Armorsmith Archive

Thread: Patch 10 BUG No Woolymanders

Faded_One
Mon Sep 13, 2004 8:12 am
#1

Does anyone know if there are any rumors of the POI spawn being changed or something being done for the Woolamander Bones?



Colonel Faded One / Isce One Master Armorsmith (Current Inventory)
RAID Mall * Mos Quito,Tatooine (-3355 -6341)
Light Infantry Armor (200k): 80% Kinetic 64% Base 548/476/552
Corvette Composite (200k): 80% Energy/Kinetic/Elect 8%Stun 68% Base 914/852/941
480-BEEK Turret Killer Armor(200k): 80% Blast/Elect/Energy/Kinetic 67% Base 924/855/946
Stun Suit (200k/350k): 25% Stun 70% Base 926/859/940 / 40% Stun 67% Base 937/863/949
Ubese Armor (100k Black/ White/Pink): 76% Kinetic 16% Base 313/371/426

Herms
Mon Sep 13, 2004 1:02 pm
#2



DirthNader wrote:
Here's an idea - how about the devs put woolamanders in as a random Yavin spawn, with the harrower(s) as a potential boss spawn, similar to the current gurk king setup.





/sign



HermS:- Ex-Armoursmith & Pikeyman

Waypoint:- Dantooine (Doomsville) -5059 4486
sysfailur2
Mon Sep 13, 2004 1:05 pm
#3

Nothing spawns more than once a day now.. gurk king, wollamander, lord nyax, etc. All once a day spawns. HOORAY!



Lawl @ SWG. http://ngedidit.ytmnd.com -- http://swgsuicide.ytmnd.com -- http://swgngee.ytmnd.com/



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This bugged issue has been bugged, but is bugging until other bugs are bugged first. Bug bug bug. -Tiggs.
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