Armorsmith Archive
Thread: New experimentation scheme on Test server...who has tried it ?
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Bey
Wed Mar 10, 2004 2:34 am
#1
...I hear troubling rumours.
Will the new experimentation scheme mean an end to all armorsmiths without 120 millions worth of skill tapes ?
ak420
Wed Mar 10, 2004 2:02 pm
#3
I think it might mean the end to any armorsmith not able to craft 1,000 80% comp schematics of PRE NERF armor.
the new armor wont be as good... and it will all be the same!
tometaophion
Wed Mar 10, 2004 3:13 pm
#4
This game is quickly becoming a playground for l33t doods of course, their playground will be rather empty after awhile, and they will be left to playing with themselves.
akdonkey
Wed Mar 10, 2004 7:23 pm
#5
No. this game is being turned into a first person shooter game. Soon those afksurvey playerswill be killing all the animals and TEF'd players with in there scan area!
SasKarna
Wed Mar 10, 2004 8:34 pm
#6
not master yet....but from what i have tried....it seems lig wrestling a greased pig trying to get good stats on armor these days. so i am going to put my neck out and say it is all true. I havent been able to make so much as good mabari armor on TC. with 900+ materials...go figure
DirthNader
Thu Mar 11, 2004 6:13 am
#7
After calming down on this a bit, it really seems like the only item that is seriously nerfed by this is triple layered comp. The layers are the only thing we have where we're spending a few points on all three lines, and the only place that the experimentation on HAM makes a huge difference.
I'll be surprised if kinetic Ubese takes much of a hit, it at all , from these changes. Same with unlayered comp. I know getting hit on triple layered comp is getting hit where it hurts, but I'm thinking there may be ways to deal with it - we'll just have to come up with something other than 80% kinetic / energy / acid comp.
PadreBook
Thu Mar 11, 2004 10:02 am
#8
Is there seriously not one Master Armorsmith on TC with adequate resources and forum posting abilities?
Here's the short version: on every stage where you experiment you will need to put 10 points in ONE line to max it out as a Master with any quality resources (10 points for 1000 OQ/Mal/SR/UT and 10 points for 1 OQ/Mal/SR/UT), so if you want to experiment on you own servers, just max out one line on layers, segments and final combine and post back what your ham costs are now.
Padre
Here's the short version: on every stage where you experiment you will need to put 10 points in ONE line to max it out as a Master with any quality resources (10 points for 1000 OQ/Mal/SR/UT and 10 points for 1 OQ/Mal/SR/UT), so if you want to experiment on you own servers, just max out one line on layers, segments and final combine and post back what your ham costs are now.
Padre
PadreBook
Thu Mar 11, 2004 10:03 am
#9
Bey wrote:...I hear troubling rumours.Will the new experimentation scheme mean an end to all armorsmiths without 120 millions worth of skill tapes ?
Armor made even by the +25/+25 crowd will be worse also.
Padre
PadreBook
Thu Mar 11, 2004 10:09 am
#10
See this link for more concrete examples:
http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=225041
Padre
http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=225041
Padre
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