Armorsmith Archive
Thread: Noob Armorsmith Question
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unprediktable
Wed May 26, 2004 3:20 pm
#1
Was wondering if I could stray away from the specifc resourses that a schematic calls for.....i.e. stun layer calls for vertex crystalline gemstone. Would be be possible for me to substitute a different form of crystalline gemstone or will I be screwed till the next spawn appears on my server...
Any help would be greatly appreciated.
Thanks in advance!
Manmas-Fin
Wed May 26, 2004 3:38 pm
#3
You should save half your stun sets there has been no vertex for ages, then hit the market with it, advertise profusely and it will sell overpriced quite quickly.
Ekwalizer
Sat Sep 17, 2005 6:24 am
#4
Actually I'll be asking this in three profession forums.
Here is goes.
Armor Repair Kits? Do they work on armor? Is it based on Armorsmithing?
The reason I ask is that I have never been successful in repairing any armor.
EnalaMasterDE
Sat Sep 17, 2005 7:52 am
#5
armour repair kits are for repairing amrour lol....and its almos tliek a roll of the dice i think, where u have 4 possible outcomes form repairing a piece of armour
1. you have completely failed to repair this item (it goes to 1/1 cond)
2. you have only slightly repaired this item (it reduces the max condition u can have and puts it at full on that scale)
3. you have repaired this item with only minor blemishes (the max condition only gets reduced by a couple k condition)
4. you have fully repaired this item (where basically the max dontion stays the same and is back to normal...nvr had this repair myself)
anyway, i think the above is correct 
pykescylla
Sat Sep 17, 2005 8:37 am
#6
The quality of the tool you use seems to have the biggest effect on a successful repair. Look for one with a 95+ effectiveness rating. Armorsmiths don't get a bonus to repairing armor. Strange, I know.
Hartlander
Sat Sep 17, 2005 8:55 am
#7
Pretty stupid that we would't have better success with armor that we "engineer" ourself. Seems like a pretty fundamental assumption that the devs missed.
EnalaMasterDE
Sat Sep 17, 2005 9:38 am
#8
Hartlander wrote:
Pretty stupid that we would't have better success with armor that we "engineer" ourself. Seems like a pretty fundamental assumption that the devs missed.
yes, but we all know that the devs seem to miss quite a few brain cells
finelinebob
Sat Sep 17, 2005 7:03 pm
#9
Been so long since I repaired any armor for my friends (all are Jedis now, or so it seems) so I can't remember exact wordings or percentages, but the four repair results are:
1) You repair the item with minor blemishes. Best possible result, something like a 3% drop in full condition.
2) You repair the item, but the condition has been reduced. Second best result, 20% drop in full condition.
3) You have only marginally repaired the item. Well, it's still repaired ... kinda. 70% drop or so in full condition.
4) You completely fail to repair the item. It falls apart. 'nuff said.
There is an interesting bug where if you try to repair a piece of armor with condition of 0, sometimes you will get a negative value on condition (like -17000 or so).
Things I have read elsewhere that MAY or MAY NOT affect results are:
-- Do not have any wounds
-- Do not have any BF (moot point now)
-- Repair armor in front of a Clothing/Armor Station. (Rating MAY matter).
No hard numbers on any of this, so how much is intuition/superstition/whatever, I can't say.
Things that MAY or MAY NOT improve your chances of success:
-- Force Sensitive skill tree in Repair
-- SEAs for Armor Repair
-- SEAs for (General) Repair
I haven't seen any numbers on how gaining boxes in FS Repair affects repair results. From what I have read in SEA guides, Armor Repair is supposed to be broken while General Repair is actually supposed to work.
When the Village was first introduced, I had some hope (silly tho it may have been) that if the devs were introducing a NEW skill, that not only would that skill work but maybe they'd fix related SEAs. Then I waited 10 weeks for Phase 4, completed the quest, and unlocked FS Repair. This being a time in game that was pre-CU and pre-Jedi for almost all my friends, I had a lot of people bringing me composite and hunting armor to repair for them ... so I decided to keep score:
-- All repairs done by a MAS +124 assembly +121 experimentation with no BF, no wounds, 99.0% repair tools and standing in front of the same +43.34 crafting station for all attempts.
