Armorsmith Archive

Thread: Jaato: Any word about Hard Cap with Armor Fix

Boooozark
Mon Jun 21, 2004 5:43 pm
#1

I'm very concerned about the future of armor especially if the devs get lazy with the rebalancing of armor. I'm not going to call it a nerf, because in my opinion Armor is too good.


In any case, I was wondering if anyone (Jaato especially) could tell me if the dev's are putting a new hard cap on composite resists or are just scaling the experimentation part of the process down. Hard capping would be the death of all mastersmiths at the top of their game, as it would pretty much mean that everyone is going to hit the cap even the noobs, so armor will pretty much all be the same.


I really want to stress that the dev's need to rescale the experimentation process and not just do a half arsed job and hard cap the resists.


Can someone please put my woes to rest?


Boo



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BabyRancor
Mon Jun 21, 2004 6:56 pm
#2

The Devs have done no actual coding of the Combat Balance yet - so anything is up in the air. Other messages from correspondants have hinted that the current concept is to simply apply a modifier to drop armour and weapon stats into a range the Devs feel is balanced for the game.


In other words, the best armour now will be the best of the new armour. That best may only be in the 50% range, but it will take the same kind of resources and dedication to reach that max value as it does in the current system.



Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


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