Armorsmith Archive
Thread: R.I.S Resists question
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Mortikahn_Radiant
Sat Mar 20, 2004 3:19 pm
#1
Jaato can you please respond if you know. Is the resist list still bugged or are the current vulns supposed to be the way they are as in vuln acid and vuln stun. Any confirmation on this would be appreciated thanks.
Detchi
Sun Mar 21, 2004 1:08 pm
#2
Ive had a RIS helmet for several weeks now. I play daily, and it has not shifted once.
ra1f
Sun Mar 21, 2004 2:49 pm
#3
When I made my Suit last week Had to do it before crafting 'nerf' went it on the publish (who knew it would ahve actually helped so me so much) I made 7 pieces regular and then a a second chest and helm with the Interwoven schematic . .no shifting stats and Vulnerabilities to Stun and Acid.
Mortikahn_Radiant
Sun Mar 21, 2004 3:18 pm
#4
I realise the stats are not shifting and that the armor is vuln to stun and acid. What I want to know is if this is the way the armor is intended to be or if they plan on taking away the vulns when they fix the no vuln bug. Again I need some sort of official response on this cause it is a question on how something is supposed to be not how it is.
Mortikahn_Radiant
Thu Mar 25, 2004 10:37 am
#6
Any word on this? I was always under the impresion that RIS was supposed to have 0 vulns which is why I am even asking. If they intend to keep it vuln stun/acid there is no point in having the armor made at all for any reason other then PvE. Anyway, Jaato please respond.
Mortikahn_Radiant
Mon Mar 29, 2004 6:06 pm
#7
Am I the only one who wants to know the answer to this question? Are the resists the way they are inteded to be or will R.I.S eventually have 0 vulns?
botched
Mon Mar 29, 2004 6:59 pm
#8
who cares... ris is basicly fancy clothing that no one will use in combat anyway
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