Armorsmith Archive

Thread: Would everyone agree......

Shortey
Tue Mar 23, 2004 3:59 am
#1

What I did, and I feel was best, was I moved straight up to Master Armorsmith as fast as I could...


Getting techniques first or layers first or even the PSG line first is of no consequence really... Chances are you can't make anything worth anything until you get to the composite armor anyways (with the exception of Ubese)... So I would suggest getting Personal Armor III, and then moving up the Techniques Line, at this point you should be able to make some decent Ubese armor (depending on what resources you have)


But In all honesty... Using the best resources you have when you are a novice armorsmith is a waste...


Those High Quality Hides and such don't just grow on trees... Of course if you are really short on cash and need to produce /something/ to keep moving then by all means go ahead...


But to compare, prior to being Master Armorsmith I was making 56-60% kinetic Ubese, using the same resources when I became Master Armorsmith, I was churning Out 74% Kinetic Ubese... Keep in mind this is on Radiant, and that is pretty damn good for Our Ubese here...


Manbush
Tue Mar 23, 2004 7:34 am
#2

Another thing to consider is that many armorsmiths don't want to release their product to the market until it is of extremely high quality. Many believe that releasing sub-standard armor will hurt their reputation.


Personally, I went to personal armor 3, then layers 1, then I started working up the techniques tree.


Why I liked this approach is that I learnt all my schematics first, then started learning about the effects of experimentation as I went up the techniques tree. When I finally figured it out I was eagerly awaiting my next level of techniques for the extra 2 exp points that I now knew exactly where to place.


Yes, I'm an armorsmith because I want to make great armor, not because a holo told me to.


Slider067
Tue Mar 23, 2004 8:53 am
#3

It's determined how you want to play the game. I went up the tech tree because I wanted to actually make decent armor on the way to master. I found it to be very rewarding to make Mabari and Chitin to sell on Bazaar.


It also taught me the basics of experimenting and I was able to ask semi-intelligent questions of other smiths that had been around for a while.


While learning, I had time to gather decent resources too.


In the end, you either enjoy the experience or not. For the most part, it's determined by your own decisions on how to play the game.



__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
StarchMonkey
Tue Mar 23, 2004 11:08 am
#4

If you care about being anArmorsmith then "yes".


If you are grinding, do PA 3 first.





-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
MetalFreak
Tue Mar 23, 2004 12:44 pm
#5

I hate when all these AS people say that "you can't do anything till master". I started and got up to Chitin for some variety, then made chitin and mabari all the way up the tech tree, then went up to tantel and ubese and then to layers I. I've sold EVERY PIECE of armor that i put on the bazaar since i started armorsmith. As long as you price it right you can't lose. I hated getting on the bazaar and selling a mabari chest plate for 1,500 and then seeing another suit with less than half the resists and more HAM selling for 3k. That happens when people don't go up the tech tree and then try to compensate for not selling by increasing prices. I hunt for my own hides/bone and harvest my own resources. It costs me practically nothing to make my armor and i've managed to put away 300k+ just selling ubese and chitin suits with average resources. I would say that Tech is invaluable if you actually want to be a good smith. If you're grinding your way to composite then it doesn't really matter, but its a good practice for real smiths.



Jerris Dul'Rayenn

Master Artisan
Scout: 0-0-4-0
Marksman: 0-4-0-4
Armorsmith: 4-2-4-4
Pistoleer: 3-2-1-1
Shlo_mo_shun
Tue Mar 23, 2004 12:49 pm
#6

to the previous poster....if you hadn't spent your time 'selling everything you made' you could have grinded Master....sold two suits of ubese, and still 'put away 300k+' in alot less time. Sure it is boring, but alot of people just want financial success in this game, which is reflected in that guys post who said it doesn't matter.


personally, i sold from 1-0-0-3 on. No missions after that point. So although i agree, that you don't have to be a master to succeed, it does help. If you are gonna make any armor before Master, yes, do tech tree first. If you aren't, it doesn't matter.



shlomoshun Boutros -
shlomoshun Master Armorworks - Imperial Prototype Shields
Far Haven, Tatooine, Ahazi (across from the cantina)
kparton
Tue Mar 23, 2004 1:49 pm
#7

.....That fisrt priority for a novice AS is to move up the Technique tree first?



----~~----
Cant remember My Characters Name
Think he's a Gun Maker Thingy
Shortey
Tue Mar 23, 2004 4:33 pm
#8

I guess that works as well


Personally I didn't "figure out how to be an armorsmith" until I hit master... I experimenteda Plenty with composite gloves and ubese gloves until I figured out exactly what I was doing, then I sat down in a research facility and made all my layer schematics... then all my segment schematics...


