Armorsmith Archive
Thread: why did the dev's fix the candles first?
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e-Chu-Ta
Mon Jun 20, 2005 2:36 pm
#1
please jolt my brain of why the dev's fixed the candles first? Don't get me wrong, candles are pretty, have some meaning, and adds light to darken houses. BUT they do not change the game play of what's really wrong. I felt that there where more complaints about armorsmiths being bugged then the candles not working and the dev's are just ignoring us.
And one more thing, candles (again) don't change the game play. bugges like factional armor selling/trading bug IS a bug that does change the game play of armorsmiths.
_Monroe_
Mon Jun 20, 2005 2:38 pm
#2
It is rather ironic that candles and lights have been bugged since day 1 and never expired. Then when they all expired they put it a "fix" to reinstate the bug.
JediSpam
Mon Jun 20, 2005 5:03 pm
#3
e-Chu-Ta wrote:
please jolt my brain of why the dev's fixed the candles first? Don't get me wrong, candles are pretty, have some meaning, and adds light to darken houses. BUT they do not change the game play of what's really wrong. I felt that there where more complaints about armorsmiths being bugged then the candles not working and the dev's are just ignoring us.
And one more thing, candles (again) don't change the game play. bugges like factional armor selling/trading bug IS a bug that does change the game play of armorsmiths.
I don't think they likedthe huge Rebel Logo in my PAH that I made with like 100 candlesand took me like 5 hours to create. Damn Imperial Devs!
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