Armorsmith Archive

Thread: How do YOU experiment on your armor?

Kuan-Ti
Thu Sep 15, 2005 4:36 pm
#1

Do you go the full bar all at once?

Do you go one point at a time?

Do you eat and drink?


Just curious to see how everyone else does it.



Y Kuan-Ti "Meatshield of the ID" Tyr Y
IGN: Kuan-Ti / Asera
Guild: ESF-R / CIC
K&A Armorsmithy, Inc. -925, 2875 Dantooine
pykescylla
Thu Sep 15, 2005 5:24 pm
#2

Full bars. The +25 experimentation seems to take care of everything.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Slider067
Thu Sep 15, 2005 6:02 pm
#3

Full bar. Unless I can hit my goal using less.





__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
Larmok
Thu Sep 15, 2005 7:03 pm
#4

even as a 12 point, i do 4 boxes, 3 boxes, 2 boxes, then 1 the rest... i seem to do better.. i dunno.. it's all in my mind



LARMOK OCOU
« Pre-CU Jedi Elder, Defender of Arruna »
You're either with me or against me! Either way, you're DOA

rockcrown
Thu Sep 15, 2005 9:03 pm
#5

I usually do 2 at a time.. I can still usually recover from a failure with my full 12 pts.



IGN: Irowega - Retired Imperial Munitions Trader (Elder 12pt R.I.S. Armorsmith)
IGN: Sihyn - Dark Jedi Elder
Turkina
Thu Sep 15, 2005 11:09 pm
#6

On layers & segments, 1 point short of a full bar on effectiveness to allow for an amazing success to fill the bar, saving an extra point for condition.


On cores, 4 then either 3 or 2 to get it over 5600 on the SP stat, and the rest in one go on condition.


I find this method saves on the food/drink and helps me squeeze a little more condition out of most pieces.
jp_alone
Fri Sep 16, 2005 1:17 am
#7

I'm only a 10pt MAS so I grab all thebonuses I can when doing experimentation.


Buff


Food for the assembly


Drink for the experimentation and point by point.


Seems to work for me


I'm only 6 points off capping my unlayered recon but going of the stuff some smiths on my server try and sell I look at mine (last run was about 100 short of cap) and think I'm doing better than some but I still got a way to go before I start playing with battle and Assault properly.



Nothing flash, nothing fancy just get the job done.

Main - Drack
Alt - Scrad
ArnnStardust
Fri Sep 16, 2005 2:20 am
#8

I have125/125 without FS skills:

. schematics: I start with 5 points (an amazing is alway welcome!)

. armor piece: 3/3/3 (or 3/3/3/1) because I can potentialy save a 3 points critical failure (I drink Bestine Port in that case and reinvest 3 or 5 points)

> I hand craft valuable armors (faction / RIS / BH crafted), critical failures are my small nightmare

I never invest more than 5 points because it seems to reduce amazing succes rate.




Arnn Stardust
Master Armorsmith 125/125 R.I.S. certified
currently buying
Master Smuggler | Imperial Colonel

ORION - High Quality Weapons, Foods, Drinks and Armors
Kauri/Dantooine/Ruinsview 500m from MiningOP [/way -1025 2200]

finelinebob
Fri Sep 16, 2005 2:01 pm
#9

Disclaimer: Haven't quite paid enough attention to this myself, so lots of this is "what if"s. I am not a mathemagician, nor am I a developer of the crafting system in this game. That being said...

IF the risk of failure on an experiment does not change as you spend more points, then there is no difference in the "odds" if you spend all your points at once versus spending them one at a time.

IF, on the other hand, the risk of failure increases with each point spent (which I believe it does, correct me if I am wrong), then it is POSSIBLE that the more points you spend, the greater your chance for a failure. For example, say your chance of failure is 10% and every point of experimentation increases this by 2%. Compare what can happen if you spend points 1 at a time, 5 at a time, or 10 at a time. At 1 point spent, risk is 12%; 5 points is 20%; 10 points is 30%.

IF the crafting system lumps all the points you spend into one roll of the dice, then the more points you spend the greater the risk you are taking. Spend 10 points at once -- average risk is 30%/1 or 30%. Spend 5 (at 20%) then 5 (at 30%) -- average risk is (20% + 30%)/2 or 25%. Spend points one at a time -- average risk is (12% + 14% + 16% + 18% + 20% + 22% + 24% + 26% + 28% + 30%)/10 or 21.01%.

IF, on the other hand, the devs cut us some slack and made their own jobs more difficult, rather than evaluating all points spent on a single "roll" at the highest risk level the crafting system instead evaluates the experiment one point at a time, no matter how many points you spend on one roll, then again it does not matter one bit.

Of course, there are other factors to consider. Saving points to recover from a critical failure (can't do that if you spend them all at once). Stomach fill and how many experiments you can (or are willing to) run before you are too full of Bespin Port. Superstitions and rituals (hey, it "works" for pro athletes!).

My 2 credits. Now, maybe someone who knows more about probability and/or this crafting system can point out my errors.

PS. If risk increases as you spend points, then think about when you drink your Bespin Port ... particularly if you do more experiments than you can, er, stomach. Do you drink the stuff at the beginning, when the risk is lowest? Or do you save it for your latter experiments, when the risk is higher? DOH! I always used to drink it first thing....

Message Edited by finelinebob on 09-16-2005 05:06 PM



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