Armorsmith Archive
Thread: How do YOU experiment on your armor?
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Kuan-Ti
Thu Sep 15, 2005 4:36 pm
#1
Do you go the full bar all at once?
Do you go one point at a time?
Do you eat and drink?
Just curious to see how everyone else does it.
pykescylla
Thu Sep 15, 2005 5:24 pm
#2
Full bars. The +25 experimentation seems to take care of everything.
Larmok
Thu Sep 15, 2005 7:03 pm
#4
even as a 12 point, i do 4 boxes, 3 boxes, 2 boxes, then 1 the rest... i seem to do better.. i dunno.. it's all in my mind
rockcrown
Thu Sep 15, 2005 9:03 pm
#5
I usually do 2 at a time.. I can still usually recover from a failure with my full 12 pts.
Turkina
Thu Sep 15, 2005 11:09 pm
#6
On layers & segments, 1 point short of a full bar on effectiveness to allow for an amazing success to fill the bar, saving an extra point for condition.
On cores, 4 then either 3 or 2 to get it over 5600 on the SP stat, and the rest in one go on condition.
I find this method saves on the food/drink and helps me squeeze a little more condition out of most pieces.
jp_alone
Fri Sep 16, 2005 1:17 am
#7
I'm only a 10pt MAS so I grab all thebonuses I can when doing experimentation.
Buff
Food for the assembly
Drink for the experimentation and point by point.
Seems to work for me ![]()
I'm only 6 points off capping my unlayered recon but going of the stuff some smiths on my server try and sell I look at mine (last run was about 100 short of cap) and think I'm doing better than some but I still got a way to go before I start playing with battle and Assault properly.
ArnnStardust
Fri Sep 16, 2005 2:20 am
#8
I have125/125 without FS skills:
. schematics: I start with 5 points (an amazing is alway welcome!)
. armor piece: 3/3/3 (or 3/3/3/1) because I can potentialy save a 3 points critical failure (I drink Bestine Port in that case and reinvest 3 or 5 points)
> I hand craft valuable armors (faction / RIS / BH crafted), critical failures are my small nightmare 
I never invest more than 5 points because it seems to reduce amazing succes rate.
finelinebob
Fri Sep 16, 2005 2:01 pm
#9
Disclaimer: Haven't quite paid enough attention to this myself, so lots of this is "what if"s. I am not a mathemagician, nor am I a developer of the crafting system in this game. That being said...
IF the risk of failure on an experiment does not change as you spend more points, then there is no difference in the "odds" if you spend all your points at once versus spending them one at a time.
IF, on the other hand, the risk of failure increases with each point spent (which I believe it does, correct me if I am wrong), then it is POSSIBLE that the more points you spend, the greater your chance for a failure. For example, say your chance of failure is 10% and every point of experimentation increases this by 2%. Compare what can happen if you spend points 1 at a time, 5 at a time, or 10 at a time. At 1 point spent, risk is 12%; 5 points is 20%; 10 points is 30%.
IF the crafting system lumps all the points you spend into one roll of the dice, then the more points you spend the greater the risk you are taking. Spend 10 points at once -- average risk is 30%/1 or 30%. Spend 5 (at 20%) then 5 (at 30%) -- average risk is (20% + 30%)/2 or 25%. Spend points one at a time -- average risk is (12% + 14% + 16% + 18% + 20% + 22% + 24% + 26% + 28% + 30%)/10 or 21.01%.
IF, on the other hand, the devs cut us some slack and made their own jobs more difficult, rather than evaluating all points spent on a single "roll" at the highest risk level the crafting system instead evaluates the experiment one point at a time, no matter how many points you spend on one roll, then again it does not matter one bit.
Of course, there are other factors to consider. Saving points to recover from a critical failure (can't do that if you spend them all at once). Stomach fill and how many experiments you can (or are willing to) run before you are too full of Bespin Port. Superstitions and rituals (hey, it "works" for pro athletes!).
My 2 credits. Now, maybe someone who knows more about probability and/or this crafting system can point out my errors.
PS. If risk increases as you spend points, then think about when you drink your Bespin Port ... particularly if you do more experiments than you can, er, stomach. Do you drink the stuff at the beginning, when the risk is lowest? Or do you save it for your latter experiments, when the risk is higher? DOH! I always used to drink it first thing....
IF the risk of failure on an experiment does not change as you spend more points, then there is no difference in the "odds" if you spend all your points at once versus spending them one at a time.
IF, on the other hand, the risk of failure increases with each point spent (which I believe it does, correct me if I am wrong), then it is POSSIBLE that the more points you spend, the greater your chance for a failure. For example, say your chance of failure is 10% and every point of experimentation increases this by 2%. Compare what can happen if you spend points 1 at a time, 5 at a time, or 10 at a time. At 1 point spent, risk is 12%; 5 points is 20%; 10 points is 30%.
IF the crafting system lumps all the points you spend into one roll of the dice, then the more points you spend the greater the risk you are taking. Spend 10 points at once -- average risk is 30%/1 or 30%. Spend 5 (at 20%) then 5 (at 30%) -- average risk is (20% + 30%)/2 or 25%. Spend points one at a time -- average risk is (12% + 14% + 16% + 18% + 20% + 22% + 24% + 26% + 28% + 30%)/10 or 21.01%.
IF, on the other hand, the devs cut us some slack and made their own jobs more difficult, rather than evaluating all points spent on a single "roll" at the highest risk level the crafting system instead evaluates the experiment one point at a time, no matter how many points you spend on one roll, then again it does not matter one bit.
Of course, there are other factors to consider. Saving points to recover from a critical failure (can't do that if you spend them all at once). Stomach fill and how many experiments you can (or are willing to) run before you are too full of Bespin Port. Superstitions and rituals (hey, it "works" for pro athletes!).
My 2 credits. Now, maybe someone who knows more about probability and/or this crafting system can point out my errors.
PS. If risk increases as you spend points, then think about when you drink your Bespin Port ... particularly if you do more experiments than you can, er, stomach. Do you drink the stuff at the beginning, when the risk is lowest? Or do you save it for your latter experiments, when the risk is higher? DOH! I always used to drink it first thing....
Message Edited by finelinebob on 09-16-2005 05:06 PM
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