Armorsmith Archive

Thread: can someone please explain how this is possible?

bullitt3
Sat Feb 14, 2004 2:39 am
#1

i am a new master armorsmith who actually wanted to be an armorsmith and made some armor on the way to master-i have at least a basic understanding of how things work when crafting armor. here's my problem:


-i am attempting to make advanced composite segments


i use kiirium steel with an oq and sr total of about 1200

i use polysteel copper with a total of 1800

i use colat iron with a total of 1450

no layers


on great assemblies i get 14%

18%

18%


for a base of 4%

enc's of 13

elec. 6%


i then experiment by FILLING the base (eff.) bar-in this case that is7 blocks and then the remaining3 blocks into encumbrance bar.


on great successes i end up with a base resist of 17%

enc's 10

elec. 6%


i then make armor thatdoesnt really compare to others on the server-so get better resources right? especially colat iron im thinking. i spend a lot of money and time hunting down colat iron. i find some with 924 oq and 717 sr so im ready for some better segments.


i use that same kiirium and same polysteel and throw in the colat with a 1650 oq and sr total


on great assemblies i get: 16%

20%

20%


for a base 5%

enc's 13

elec. 7%


i then go to experiment and here's the problem- it WILL NOT let me fill more than 6 blocks for the base effectiveness-so i fill 6 blocks and put 4 into encumbrance:


on great successes i get: base 16%

enc's 7

elec 7%


no matter how many times i try it i CANNOT get more than 6 blocks to fill in on the base effectiveness and it will not go any higher than 16% effectiveness. tell me i'm missing something here. how am i getting worse armor with better resources? 200 points better on oq and sr on other armor gets me a lot better results. so go with the slightly worse resource to get more experiment points? it looks like it in this situation. even if i had experimentation skill tapes would it give me the option to fill in more than 6 blocks on the effectiveness? could really use some help here. thanks












Rolganth
Sat Feb 14, 2004 3:55 am
#2

if yer jsut starting as a armorcrafter yer resources probaly have low stats. yer looking at the right 2 OQ + SR.


by looking at ye rpost for colat and and kirrium , I would say that is a big part of the problem. becouse for armor its a 50 / 50 ratio so forhypitheticle example:


Kirrium steel say OQ 850 , SR 200. So since its 50% / 50% ration its actualy going to count the oq 850 = 425 and sr = 100 for a total of 525 . in this example it is the SR stat that kills the final result.


here is rulle fore myself that i follow. I always try to use materials with either oq or sr over900 + both over 900 is better. secondly i dont even try to make the item if 1 of those 2 stats is under 500.


you MIGHT be able to offset a low number with 1 of the other resources. the results still wont be the greatest but it might help a bit in the final production. here is a example:


Kirrium steel OQ 850, SR 200 : in this resouce the SR is the bad stat.


Colat Iron OQ 585, SR 969 : notice the colat has a sr of 969 so 50% of 969 = 484.5 which will bring a bit of a boost to the kirriums SR.


dont get frustrated , hang in there and keep trying diferent resources. it took me a while to get the hang of it. and it does nto help having over 90% of the resources on gorath with bad stats over the past 3 months.


im still waiting for a decent neutronium for my advanced ubese.



hope this helps.





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meschuster
Sat Feb 14, 2004 7:27 am
#3

Rolganth,


I don't think you answered the posters question. I'm not a Master Armorsmith yet so I have no experience with comp, but what the poster is asking is: Why are the better resources giving less opportunity to experiment?


Bullit3 was able to fill 7 blocks in the base bar, but when he substitued his colat iron with some with much better stats he/she could only fill 6 blocks NOT 7. The other resources remained the same. So the better Colat worked against experiementing in the base resists.






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R2DTOX
Sat Feb 14, 2004 11:32 am
#4

for expiermenting you want to make sure MAL is as high as possible. even though it isnt always listed it helps raise the max times a piece of armor can be expiermented on in any givin stat.
bullitt3
Sat Feb 14, 2004 12:12 pm
#5


-r2dtox- ill have to check the malle on the two diff. colats i was using. if your theory is right then they should mention that in the schematic breakdown-instead of resists only using 50% Overall Quality and 50% Shock Resist it should include something about Malleability affecting how much the resists can be experimented.


