Armorsmith Archive

Thread: Universal Color Palette

ToppDog
Sat Mar 13, 2004 10:49 pm
#1





The current color palettes used are quite different between professions. And this makes color-matching between the products & services of the differing professions difficult or even impossible to achieve at times. And as someone who enjoys the more creative side of the game, I believe we can improve this system to make coloring much more user friendly to us all.


I am proposing a universal color palette screen that would have numbered colors arranged in either one universal palette or divided in several universal palettes, that are used by all professions that require color choice...such as Armorsmith, Bio-Engineer, Image Designer, Tailor, etc. This universal palette would have the following characteristics:


1. Regardless of the profession being used or the item being colored, the palette screen would appear the same, with every color represented by an assigned number & by an assigned geographical spot on the palette screen.


2. If an item or ID function has color restrictions, then those restrictions should be represented by an “X” or other irregular shading effect to show that those colors are not available to select for that particular item/function, etc. leaving the ones that are selectable in their usual spots on the palette.


3. All numbered colors would produce the same shade of color on all items that allow that color as an option. So if a dark red shade numbered 356 was available for both Lip Color & for a Heavy Reinforced Jacket, then they should be a perfect color-match.


There are a couple other things regarding color in the game that would either be more helpful to us crafters, or that are currently flawed & need fixing.


1. We should be able to examine an existing item & see which colors were used so we can color-match new items for our customers.


2. We should be able to see the color choices BEFORE crafting the items, not during the last phase of crafting after our resources are already gone.


3. The pre-colored shading done to certain craft-able items needs to either be completely removed or replaced by a gray-scale form of shading. The current added color shading makes color-matching next to impossible & is a huge annoyance to crafters. This is probably most noticeable with wookiee clothing items but may be present elsewhere as well.


4. Black needs to be Black, & notDark Green as it currently is on many items.



I’d love to hear your opinion on this or further ideas on this topic.


Message Edited by ToppDog on 03-13-2004 10:20 PM

ToppDog
Sat Mar 13, 2004 10:55 pm
#2




The current color palettes used are quite different between professions. And this makes color-matching between the products & services of the differing professions difficult or even impossible to achieve at times. And as someone who enjoys the more creative side of the game, I believe we can improve this system to make coloring much more user friendly to us all.


I am proposing a universal color palette screen that would have numbered colors arranged in either one universal palette or divided in several universal palettes, that are used by all professions that require color choice...such as Armorsmith, Bio-Engineer, Image Designer, Tailor, etc. This universal palette would have the following characteristics:


1. Regardless of the profession being used or the item being colored, the palette screen would appear the same, with every color represented by an assigned number & by an assigned geographical spot on the palette screen.


2. If an item or ID function has color restrictions, then those restrictions should be represented by an “X” or other irregular shading effect to show that those colors are not available to select for that particular item/function, etc. leaving the ones that are selectable in their usual spots on the palette.


3. All numbered colors would produce the same shade of color on all items that allow that color as an option. So if a dark red shade numbered 356 was available for both Lip Color & for a Heavy Reinforced Jacket, then they should be a perfect color-match.


There are a couple other things regarding color in the game that would either be more helpful to us crafters, or that are currently flawed & need fixing.




1. We should be able to examine an existing item & see which colors were used so we can color-match new items for our customers.


2. We should be able to see the color choices BEFORE crafting the items, not during the last phase of crafting after our resources are already gone.


3. The pre-colored shading done to certain craft-able items needs to either be completely removed or replaced by a gray-scale form of shading. The current added color shading makes color-matching next to impossible & is a huge annoyance to crafters. This is probably most noticeable with wookiee clothing items but may be present elsewhere as well.


4. Black needs to be Black, & notDark Green as it currently is on many items.


I’d love to hear your opinion on this or further ideas on this topic.

Message Edited by ToppDog on 03-14-2004 12:26 AM

meschuster
Sun Mar 14, 2004 12:34 am
#3

I wholeheartedly agree. As many have complained before, everyone is starting to look like everyone else. Especially since many are running around in full composite.


Many of us try to differentiate ourselves by mixing and matching clothing and armor or other color releated items. I, for one, made myself a Ubese shirt that is red, but whenI got a master tailor to make a cold weather jacket that was black with red shoulders the red just wasn't quite right. (the ubese shirt seemed to be a little bluer than the jacket). Same goes for the green ubese shirt I made. I gave both shirts to the tailor so that she could pull it up in the examine window while she selected colors for the jacket, but several jackets later they still didn't quite match. I offered to pay her for the extra jackets she made that didn't quite match, but she kept them to sell on her vendor. I just felt bad that she had to go thru resources just for that.


And it would be even worse for someone making custom armor since it takes quite a bit more resources than clothing plus the experiementation. If you manage to get a perfect match but had a crit then the customer might not want it. Chew thru more resources and hope for the best.


We need universal colors. That doesn't mean we need all colors for all items but if the same color is offered for a given clothing and armor piece then they should match!!



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TrueJedi07
Sun Mar 14, 2004 4:02 am
#4

Great post! I completely agree! Let's hope the dev read this.



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NectroFirerunner
Sun Mar 14, 2004 3:14 pm
#5

great idea, hope they read it and do it



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Krallic
Sun Mar 14, 2004 4:19 pm
#6

What would work great as a temporary solution is as you said to give items the color-id in the description as well as haveing the option to show a customer the palette while makeing a piece of armor/clothing. This should show the item and let the customer choose colors and get instant feedback on what it looks like. The way I see it, it will then be easier for a customer to order say ubese, since they know what it will look like. At the moment people only seem to know what black looks like, so when you ask what color to use they go like "....uhm... black!".

Talking about ubese, is it not time we got the same palette on all pieces of a given armor? I hate trying to match a suit of ubese to a pair of ubese boots, since they have a different palette.
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