Armorsmith Archive
Thread: tc time again!
please see the TC update notes and provide some feedback, paticularly to things you think will affect our profesion, or feedback in general.
This splits up the load a bit from one gigantic feedback thread and helps get your questions and concerns seen better.
I love the idea of beefing up structure storage, gonna be quite nice, as well as the removal of ap. Lots of great things coming out.
Message Edited by UmmonPrime on 01-29-2005 10:45 AM
UmmonPrime wrote:I want to know what resources are used in factionaly armor. Now if we could get that, everything else would be easy.
same here
Its GREAT that we get more storage, i really need that for armorsmith, well generally any crafitng profession, what i think is lame is that larger houses have less storage pr lot. small house will have 100storage pr lot, large house will have 80storage pr lot, it should be the other way around. like get a bulk discount =). The PA are ok lot/storage wise as they have another function too.
Removed all apprentice XP requirements from all professions
Dont like this, it takes away another player to player interaction - this is a multiplayer game online, not singleplayer at home!
Smugglers no longer have an artificial faction point cap when buying faction points. The cap is their actual point cap. Signing up with the faction will make a larger bribery option available, and rising in ranks will increase the cap as per normal factional progression.
NOT good, will make the smuggler have to chose side rather than being neutral and able to jump on eiter side of the fence.
well - some comments were armorsmithy others not. Great pup all around.