Armorsmith Archive

Thread: What resources do i need ( pls everyoen respond)

nickclint
Mon Mar 22, 2004 5:36 pm
#1



hey guys i mine alot of resources and come to find its hard to sell certain things what can any of u guys give me an idea of what u use (type of resource), how much u usually use of it (alot, kinda alot, alittle), what stats need to be for specific use (i.e OQ550+SR 900+) and what the unit price usually should go for (ie. 2cpu, 3cpu etc..). Please dont be afraid to list as many thing possible it is appreciated and if u really help me out i might be able to throw soem minerals towards yea thanks for the responses(ahazi only .. sorry).



J-J McCrafty
Vendor Located: -6875 3531 ( Just outside of Theed)
DHUScreed
Mon Mar 22, 2004 5:45 pm
#2

www.swgcraft.com



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

Okram2k
Tue Mar 23, 2004 2:30 am
#3

I felt like adding exactly how much resources it takes to make one set of advanced kinetic tripple layered composite armor, and I got:


63 Kinetic Layers:
1,380 metal
552 Polymer
552 Amorphous Gemstone
21 Advanced Composite Segments:
352 Colat Iron
176 Kiirium Steel
110 Polysteel Copper
515 Intrusive Ore
515 Known Solid Petrochem Fuel
260 Nabooian Fiberplast
420 Aluminum
220 Beyrllius Copper
210 Wool
9 Synthetic Cloth
9 Reinforced Fiber Panel





dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
Dova
Tue Mar 23, 2004 7:12 am
#4

Not to pick nits but it's Wooly Hide, not Wool and you need 10 Synthetic Cloth (the Gloves take 2).
Lomar4976
Tue Mar 23, 2004 8:49 am
#5


No, just plain aluminium will do fine - most people tend to use phrik though as it has the highest OQ, SR and Mal values of all the armour subtypes.

Message Edited by Lomar4976 on 03-23-2004 03:50 PM



====================================================================
Kharnak Griss - TKA/FS - J'akara Tyrannis - Master Armoursmith - Dashton Starstrider - MD
J'akaras Armour - At the following locations:
----------------------------------------------------------------------------------------------------------
Mos Omenos Combat Store, Tatooine / Llama Industries Inc, Coronet / Assassins Hutt, Theed
------------(-2906, -6755)--------------------------(724, -5220)---------------(-5347, 3431)------
Drop Offs To Doaba Guerfel, Corellia (2483, 4288)

====================================================================

Okram2k
Tue Mar 23, 2004 12:24 pm
#6

bah I wrote it up at 4 am in the morning, and was bount to make a mistake or two.



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
StarchMonkey
Tue Mar 23, 2004 12:41 pm
#7

Heh, close enough.


I usually seem to use Link-Steel or Phrik aluminum. I never really noticed that it was those two before though.





-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
BigAke
Wed Mar 24, 2004 1:33 am
#8

also Katrium or Ionite intrusive ore are a good choice for the intrusive ore requirement - just like phrik or link-steel for the aluminium - because they have naturally high SR, UT and MA.



--
basically i dream of a game system that does not need to help NPCs by giving them ungodly amounts hitpoints, resistances and damage, where there is no need for special damage reductions in PvP...
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