Now I said it doesn't matter which route you take (I did the exact same route as StarchMonkey ... PA3, Techniques 4, Layers 4, then deflectors) ... But that is because to me, I don't really give a damn whether I can make the best Mabari or Chittin... The fact is that I can make Composite and Ubese which is better than my chittin and mabari, so therefore why would I bother making Chittin and Mabari...


All I care about is making the highest quality armor, and I couldn't achieve that until Master, so Off to Master it was...


Shorrh.

Manbush
Tue Mar 23, 2004 7:53 pm
#9

Another thing to consider is that many armorsmiths don't want to release their product to the market until it is of extremely high quality. Many believe that releasing sub-standard armor will hurt their reputation.


Personally, I went to personal armor 3, then layers 1, then I started working up the techniques tree.


Why I liked this approach is that I learnt all my schematics first, then started learning about the effects of experimentation as I went up the techniques tree. When I finally figured it out I was eagerly awaiting my next level of techniques for the extra 2 exp points that I now knew exactly where to place.


Yes, I'm an armorsmith because I want to make great armor, not because a holo told me to.


eman7h
Wed Mar 24, 2004 1:15 am
#10

Well, I did my homework before starting AS, and I found a great FAQ. (not on the forums btw.) (and note that this is to make money while working as an AS):



Go up to Personal Armor 3 first for Ubese.


Then Layers 1 (for Kinetic layers for the Ubese)


Then go up the Tech tree.


Then to Field Generators 2.


Then Layers 2 for blast layers (for Padded)


Then Personal Armor 4.


Then finish layers and Field Generators.



Now, this is close to the way I'm planning to go, I'll go up layers before field generators and get person armor before field generators too, but other than that, thats pretty much the way I'm doing it.





Morhea Jakri | Eclipse
Mayor Of Baulder Dash, Tatooine
Shipwright


StarchMonkey
Wed Mar 24, 2004 1:56 am
#11

Personally I did PA 3 and then went Tech 4 and then did Layers, and then Deflectors last. If I had known anything when I was doing it, I would have done it maybe a little different, but...


To be totally honest, it doesn't matter. Assuming that this thread is geared toward people who are seriously wanting to be Armorsmiths, the most important thing is to learn your schematics. Know what you can do with Tantel (even if its bugged). Make low HAM stuff, and high resist stuff. Try to balance things out. If you spend time doing that, you'll make plenty of armor, get plenty of XP, and actually learn how to be an armorsmith.





-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
kparton
Wed Mar 24, 2004 2:23 am
#12






Manbush wrote:

Another thing to consider is that many armorsmiths don't want to release their product to the market until it is of extremely high quality. Many believe that releasing sub-standard armor will hurt their reputation.


Personally, I went to personal armor 3, then layers 1, then I started working up the techniques tree.


Why I liked this approach is that I learnt all my schematics first, then started learning about the effects of experimentation as I went up the techniques tree. When I finally figured it out I was eagerly awaiting my next level of techniques for the extra 2 exp points that I now knew exactly where to place.


Yes, I'm an armorsmith because I want to make great armor, not because a holo told me to.







This is what Iwas thinking aswell, You dont wan't to ruin a reputation my putting some shoddy armor out in the open, No one will buy off you again if there that crap. Thats Why I thought that the Tech tree would be a good start.


Im complety all for being an Armorsmith and I wann take my time and learn the profession.....and make Master Pistoleer in the process so i've got that combat profession to make the money untill im bringing in money via AS.





----~~----
Cant remember My Characters Name
Think he's a Gun Maker Thingy
KnightMare
Wed Mar 24, 2004 8:46 am
#13

I'm a grinding novice armorsmith as well and I can tell you what I've learned. I read a lot of posts about which route to go, 1). grind to Personal Armor III to get Ubese shirts or 2). grind Technique to 4.

What I did was grind to Personal Armor III, then went to Layers I and then to Technique IV. I figured I could sell of low to medium armor along the way and make some cash to fund my grind. I did manage to sell some armor, but not enough to pay for my expenses till I hit Technique III. In hind site I would recommend to anyone who just picked up Novice Armorsmith that they go the all Technique route. You can make the money you need to support yourself via harvesting resources and doing missions.

Gathering lots of resources has another plus, you'll be able to find valuable resources you'll need later on.
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