Armorsmith Archive

Thread: No vulnerabilities...unintended???

Slider067
Mon Mar 29, 2004 2:44 pm
#1

I've been seeing hints lately that all the stuff that's been touted as having no vulnerabilities, is supposed to have them.


That's right...the PSGs (and Tantel and RIS)are supposed to have at least one vulerability. (Yeah..you guessed it...RIS is vulnerable to stun. Makes it all the more worthless.)Despite the notes that they were looking into the "shift bug" for a while now. (since launch?)


It would suck to have to add a vulnerability to fix the problem. Was it some sort of myth or just player mis-observation that these weren't meant to be vulnerable to anything?



Why do I get the impression that we're getting smoke blown up our ass? This is the first time I've actually gotten pissed about something that's being changed. Not because fo the change....but because nothing has ever been said (that I've seen) about this stuff being meant to have a vulnerability. And now the claims that it does? Come on....



__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
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Slider067
Mon Mar 29, 2004 2:45 pm
#2

Sorry...don't know how it doubled.


No edit (or delete) yet either....





__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
Brutus_Krylop
Mon Mar 29, 2004 2:49 pm
#3






Slider067 wrote:




It would suck to have to add a vulnerability to fix the problem. Was it some sort of myth or just player mis-observation that these weren't meant to be vulnerable to anything?






Yup. Without official documentation, people made assumptions.


Because PSGs were definitely intended to have stun protection, and since they would often protect against everything, most people just assumed that they're supposed to be vulnerable to everything. It now seems as if they are intended to be vulnerable to kinetic, blast, and acid.


RIS is pretty well fixed now, and the acid/stun vulnerabilities make sense at a certain level.


As for Tantel ... no one really knows.





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Protonpete
Mon Mar 29, 2004 4:28 pm
#4

So should I be stocking up on my No Vulnerability psgs now? YOu know,.hop around shuttles till they get No vulnerabilities, then dump them in the bank till after the patch?
Or will they retro everything?
Shlo_mo_shun
Mon Mar 29, 2004 4:28 pm
#5

Kinetic resist on PSG's would hurt, but still, this makes sense right? It isn't like an energy field could stop someone from punching you.


Anyway, It doesn't make sense (looks like a smokescreen) with regards to RIS since it shouldn't have more/worse vunerabilities than Composite.

As for Tantel, once it has 2, 3, or 4 vunerabilities, it will be even more worthless as a suit until it gets advanced panels and more than 3 pieces.



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Brutus_Krylop
Mon Mar 29, 2004 6:33 pm
#6






Shlo_mo_shun wrote:

Kinetic resist on PSG's would hurt, but still, this makes sense right? It isn't like an energy field could stop someone from punching you.


Anyway, It doesn't make sense (looks like a smokescreen) with regards to RIS since it shouldn't have more/worse vunerabilities than Composite.

As for Tantel, once it has 2, 3, or 4 vunerabilities, it will be even more worthless as a suit until it gets advanced panels and more than 3 pieces.





But why? Why should an "ancient warrior's armor" which was advertised as being a "high impact armor that is useful for melee combatants"be equivalent or better than composite?


Everyone keeps saying that RIS should be godly, but no one has given any good rationale other than that it's difficult to find the components to make it.


And it's not as if RIS is utterly useless in PvE even with those vulnerabilities. While PvP is the endgame for many of us, it's not that way for all. Stun and Acid vulnerabilities mean little to those who fight primarily against creatures and the occasional NPC.




Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

Imaridril
Mon Mar 29, 2004 6:49 pm
#7






Brutus_Krylop wrote:


Everyone keeps saying that RIS should be godly, but no one has given any good rationale other than that it's difficult to find the components to make it.






I thinks thats a pretty damn good reason right there. The more you have the work for something, the greater the reward should be. As it stands right now, RIS has practically no purpose. Even its stated purpose as a good armor for melee is questionable since you can get 80% Kinetic Ubese or Composite for FAR lass effort. Heck, for the price of just one peice of RIS armor, that at max will have a Kinetic Resist of 80%, you could get a whole suit of Composite with every peice's Kinetic resist sliced to higher than 80%. RIS's only saving grace is its lower encumbrance, however, unless you're one of the small minority of players who can afford an entire suit of RIS, having only a slightly lower encumbrance on one piece of armor in your suit isn't going to make up for the extra damage you're going to take due to that pieces inferior resists.


RIS doesn't need to be made godly to fix it. It just needs to be made comprable to Composite. Namely it should have only one vulnerability and experimentation on its base resists should effect its special protection like it does in Composite. Those two changes would make RIS a usefull and sought after armor.







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Gygord
Mon Mar 29, 2004 9:34 pm
#8

Personal Shield Generators are not supposed to have vunerabilities, last time I had checked. When the Dev's had done an advanced guide on armor a while back, they had said that its main advantage is the fact that PSG's protect against all damage types, including stun.

As for RIS and Tantel, you're on your own

Message Edited by Gygord on 03-29-2004 08:35 PM



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