Armorsmith Archive

Thread: Health Enhanced Armor pricing question

Ssodu
Wed Aug 17, 2005 6:52 am
#1

Now that health enhancements were fixed I would like to find out what you think would be a fair price for armor. I'm thinking a marauder chestplate alone with 5400-5500 resists and 54 health bonusshould go forabout 500k. Am I overpricing it or that would be about a correct price for it? Any suggestion would be appreciated.
Puttley
Wed Aug 17, 2005 7:12 am
#2

I'm a little unsure myself, it seems to take so much extra effort making this health bonus armor i only do it for me any my guildmates, but i would certainly put a very large mark up on prices over your normal armor
Nixen
Wed Aug 17, 2005 7:18 am
#3






Ssodu wrote:

Now that health enhancements were fixed I would like to find out what you think would be a fair price for armor. I'm thinking a marauder chestplate alone with 5400-5500 resists and 54 health bonusshould go forabout 500k. Am I overpricing it or that would be about a correct price for it? Any suggestion would be appreciated.





A couple of thoughts on this:


1) 54 health bonus? Are you sure about that - I thought it was capped on 50


2) I am not completely sure I am right about this point, but I have a feeling that if someone is willing to spend hundreds of thousands extra for health enhancement, then they will want capped and possibly layered armor..


3) On the pricing, I think you are about right. I thought about doing this, and if it should be worth the time, effort and materials involved, I would probably charge around 250-500k extra for arms, double for helms/leggings and tripple for chestplates. So totally maybe between 2.5 and 5 mill extra for a maxed suit. Not sure if it would sell at that price, though.




I support the NGE - NOT!
Goberkain
Wed Aug 17, 2005 7:32 am
#4

I was charging 75k per +20 health bonus, no one complained,
Ssodu
Wed Aug 17, 2005 9:07 am
#5



A couple of thoughts on this:


1) 54 health bonus? Are you sure about that - I thought it was capped on 50


2) I am not completely sure I am right about this point, but I have a feeling that if someone is willing to spend hundreds of thousands extra for health enhancement, then they will want capped and possibly layered armor..


3) On the pricing, I think you are about right. I thought about doing this, and if it should be worth the time, effort and materials involved, I would probably charge around 250-500k extra for arms, double for helms/leggings and tripple for chestplates. So totally maybe between 2.5 and 5 mill extra for a maxed suit. Not sure if it would sell at that price, though.






I have not made the armor yet... 54 came from number of enhanced components that would go into advanced cores to make a chestplate. The only pieces that I did make were bracers and biceps so far and I didn't start the runto make cores for chestplate leggings and helmet yet.But its good to know that the cap is 50, tx I didn't know that.


Tx for the info guys, nowall I need tois to find someone to pay that much


Nixen
Thu Aug 18, 2005 6:58 am
#6

Just one thing that struck me: You do know that identical cores don't give multiple health enhancements, right? I mean, 3 +18 cores used in a chest plate will yield a +18 bonus, not +50..


Just wanted to make sure if you didn't know already





I support the NGE - NOT!
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