Armorsmith Archive

Thread: 2 Armor question: Decay and Color

Varess
Thu Sep 08, 2005 6:02 am
#1

Decay: I've a BH armor pants which was made a month ago andi noticed that it has only 15k condition of 40k. Let me tell you that i didn't go to grind at all in it, i hunted a couple of times(like 5-6) and i made some bh missions(15-20) and i never went to any bunker/cave/lab in it(DW, Geno etc.). Of course i know that every AS are happy that the armors will bedestroyed faster then preCU, but the decay rate leads everybody to buy him/herself 7-9 ADK to put on his armor and not to be fear about they loosing their sliced, high quality attachmented armor pieces! So my question: Will be a chance that the Devs will lower the decay rate of the armors in the close future?


Color: one of the best thing was in preCU with the composite armors that they could be colorized by the players. Although there wasn't any good armor except the comp which had good defense. But the costum colorization gave the chance to the players to "play" with their armor such as making a "uniform" for their guild in fights or in RP events. So my question: Will be a chance that the Devs replace the colorization of the armors by common players(not the crafter AS)?



Viothid Hellrunner

[[[Dark Council Member ]]]


(The most loved Jedi since the launch of the FRS)


The-Fluid-One
Thu Sep 08, 2005 6:31 am
#2







Varess wrote:

Decay: I've a BH armor pants which was made a month ago andi noticed that it has only 15k condition of 40k. Pants seem to attract most of the damage in a suit.You can repair it, often with minimal effects if done before reaching 50% condition. Aska Smith to do it for you for better results. because he probably has better tools. (thanks JediSpam)


Let me tell you that i didn't go to grind at all in it, i hunted a couple of times(like 5-6) and i made some bh missions(15-20) and i never went to any bunker/cave/lab in it(DW, Geno etc.). First, did you slice it to improve it's decay resistance? Second, 30 missions and a 20% success rate on your Jedi's might yield over 1 mill credits in fee income - more than enough to buy new pants. Also,you still have an easy 30 missions &5 Jedi hunts left in those pants. Personally, I recommend my customers invest in a Jedi only hunting suit, and a separate NPC, PVE suit; and then there's a whole slew of customization to look at for each of these solutions.


Of course i know that every AS are happy that the armors will bedestroyed faster then preCU, but the decay rate leads everybody to buy him/herself 7-9 ADK to put on his armor and not to be fear about they loosing their sliced, high quality attachmented armor pieces! So my question: Will be a chance that the Devs will lower the decay rate of the armors in the close future? Just 1-2 ADKs, with 1on the pants mightextend length the life of a well sliced, carefully maintained suit for quite a long time. Sorry, but there are other bugs/issues occuring at the moment that will probably cause most Armorsmiths to be indifferent to your concerns about decay. Nothing against you or your complaint.


Color: one of the best thing was in preCU with the composite armors that they could be colorized by the players. Although there wasn't any good armor except the comp which had good defense. But the costum colorization gave the chance to the players to "play" with their armor such as making a "uniform" for their guild in fights or in RP events. So my question: Will be a chance that the Devs replace the colorization of the armors by common players(not the crafter AS)? I would love to see both A) player adjustablecolors and B) color bugs fixed. No word on when they might be addressed, and both are on the plate of "suggestions" to the Dev's.






Message Edited by The-Fluid-One on 09-09-2005 03:24 PM



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LeviticusD
Thu Sep 08, 2005 8:55 am
#3

I have a little diffierent take on the concerns you have than Fluid does. You are correct that decay is too fast. Decay is calculated the same as pre-cu which is determined by how much damage is NOT absorbed by the armor. With the old 80% resist suits that was very little. Now with them being only about 50%, the decay rate is very high. Grinders are using up a suit in a week and you are right that a casual use of armor over less than a month should not have to be replaced. I don't want it as slow as it was before, because this IS our business, but a tweak in the ratio would be acceptable. It IS something our correspondents have brought up with the devs.


Coloring is a tough subject. The radial on comp was a result of a bug and they used that as a fix. We have some factory coloring issues now, and many people are pushing for coloring kits (not a radial menu) to be made. Personally, I don't want them to use it as an excuse to leave the factories broken. It's something that is being debated by the community right now. We understand that for the customer that would be great, but we are still deciding if it will negatively affect armorsmiths who can't make the top of the line stuff and make up for that with customized suits. Of course, we haven't had ANY feedback from the devs as to what they think on the issue.





LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Varess
Thu Sep 08, 2005 3:30 pm
#4

Although i made 15-20 bh mission, but i don't wanna spend all of my money for buying new armors and slice them on every week if i'll help ingrind/taking missions often.



Viothid Hellrunner

[[[Dark Council Member ]]]


(The most loved Jedi since the launch of the FRS)


LeviticusD
Thu Sep 08, 2005 3:34 pm
#5






Varess wrote:


Although i made 15-20 bh mission, but i don't wanna spend all of my money for buying new armors and slice them on every week if i'll help ingrind/taking missions often. I can understand that you get money from making-selling armors, but IMHO this is not working as intented!






The problem is that it IS working as intended, but it's not very well thought out. The rate needs to be tweaked.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
JediSpam
Thu Sep 08, 2005 4:18 pm
#6

Oh, and one thing...

Armorsmiths don't have a better chance at repairing armor.

Everyone has the same chance.

It's all about the quality of tools you use and when you do it.

The success rate drops as your condition drops, but if you repair it too early, you'll end up lowering the max condition.



Hormel Spam

Whether you're rich or poor, it's nice to have money.

Iceovekan
Thu Sep 08, 2005 4:24 pm
#7


Armor Decay - Armor decay is fine as it is. I only use armor during PVP or higher end PVE. Higher End PVE would mean mobs greater than Level85 but less than level 110. Anything higher than level 110 is almost a one shot kill so armor is meaningless. If you use armor during the daily grind it's going to waste away into nothingness. When fighting bols you really don'tneed armor....

I like to keep crafters employed and I think the Anti-Decay Kits are just bad for the game. But that's my opinion.


Color - I think colorization stays at is. I don't know if the crate colorization bug has been fixed....


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