Armorsmith Archive

Thread: Bases +60% ??

par2
Sat Mar 13, 2004 9:32 pm
#1

Master Armorsmith for 2 months here and keeping it.


Finally getting the hang of how this all works and made a couple "throwaway" suits due to the fact that triple layering isnt very good for HAM


Anyway, my question is most armor w/out layers that I have seen being sold around my server is Base 65% or higher. How the heck do I get the base statsthis high? All I can get for max base stats is 47%.


Help would be much appreciated.


PAR



Retired MBH
Master Armorsmith / Master Doctor
Hockey Player / Mountain Biker / Software Engineer
Never, under any circumstances, take a sleeping pill and a laxative on the same night.
owako
Sat Mar 13, 2004 9:53 pm
#2

It depends on the quality of your resources. You need everything to be very high, preferably with OQ and SR over 900. The advanced comp resources are a big part of that, they all need to be very good. That or spend millions on armor exp tapes.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
EArindel
Sat Mar 13, 2004 11:50 pm
#3

Advanced Composite Segments are needed...and people getting 65% uunlayered?



Aeric vo-Telon - Master Armorsmith (Retired) of Chilastra
Emissive Technologies - an Armor Crafting Company

Sez Indel - Gun for Hire on Starside
JeCy
Sun Mar 14, 2004 5:22 am
#4

im sure they are layered, probly electric,, is that at 80%?? its a dead give away. if its not i would really like to know the exact stats.. ham included.


Je'Cy Dax
Karmastorm
Sun Mar 14, 2004 9:57 am
#5

I have been using blast layers. The resources that these layers require have high SR and OQ and are some of my best. I put points into experimental quality to push the base up to 4% and then put the rest of my points into experimental durability.

With a couple of amazings, my layer comes out:
4% Base
416 Integrity
12 Action Encumbrance
12 Mind Encubrance
4% Blast

Push experimental quality of the segment same as above and you get:
33% Base
13% Blast
8% Electric

The unsliced pants come out:

80% Blast
76% Electric
67% Base


With an effective slice the pants end up:

Specials
80% Blast
76% Electric
Base
89% Heat
89% Acid
89% Kinetic
89% Cold
89% Energy
89% Restraint

Health 114
Action 204
Mind 72

Heavy but good all around armor.



The Church says that the world is flat,
but I believe that it is round.
For I have seen the shadow on the moon,
and I have more faith in a shadow than in the Church...........

Ferdinand Magellan
par2
Sun Mar 14, 2004 12:05 pm
#6






Karmastorm wrote:
I have been using blast layers. The resources that these layers require have high SR and OQ and are some of my best. I put points into experimental quality to push the base up to 4% and then put the rest of my points into experimental durability.

With a couple of amazings, my layer comes out:
4% Base
416 Integrity
12 Action Encumbrance
12 Mind Encubrance
4% Blast

Push experimental quality of the segment same as above and you get:
33% Base
13% Blast
8% Electric

The unsliced pants come out:

80% Blast
76% Electric
67% Base


With an effective slice the pants end up:

Specials
80% Blast
76% Electric
Base
89% Heat
89% Acid
89% Kinetic
89% Cold
89% Energy
89% Restraint

Health 114
Action 204
Mind 72

Heavy but good all around armor.






Wow thnx... And thnx for the other replies too.


I do know they are triple layered for STUN (since the geo caves now drop a bunch of stun weapons). Even with triple layering I still only get around 50% base (elect 61% / Kinetic 80% no slice)... of course my server has had absolute crap for resources these past 2 months.


What do some of you guys get for non-layered adv comp?


Edit: Guess this is a moot point though because all the numbers will be changing come Tuesday anyway huh?


PAR

Message Edited by par2 on 03-14-2004 11:06 AM



Retired MBH
Master Armorsmith / Master Doctor
Hockey Player / Mountain Biker / Software Engineer
Never, under any circumstances, take a sleeping pill and a laxative on the same night.
Roxanne92290
Sun Mar 14, 2004 3:00 pm
#7

The 65% base you see are layered no question about it. unlayered segments will cap at 25%, using 25% segments will give you 66-67% base with perfect resources. It's highly unlikely that your server has all 9 resources with OQ & SR at 950+.


12xp smiths can push out triple low encumb electric layers, putting the encumberance of the suit even lower than your 10xp composite without layers.





Ingame Name : SuperGirl
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