Armorsmith Archive
Thread: Typical stats
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Neomonk
Thu Sep 08, 2005 7:46 am
#1
What are typical stats for cores and segments? I looked in the FAQ but did not see any listed. The Post-CU FAQ doesn't really give a good idea how those stats work when crafting armor. I haven't crafted any armor yet since I'm still gathering resources, but I crafted some cores and don't know if they are good or not.
Thanks in advance.
darthbock
Thu Sep 08, 2005 7:57 am
#2
A good rule of thumb is that the final armor will have resists equal to the core +400. The base cap is 6000, so if the core has greater than 5600 base, the difference between the base on the core and 6000 will be added instead of 400. If you are using primus layers, you must subtract the positive primus mod from 6000 to determine your base cap. IE, if the armor is full primus and your layers are +45 kin/en, you need to subtract 540 (45 per layer*12 layers) the 6000 cap to get 5460 as your new base cap.
Neomonk
Thu Sep 08, 2005 8:17 am
#3
darthbock wrote:
A good rule of thumb is that the final armor will have resists equal to the core +400. The base cap is 6000, so if the core has greater than 5600 base, the difference between the base on the core and 6000 will be added instead of 400. If you are using primus layers, you must subtract the positive primus mod from 6000 to determine your base cap. IE, if the armor is full primus and your layers are +45 kin/en, you need to subtract 540 (45 per layer*12 layers) the 6000 cap to get 5460 as your new base cap.
Yowsers. I had to read that a few times to understand (like I said, I haven't actually crafted any armor yet). Thanks for the great info!
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