-i cannot believe that after spending all that time and money to get better colat iron it now appears that its worthless as far as making armor goes. i also have to say what a bummer that is-one part of being an armorsmith that was fun was finding high quality resources-maybe a vendor that happens to have some high quality old stuff or when an excellent new resource spawns its been fun to plug it in and see how much better my armor gets. it really takes a lot away from the profession if im going to be searching for some resource that sits just below the line that would give me an extra experiment point-resists should be based ONLY on the oq and sr and encumbrance and durability ONLY on the malle and unit toughness-just like it says in the schematic.


please someone explain if there is something im missing here-it would be a huge help.


thank you for the posts above-i appreciate your time and help with this.




bullitt3
Sat Feb 14, 2004 11:19 pm
#6

anyone?
Thula
Sun Feb 15, 2004 12:28 am
#7

Bullit,


I am a bit puzzled by the statement saying that you are not allowed to experiment more (or equal) with better resources. Did you get an Amazing succes during experimentation? Depending on how you have experimented, Amazing will sometimes fill out an additional box. Was the percentage for the base resist lower on the new segment compared to the old? Note that all percentages are rounded.


With respect to your armors not comparing to well with the competition, you dont say whether you layer the segments. All the best armors have triple layered segments.


regards,


Thula.





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Rolganth
Mon Feb 16, 2004 3:38 pm
#8

actualy yes i did answer him. if you want less crit fails you use mal + oq. if you have 10 points to experiment and it only lets you use 3 points your stats on the recorces are crappy. hence my first post. if youwant to compete with the othe r composite makers go read my post again. example: if you use kirrium with oq 500 and shock of 500. your gona end up with only bieng alowed to put say 3 or 4 experiment points into it becouse the stats are crappy. if you use kirrium with OQ 950 and shock 869 youll be able to dump all 10 into that row. it works like that on any crafting proffestion. the better your stats in the recource. the more the base starting base % is for experimenting and the more points you can put into it.


good luck



Bote Lewine - Clan Moor- New Haven Crafting Chairman
Master Armorcrafter- Master Tailor - Master Artisan
Botes Barriers Inc. for all your Armor Needs.
Chaos Labs for your medical Needs
Anarchy Arms Ltd. For you Destructive Capabilities.
Blackmarket Antiquities - Located in the "Smugglers Den" in the Mall Basement..
Located in the NEW MALL just north of the shuttle.
North End of New Haven, Metropolis, Corellia, Gorath
UmmonPrime
Mon Feb 16, 2004 3:48 pm
#9

I want your colat......


What are the exact stats on the kiriium, colat and poly?





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Nester_of_Yavin4
Tue Feb 24, 2004 12:02 pm
#10






Rolganth wrote:

by looking at ye rpost for colat and and kirrium , I would say that is a big part of the problem. becouse for armor its a 50 / 50 ratio so forhypitheticle example:


Kirrium steel say OQ 850 , SR 200. So since its 50% / 50% ration its actualy going to count the oq 850 = 425 and sr = 100 for a total of 525 . in this example it is the SR stat that kills the final result.


Kirrium steel OQ 850, SR 200 : in this resouce the SR is the bad stat.


Colat Iron OQ 585, SR 969 : notice the colat has a sr of 969 so 50% of 969 = 484.5 which will bring a bit of a boost to the kirriums SR.


hope this helps.







On a side note,



The Kiirium Steel only is weighted as 28% of the final result of the "quality" of an advanced composite segment while the Colat Iron's statsaccount for55% of the segments total quality.





]\[ester Acier

Acier Industries

(2060, -4652) New Aldera, Tattooine

Rorrak37
Tue Feb 24, 2004 12:57 pm
#11

You're filling 6 boxes in base eff then at the same time filling 4 in durability and running one experiment. Don't do that. Fill 6 in base, run it, you'll be allowed to put another 2 in base the next time and probably a final one after that. You should get 19% segments if I had to guess.


- Rorrak



Master Armorsmith
Master Smuggler

Master TKA
Master Doctor
FallOut1214
Tue Feb 24, 2004 2:58 pm
#12

I'm not an Armorsmith, but I am a Doctor and am familiar with the crafting process, so take this for what it's worth.

In my experience, it is better to experiment only one point at a time. That is, fill in one box in Effectiveness, run the experiment....fill in the next box and run the experiment...rinse repeat.

For some reason it seems that the system has different levels of "Great Success" that grant a different bonus. I.E. Sometimes when experimenting on meds I will get a great success and it will go up 6%. Then the next one will give 7%.

Spending only one point per experiment seems to minimize this. Plus it gives you more chances for amazing successes and in turn better stats.

Hope that helps.



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Arem
Tue Feb 24, 2004 6:53 pm
#13

Are you distributing all your exp points in one go and hit the 'Run Experiment' button?


Try toexperiment step by stepusingusing 2-4 points at a time and repeat until all points are used. You should then be able to distribute 8 on Quality and 2 on Durability. getting 19% Segments with your new Colat Iron.









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