-- Each phase (A B C D E & F) breaks down what my FS Repair, Armor Repair CA and Repair CA totals were.
-- For each result type, the top number is the number of results, the bottom is the percent of total repair attempts for that phase.
-- I did so few repairs during phases E & F that calculating percentages would be misleading, but they're included to show possible trends and for the final cumulative numbers.
When I hit Phase B (first time I was better than +10 total to armor repair) I hit a string of 100 consecutive repairs without a failure. After about 60, I started thinking that maybe the devs HAD fixed the Armor Repair SEAs and started buying them up
. I think the streak of no-fails ended at exactly #101.
Looking across phases, the percentages for each result type really don't change all that much.
So much for hoping that when the devs introduce a new skill (FS Repair) that it would actually work. Kinda like Surveying. FS Surveying might do something for you if you don't have Survey IV in Artisan. Similarly, the recently introduced Survey Bonus Bio-Engineer tissue might do something for you if you don't have Survey IV. All the same, my +68 BE'd Survey clothes do not affect my survey results or sample results one bit (master artisan on that toon).
Since my AS is FS Repair +10, there are a few things I can still do (should I really get bored or obsessed) to try to break down possible affects here. If I can find 400 pieces of armor needing repair, I can attempt 100 repairs on each of these categories:
1) No SEAs, FS Repair at its current level (+10 bonus)
2) All SEAs + FS Repair at its current level (+43 bonus)
3) No SEAs but grind last 2 FS Repair boxes (+20 bonus)
4) All SEAs plus all FS Repair boxes (+53 bonus)
This level of control and identical numbers of attempts per category would lend itself well to some statistical analyses that might be able to tease out if ANYTHING is happening here ... then again, I'd have to bug one of my friends who actually remembers how to do these analyses in order to finish the project. When it comes to running the stats versus gathering the armor, factory run of tools, doing 200 repairs, grinding out tier 3 and tier 4 crafting FS boxes then doing another 200 repairs -- I'd rather do all the other sith than do the stats. Geez, I'd even do all the data entry....
1) You repair the item with minor blemishes. Best possible result, something like a 3% drop in full condition.
2) You repair the item, but the condition has been reduced. Second best result, 20% drop in full condition.
3) You have only marginally repaired the item. Well, it's still repaired ... kinda. 70% drop or so in full condition.
4) You completely fail to repair the item. It falls apart. 'nuff said.
There is an interesting bug where if you try to repair a piece of armor with condition of 0, sometimes you will get a negative value on condition (like -17000 or so).
Things I have read elsewhere that MAY or MAY NOT affect results are:
-- Do not have any wounds
-- Do not have any BF (moot point now)
-- Repair armor in front of a Clothing/Armor Station. (Rating MAY matter).
No hard numbers on any of this, so how much is intuition/superstition/whatever, I can't say.
Things that MAY or MAY NOT improve your chances of success:
-- Force Sensitive skill tree in Repair
-- SEAs for Armor Repair
-- SEAs for (General) Repair
I haven't seen any numbers on how gaining boxes in FS Repair affects repair results. From what I have read in SEA guides, Armor Repair is supposed to be broken while General Repair is actually supposed to work.
