Armorsmith Archive

Thread: need help just made master AS

omakr3w
Sun Mar 28, 2004 2:15 pm
#1

try reading some of the stickied topics in the forum



Domonk - Jedi Padawan
Master Armorsmith (retired)
Aoushi - Master Armorsmith - R.I.S. Certified 10/27/04
Master Weaponsmith
12 experimentation points for armor and weapons
vendors -3120, -5311 Imperium, Naboo
-5337 3415 South of Theed, Naboo
As a protector, failure is not an option. if you fail not only does your future end, but the future of the one you're trying to protect ends as well.
ExodeusjR
Sun Mar 28, 2004 4:06 pm
#2

i have but i want some speicific insight from the actual successful master AS's out there.
omakr3w
Sun Mar 28, 2004 4:29 pm
#3

there are inputs from the more successful AS out there in that post. along with other posts in the forums. we've covered pretty much everything you could want to know about armorsmithing in these forums. take a bit of time to read the other posts as well. nothing will beat experimenting for yourself. that's the best way to learn about armor



Domonk - Jedi Padawan
Master Armorsmith (retired)
Aoushi - Master Armorsmith - R.I.S. Certified 10/27/04
Master Weaponsmith
12 experimentation points for armor and weapons
vendors -3120, -5311 Imperium, Naboo
-5337 3415 South of Theed, Naboo
As a protector, failure is not an option. if you fail not only does your future end, but the future of the one you're trying to protect ends as well.
DHUScreed
Sun Mar 28, 2004 6:40 pm
#4

http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=20122


and use this to find out what resources are needed and what stats to look for in your resources


www.swgcraft.com



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

Dova
Sun Mar 28, 2004 7:01 pm
#5

Looking at the schematics will help too. The schematics tell you what qualities are important in resources.


If you are sincere about making great composite armor you need to do the research, pay the credits for the absolute best resources and experiment by making dozens of gloves to test different combinations. You've admitted to doing the fast track to getting the title of Master Armorsmith. Now you have to become one. There is no fast track to this unless you literally have a hundred million credits or more to spend on the best resources and skill tapes. Now is the time for you to slow down, learn your craft and merit the title you wear. Good luck.


ExodeusjR
Mon Mar 29, 2004 1:27 am
#6

hi i just became a master AS. i plan to specilize in only making the best comp armor there is, unfortuently i have no clue what so ever because i grinded maboreave chest plates and ubese armor for the whole grind. i would like to know what is the most important qualities in the resources that im looking for to make good comp armor. i would also like to know about the comp armor segment and the "enchancing segment" that i can put into it (being what type of loot and where do i find it). the armor layers also have me sort of confused because im not sure howto do those yet; ie what to put in and how to make the layers very high resistence. Does the synthetic cloth and fiberplast panel need to be high oq or what other stat am i looking for? intrustive ore and known solid petro fuel can be generic right? what stat would i look for in that for high results of the armor, not to mention alluminum, beyrllius copper and nabooian fiber plast? for the factory to make the segments it just says steel, should i just put in the most high oq steel i find? sorry for all the questions because i actually havn't started on the comp armor yet mainly because im not really rich and i would like to do things right the first time. please help and thank you for your time
DirthNader
Mon Mar 29, 2004 3:16 am
#7


Here's some advice: don't grind your way to master. Take your time, learn the ropes, sell some high quality non-composite armor while you work on mastering the prof. It's too late for you though.


Once you learn what you need, have fun trying to get the materials. You can either spend all day searching for old spawns and buying them at huge prices, or wait months for quailty new spawns. Another reason not to grind - instead of cranking out mabair chest plates as faster as you could, you should've been building up a solid base of resources.

Message Edited by DirthNader on 03-29-2004 02:17 AM



The artist formerly known as Ittov
Baatezull
Mon Mar 29, 2004 4:14 am
#8


The problem is that EVERY armorsmith want to make the BEST comp. I found very quickly that it is actually harder to make a really crappy composite suit then making a more then decent one. If your first suit does not have above 70% kinetic you should give me the recipe for it! Making good Ubese is a lot harder...


Anyway, if youwantmore info than in the posts (i doubt it...), go see swgcraft.com
Asir_SWG
Mon Mar 29, 2004 5:45 am
#9

Re making comp armor - this is what I did to make a set.... Follow this and you will have some that's good enough to start getting the money coming in. I did much of the following while grinding to master armorsmith, but it will work after the grind just as well.


Collect the resources you need - this may take some time, if no good resources are available then harvest radioactive to either sell or use in the harvesters. Upgrade to BER 10 mediums if possible. Don’t go wasting good resources until you are able to make composite armor – I wasted 100k of Kirrum steel (OQ 950ish) on the grind, before I realised just how rare this was.


Keep an eye on the Bazaar, and buy and good / cheep Woolly that comes up for sale.


Purchase at least one factory.


Now – ready to make the armor…


Use your resources and make an un-layered segment, then use this segment to make a glove. In each craft use as many experimentation points as possible on the middle bar – but always leave at least one for the top bar to be used last. Use any left over points on the top bar. Note down the base % resist of the glove.


Calculate what kinetic you need to hit the 80% cap – (80 – 6 – your base %) = kinetic required.


Calculate what kinetic you need in each layer – (kinetic required / 3) = layer kinetic value. Round this up to a whole number.


Make a kinetic layer schematic.
Make sure the base shows 2%, if not add a point into the middle bar to up this to 2%
Add as many points into the bottom bar as is required push kinetic to the value required above.
Use all excess points on the top bar to lower HAM as much as possible.


Redo the above until you have had an amazing or two, and pick the very best schematic to go on with. Make 1000 of them in your factory.


Make segment schematic.
Using three of the above layers, and you resources, use as many experimentation points as possible on the middle bar – but always leave at least one for the top bar to be used last. Use any left over points on the top bar.


Redo the above until you have had an amazing or two, and pick the very best schematic to go on with. Make as many as possible of them in your factory.


Final combine – do this by hand unless you have loads of identical hides.
Using the above segments, and you resources, use as many experimentation points as possible on the middle bar – but always leave at least one for the top bar to be used last. Use any left over points on the top bar.


Simple really…LOL





ERHAMSTERHAMSTERHAMSTERHA
MSTERHAMSTERHAMSTERHAMSTE
RHAMSTERHAMSTERHAMSTERHAM
STERHAMSTERHAMSTERHAMSTER
HAMSTERHAMSTERHAMSTERHAMS
TERHAMSTERHAMSTERHAMSTERH
AMSTERHAMSTERHAMSTERHAMST
ERHAMSTERHAMSTERHAMSTERHA

MSTERHAMSTERHAMSTERHAMSTE

StarchMonkey
Mon Mar 29, 2004 10:24 am
#10

This is an example of why grinding is bad for your brain.



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Joryn Sunnrae
Master Swordsman
Master Medic
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