Armorsmith Archive

Thread: Resist % increases after crafting

AragornIII
Wed Mar 24, 2004 2:28 am
#1



have a question:


Just noticed it yesterday, when i wasmaking a composite helmet. In the item naming/choose colors section, is lists X % kin resist and Y % electr resisit. When i then look at my finished item, the % on each have increased! Thats a real prob cuz when i name it : X % kin Y % elec Composite.... ,

its actually higher %when its made. Also i have a feeling its not supposed to work like that


Anyone else experienced this?





Anlolack Ackada @ Chimaera

AragornIII
Wed Mar 24, 2004 3:40 am
#2

ah, its the stat-shift bug right? Dam thing :/





Anlolack Ackada @ Chimaera

BoFa-ST
Wed Mar 24, 2004 5:02 am
#3

dont name them with the resists/ham stats anyways, one slice and its off D=



.......NBoFa DeezN.......
guild first; faction second; truth third
..............Upia..............


Maudlin
Wed Mar 24, 2004 5:11 am
#4

I've noticed exactly the same thing - the finished product has higher stats than the experimentation panel would suggest... my crappy armour wasn't as crappy as I thought it was.

I have also noticed that experimenting for quality, even with a great or amazing success, reduces the base of the item before raising it (after spending enough points.. 3 or 4 start to raise it again)




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Krallic
Wed Mar 24, 2004 6:31 am
#5

Put for instance 9 points in quality, then the last in durability and you'll see the stats bump up to the correct values right away.

There is a similar displaybug: sometimes if you get a mediocre success in durability the stats will fall after creation.
Baaric
Wed Mar 24, 2004 8:20 am
#6





BoFa-ST wrote: dont name them with the resists/ham stats anyways, one slice and its off D=





And that's exactly why I put the resists in my name.. that and you don't have examine it if you're shopping my vendor Should probably put HAM in there too..


Of course now that the slice tag is finally in the game, it's less of an issue, but I want my customer's to know exactly what they're getting and if it's resold they'll know it's been sliced..




And to the original poster, yes I've seen that.. That was one of the reasons they gave for changing crafting, it was supposed to fix these problems as they only way they could was a complete revamp. If you save one or two points to experiment with at the end, it'll usually set the display correctly. Like I do 9 points in base, and 1 in encumbrance, after that last 1, I get my correct stats.. instead of all your points at once, save one point. and it should show the correct display after.




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