When the Village was first introduced, I had some hope (silly tho it may have been) that if the devs were introducing a NEW skill, that not only would that skill work but maybe they'd fix related SEAs. Then I waited 10 weeks for Phase 4, completed the quest, and unlocked FS Repair. This being a time in game that was pre-CU and pre-Jedi for almost all my friends, I had a lot of people bringing me composite and hunting armor to repair for them ... so I decided to keep score:
| A | B | C | D | E | F | Cumulative |
=================|=======|=======|=======|=======|=======|=======|============|
FS Repair | +5 | +5 | +5 | +5 | +5 | +10 | |
Armor Repair | +4 | +7 | +9 | +11 | +24 | +24 | |
Gen. Repair | +1 | +2 | +2 | +5 | +9 | +9 | |
TOTAL BONUS | +10 | +14 | +16 | +21 | +38 | +43 | |
=================|=======|=======|=======|=======|=======|=======|============|
| | | | | | | |
Minor Blemishes | 4 | 7 | 4 | 6 | 1 | 1 | 23 |
| 14.8% | 19.4% | 11.1% | 14.3% | -- | -- | 14.5% |
| | | | | | | |
-----------------|-------|-------|-------|-------|-------|-------|------------|
| | | | | | | |
Repaired | 17 | 21 | 24 | 23 | 3 | 8 | 96 |
| 63.0% | 58.3% | 66.7% | 54.8% | -- | -- | 60.4% |
| | | | | | | |
-----------------|-------|-------|-------|-------|-------|-------|------------|
| | | | | | | |
Marginal | 4 | 8 | 8 | 11 | -- | 4 | 35 |
| 14.8% | 22.2% | 22.2% | 22.2% | -- | -- | 22.0% |
| | | | | | | |
-----------------|-------|-------|-------|-------|-------|-------|------------|
| | | | | | | |
Falls Apart | 2 | 0 | 0 | 2 | -- | 1 | 5 |
| 7.4% | 0.0% | 0.0% | 4.8% | -- | -- | 3.1% |
| | | | | | | |
=================|=======|=======|=======|=======|=======|=======|============|
| | | | | | | |
Total Tries | 27 | 36 | 36 | 42 | 4 | 14 | 159 |
| | | | | | | |
=================|=======|=======|=======|=======|=======|=======|============|
| | | | | | | |
Cumulative | 27 | 63 | 99 | 141 | 145 | 159 | 100% |
| | | | | | | |
=================|=======|=======|=======|=======|=======|=======|============|
-- All repairs done by a MAS +124 assembly +121 experimentation with no BF, no wounds, 99.0% repair tools and standing in front of the same +43.34 crafting station for all attempts.
-- Each phase (A B C D E & F) breaks down what my FS Repair, Armor Repair CA and Repair CA totals were.
-- For each result type, the top number is the number of results, the bottom is the percent of total repair attempts for that phase.
-- I did so few repairs during phases E & F that calculating percentages would be misleading, but they're included to show possible trends and for the final cumulative numbers.
When I hit Phase B (first time I was better than +10 total to armor repair) I hit a string of 100 consecutive repairs without a failure. After about 60, I started thinking that maybe the devs HAD fixed the Armor Repair SEAs and started buying them up
Looking across phases, the percentages for each result type really don't change all that much.
So much for hoping that when the devs introduce a new skill (FS Repair) that it would actually work. Kinda like Surveying. FS Surveying might do something for you if you don't have Survey IV in Artisan. Similarly, the recently introduced Survey Bonus Bio-Engineer tissue might do something for you if you don't have Survey IV. All the same, my +68 BE'd Survey clothes do not affect my survey results or sample results one bit (master artisan on that toon).
Since my AS is FS Repair +10, there are a few things I can still do (should I really get bored or obsessed) to try to break down possible affects here. If I can find 400 pieces of armor needing repair, I can attempt 100 repairs on each of these categories:
1) No SEAs, FS Repair at its current level (+10 bonus)
2) All SEAs + FS Repair at its current level (+43 bonus)
3) No SEAs but grind last 2 FS Repair boxes (+20 bonus)
4) All SEAs plus all FS Repair boxes (+53 bonus)
This level of control and identical numbers of attempts per category would lend itself well to some statistical analyses that might be able to tease out if ANYTHING is happening here ... then again, I'd have to bug one of my friends who actually remembers how to do these analyses in order to finish the project. When it comes to running the stats versus gathering the armor, factory run of tools, doing 200 repairs, grinding out tier 3 and tier 4 crafting FS boxes then doing another 200 repairs -- I'd rather do all the other sith than do the stats. Geez, I'd even do all the data entry....
JediSpam
Sun Sep 18, 2005 3:05 am
#10
Dang bob!
I have to read this carefully when I have some time...
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