Armorsmith Archive

Thread: And there was much rejoicing...

Riftmeister
Mon Mar 15, 2004 4:09 pm
#1

The experimentation changes are off!


http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=8160#M8160




Rift
Master Armorsmith working with 12 Experimentation points.
Silvadeus
Mon Mar 15, 2004 4:12 pm
#2

*Breaks out the champainge (sp?)*


/cheer

/jump

/happy


*Cries* they listened



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Iswi's Armor
Located in the MegaMall in the Legendary City of Ghost Located on Dantooine
We have in stock! Imperial PSG's, Advanced Composite, Full Suits of Armor
Stun Helmets, and various armor pieces! Come Check it out!!!
Iswi's Advanced Composite Armor Now In Stock!!!!!! FOR SOME KILLER PRICES ON ARMOR!!!!!

Silvadeus (Starsider)- Currently 2-1-3-4 BH, 4-3-3-1 CH, and Master Novice
Large Supporter of the Bounty Hunter/Jedi Conspiracy since 5/17
Ail
Mon Mar 15, 2004 4:21 pm
#3

At least we will get to play with them a few days and trust me if anything comes out better than post patch ( as I expect it), so many schematics will be made than nothing else will ever be produced ....






Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Lakroth
Mon Mar 15, 2004 5:46 pm
#4

dumbest move I've ever seen made by a developer team in any game I've played, and being 48, I've played a hell of a lot of them.


to clarify, either leave it in, or take it out, I'd prefer in as the current system is so broke. but oh well, let the majority afraid of unknown changes win again

Riftmeister
Mon Mar 15, 2004 5:53 pm
#5

This wasn't meant to fix crafting, it was meant to nerf every item made post-patch as part of the Combat Revamp.




Rift
Master Armorsmith working with 12 Experimentation points.
Lakroth
Mon Mar 15, 2004 5:55 pm
#6

nerf you say? how would a nerf make it possible to make *better* armor than possible now?


and that was documented by our correspondent. /shrug



Riftmeister
Mon Mar 15, 2004 5:56 pm
#7


There were also documents spread about armor made with only slightly higher resists but nearly double-HAM. Experimenting on one-line leaves out any possiblity of variablitity in armor.


Message Edited by Riftmeister on 03-15-2004 04:59 PM




Rift
Master Armorsmith working with 12 Experimentation points.
Krallic
Mon Mar 15, 2004 6:01 pm
#8

Great! But.. does this mean we keep our critical failure rates?
plonger
Mon Mar 15, 2004 6:07 pm
#9






Krallic wrote:
Great! But.. does this mean we keep our critical failure rates?





they just posted that the crit fail changes will stay in, check out the tc update notes.
Lakroth
Mon Mar 15, 2004 6:49 pm
#10

Okay I checked that post referenced above and to paste the gloves:



HIGH RESIST KINETIC GLOVES:


Current System: Base Resists: 60% Kinetic 80% HAM 67.63.70


With the new system it would look like this:


New System: Base Resists 60% Kinetic 80% HAM 116.112.119


Okay, how about LOW HAM GLOVES?


Current System: Base Resists 51% Kinetic 67% HAM 44.42.46


With the new crafting system it would look like this:


New System: Base Resists 21% Kinetic 37% HAM 44.42.46


This isn't a joke. These stats aren't plucked out of the air. This is hard solid experimented items.



What kind of resources was this guy (gal?) using? Those 'current system' stats suck as I make by far better ones now.


69Elec 80Kinetic 60base 40's hams


Low resist? I make these stats:


64E 73K 57base hams in the lower 30's


all before slicing. I can tell you numbers like above and have you believe whatever I wish. But I know the posted gloves were made with very average materials. Some test.


Riftmeister
Mon Mar 15, 2004 7:09 pm
#11

The may have been made with low quality materials, but that is the kind of effect we would have seen (and will see for a day or so). I know that if I can get my base to over 70% I certainly will make several schematics, but I'm still going to like my decent-HAM 80% Kinetic/65% base suits.




Rift
Master Armorsmith working with 12 Experimentation points.
Shilak
Tue Mar 16, 2004 5:58 am
#12

Rather disappointed that they decided to drop the changes to be honest. The new system would of at least added some much needed variety to what we craft. Guess its just back to churning out kinetic layered ubese/composite *yawn*.




M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

Ail
Tue Mar 16, 2004 1:00 pm
#13






Riftmeister wrote:


There were also documents spread about armor made with only slightly higher resists but nearly double-HAM. Experimenting on one-line leaves out any possiblity of variablitity in armor.



Message Edited by Riftmeister on 03-15-2004 04:59 PM






Well we'll get one day to see was giving facts and who was lying





Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

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