Armorsmith Archive
Thread: Stats Q from a Miner
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DiceBlackflame
Thu Aug 25, 2005 6:03 am
#1
To make sure I am not mining garbage, what stats are the most important for what your profession does?
Message Edited by DiceBlackflame on 08-25-2005 09:05 AM
DiceBlackflame
Thu Aug 25, 2005 6:04 am
#2
To make sure I am not mining garbage, what stats are the most important for what your profession does?
DiceBlackflame
Thu Aug 25, 2005 6:06 am
#4
I know this board is a bit of a broad coverage, but to make sure I am not mining garbage, what stats are the most important for what your profession does? (any branch you wish to answer)
AhrotahnNahvah
Thu Aug 25, 2005 6:14 am
#5
it depends on what we are specialzing in. I make alot of bikes, those need a high SR
I also specialize in PUP's and those are CD/DR then OQ
MachineZed
Thu Aug 25, 2005 8:10 am
#7
We rely heavily on OQ and Conductivity, for the majority of our products.
But I also believe the Repair Kits and Reconstruction Kits we can make rely on OQ, UT, and prehaps SR not to sure about them, its been a while since I made them.
sciguyCO
Thu Aug 25, 2005 9:06 am
#8
Well, for foods (both artisan and chef):
Flora (almost every kind is used *somewhere*): high PE and OQ are usually most important (since those two stats determine buff size). FL is next (buff duration), and DR (filling and quantity) is a close fourth.
The most commonly used types of flora are berries, fruits, tubers, greens (since these tend to have the best stats of the vegetables), and rice (both domesticated and wild).
Chefs also use a lot of resources where quality doesn't matter, so if you can offer large stacks of cheap, grind-quality stuff, it'll probably get bought: crystalline gemstone, water, wheat, cereal (any type), and vegetables (any type).
Straker_Atrella
Thu Aug 25, 2005 9:47 am
#9
I just bumped a resource guide to the top for you, it shows what DE's need.
DiceBlackflame
Fri Aug 26, 2005 6:25 am
#11
thanks, if anyone else from other realms wishes to add to this, I woudl be most grateful, compiling a list
RayEnnis
Fri Aug 26, 2005 10:19 am
#12
OQ and SR on the resources used in Layers, Segments and Cores.
If something is going to be used in the final build (the Appearence phase) then add DR for a total of OQ, SR and DR.
Hope that helps,
Keg
Wanderhome
If something is going to be used in the final build (the Appearence phase) then add DR for a total of OQ, SR and DR.
Hope that helps,
Keg
Wanderhome
Zandergeef
Tue Aug 30, 2005 3:06 am
#13
Weaponsmiths have a lot of CD/OQ needs for ranged and SR for melee. UT is needed for components.
With some studying you will probably see what stuff people look for. Keep an eye on the trade forums and see what resources are being bought and bid on.. then keep an eye out for those resources and see if the stats are comparible or hopefully better. You can also try contacting a few crafters and see if they will tip you to good spawns and after a while you will start to notice things.
If you already didnt know you should visit swgcraft like a second home.
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