveness," a piece of armor at 100 /8722 condition would provide the same level and type of protection as 8722 / 8722 armor for that 70 points in the example. The problem with the former piece is, of course, that it would only have 30 remaining, and would not remain intact beyond a second shot, and the latter armor would.


I think that Talyn was asking if armor lost its effectiveness based on the percentage of the total condition, and given references from around the major forums and Jaato's outsanding analysis of the mathematics involved, I believe the answer is "no." I don't believe that armor does lose effectiveness based on percentage of total condition. Rather, the more condition points that it has, the longer it can sustain damage. Furthermore, I've seen no evidence that my armor shows any change in effectiveness after prolonged use. So long as it's not "condition red" at zero, it still works for however many points of condition the armor has left, as I understand it.


Other AS's want to chime in here to confirm or deny?





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TalynMox
Sun Sep 12, 2004 3:53 pm
#5






ElnAckom wrote:

Now as an MAS myself, I confess that there's a degree of confusion here.


I have read nothing on any forum anywhere, including information supposedly straight from the Devs, that indicates that armor at 40% of its total condition would have any less "stopping power" than armor at 100% of its total condition.


Allow me to quote the uber-guide by Jaato for a moment:


Condition is a measure of how much damage the armor can absorb before becoming useless. It is expressed as two numbers, the current value and the maximum value. In our example, the bone gloves are in perfect condition with each being at 8722. The amount of damage taken is equal to the damage that penetrates its defenses. Therefore, if the armor absorbs 30 points from a 100-point shot, it takes 70 points of damage. Once at 0 condition, the armor no longer provides protection. An armor repair tool can be used to restore condition at the cost of lowering the armor's maximum.

Given this information - that condition is more akin to "hit points" than to "percentile effectiveness," a piece of armor at 100 /8722 condition would provide the same level and type of protection as 8722 / 8722 armor for that 70 points in the example. The problem with the former piece is, of course, that it would only have 30 remaining, and would not remain intact beyond a second shot, and the latter armor would.


I think that Talyn was asking if armor lost its effectiveness based on the percentage of the total condition, and given references from around the major forums and Jaato's outsanding analysis of the mathematics involved, I believe the answer is "no." I don't believe that armor does lose effectiveness based on percentage of total condition. Rather, the more condition points that it has, the longer it can sustain damage. Furthermore, I've seen no evidence that my armor shows any change in effectiveness after prolonged use. So long as it's not "condition red" at zero, it still works for however many points of condition the armor has left, as I understand it.


Other AS's want to chime in here to confirm or deny?






Yes and no I believe. Yes the condition of the armour is essentially its "Hit Points" and does govern how much punishment it can take before any degradation in performance is noticed. However, from pure personal experience I have seen bits of the armour I wear drop from 85%+ resits to below 45% due to sheer damage taken during NS bashing. I believe that a small drop in resistances is first experienced when the item drops below 50% of its maximum hit-points (4999/10000 should see this effect for example).


Probably re-stating what others have noticed with this one... I've also noticed that the lower the condition of the item when you repair it, the greater the chance of a failure and the greater the maximum-condition loss on a successful repair.



Cheers,



(P.S. Wasn't me who asked )



Retired after CU, came back for NGE, leaving again...
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