Armorsmith Archive

Thread: Question about multiple amazing success

GreenLeaders
Sun Feb 06, 2005 4:58 pm
#1

I know from just doing this, that if I put two points of experimentation into a line and get an amazing success, I get an extra 1% for each point used (2). I am just wondering if this does work for using a lot more points at once, and does it decrease the likelihood of hitting an amazing success the more points you use at once? Any info on this is appreciated



~Brin Talon, sole owner and employee of MTO Armor, NEW Main Location in the Imperial Respite cantina in Imp District, 6584, 4946 Corellia. Currently having a huge clearance sale! RIS cerified, 12pt smith (Retiring).

Please deliver auction winnings to my delivery vendor at 2250 -5160 Dantooine.
ShinjoKazuki
Sun Feb 06, 2005 5:06 pm
#2

yes and yes, more points the more risk so more chance of not getting an amazing success



-Ultra-
Born Again Pike Whore
MPike , MRifle , 0040 Pistoleer
//Rank 10 Pikeman OverLord\\
Baccarat
Sun Feb 06, 2005 8:38 pm
#3

If you are doing layers I suggest putting in as many as you can at once. That way, even if the chance of success is lowered, when you do succeed you will have the best possible layer. It's well worth it for stun in particular.



Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

vinterthoor
Wed Feb 09, 2005 1:38 am
#4



Baccarat wrote:
If you are doing layers I suggest putting in as many as you can at once. That way, even if the chance of success is lowered, when you do succeed you will have the best possible layer. It's well worth it for stun in particular.





And save you a lot of factory time to boot.



Master Medic / BH / Carbineer

REBEL Colonel
DBinky
Wed Feb 09, 2005 8:17 pm
#5

big yes. In fact, On segments, I have enough resources that I craft until I get at least a double amazing success on my experiments. I'll put fill up the quality bar and run it until I get an amazing success, and then fill up the rest of the quality bar again and dump the rest in the durability bar. I look for an amazing success here, too. then I usually have 1 pt left over (12 pt smith here), and so drop 1 more into the durability. Don't have to have an amazing success there, a great success will do. I've found that if you're willing to pound on these segments until they're absolutely *perfect* (as in double or triple amazing successes on large experiment throws), your armor will greatly benefit.

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