Armorsmith Archive
Thread: spreading expermientation points
You're at the tough stage, buddy. It will seem that nothing you make is worth anything, because established masters (with better resources) can make it far better and cheaper.
Keep at it. Make getting better resources your top priority. When something good comes out...attack it with all vengeance. Don't make the mistake of pulling up early because you don't think you could possibly need any more. EVERY time I did that...I regretted it.
Perhaps you should try out the Imp prototype PSG's. There seems to be a lot of interest in them, and many established smiths lack the Ditanium Steel they require, so you might be on more equal footing there. With PSG's, most people look right at the Base resists first (even though they shift), so max out the base and see how they sell. Here's a trick...If you use a vendor, hop around on the shuttles until the base resists show all active (at least kinetic and stun), and only then load them on your vendor.
If money is too much of a problem...I made my first million running looping survey missions on Naboo...took about 5 days fo grind, but it helped me get my foot in the door, and in the mean-time my harvestors were pulling up some really good stuff.
Good luck...it's worth the time...just takes a while to get established