Armorsmith Archive
Thread: Resist % increases after crafting
I have also noticed that experimenting for quality, even with a great or amazing success, reduces the base of the item before raising it (after spending enough points.. 3 or 4 start to raise it again)
There is a similar displaybug: sometimes if you get a mediocre success in durability the stats will fall after creation.
BoFa-ST wrote: dont name them with the resists/ham stats anyways, one slice and its off D=
And that's exactly why I put the resists in my name.. that and you don't have examine it if you're shopping my vendor Should probably put HAM in there too..
Of course now that the slice tag is finally in the game, it's less of an issue, but I want my customer's to know exactly what they're getting and if it's resold they'll know it's been sliced..
And to the original poster, yes I've seen that.. That was one of the reasons they gave for changing crafting, it was supposed to fix these problems as they only way they could was a complete revamp. If you save one or two points to experiment with at the end, it'll usually set the display correctly. Like I do 9 points in base, and 1 in encumbrance, after that last 1, I get my correct stats.. instead of all your points at once, save one point. and it should show the correct display after.