Armorsmith Archive
Thread: Best way To Improve Wookie armour?
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charb
Mon Jun 21, 2004 1:15 pm
#1
I'm not an armoursmith, I'm a weaponsmith, but I do have a small understanding of the armourworld.
My question is how would you guys recc improving wookie armour if using loot drop enhancements?
I didn't see anything talking about if reinforced kliknik shells could be used in wookie armour. These would seem the best to me as on my server its about 57% kinetic 22% base, 22k condition. that 5k condition bonus would make a BIG DEAL, not to mention 10% base would help out for PVP. (stupid dxr6-b's) bringing the base to 32%, and hopefully getting up to 40% resist for the base with a slice.
I'm pretty sure I wouldn't want to use krayt scales as I'd rather have the weapon-type be vuln compared to 4% as if its vuln, you do not get the armour piercing bonus (that right?)
so what do you think is the best item to use in general and why?
my opinion is most ppl seem to be tka, so I'd rather go full kinetic, compared to putting in all points towards the base, that only protects against acid/blast/energy (iirc). I would of course have a second suit with ALL base to help against those ranged acid/energy types.
AtPlay
Mon Jun 21, 2004 5:44 pm
#2
charb wrote:I didn't see anything talking about if reinforced kliknik shells could be used in wookie armour.
They cant be used in Kashyyykian armor.
If you want to improve Kashyyykian armor, you either use Krayt scales (to boost kinetic) or voritor scales (which will boost kinetic and energy a little. If you want to PvP, then skip Krayt and Voritor and just find some nice Rancor Hides and experiment fully into base.
Maudlin
Tue Jun 22, 2004 5:58 am
#3
Kimogila scales can also be used, removing heat and cold vulnerabilities and adding a little to the base.
charb
Tue Jun 22, 2004 3:14 pm
#4
Thanks for the info on reinforced shells, didn't know that, thats a shame.....
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