Armorsmith Archive
Thread: 8200 Energy resists reached on Bloodfin
LeviticusD wrote:
I have a post selling my 8150 armor which was some of the best I've seen on my server, when I got a post by a rather well known AS on our forum telling me congrats and mentioning he hit the 8200 mark. It boogled me and I sent him a PM to post a screenie here or let us know what he did. Sounds like it didn't let him break 8200, so it may be hard capped after all. To be honest though, I hope he's full of crap and just trying to crash my auction! I'm not ready for the bar to be raised yet!
like to see a screenie of this and the resources used
According to swgcraft the best for bloodin is94.8 layer before buff, which would give an 8160 with a buff.
This would use the follwing server best resources
Alantium Carbonate Ore Duroopelaism 954 93
Plexite Amorphous Gemstone Idrofian 980 383
Polymer Aweprerosis 955 989
Kammris Iron Eweulosa 978 998
Message Edited by WittyNewt on 09-18-2005 07:09 PM
Kreen, what was your math on your calculation of 1160?
I came up with 1152. What am I doing wrong if anything?
My Calculation:
Ok, best ever spawned resources on Bloodfin for Energy layers:
Alantium Carbonate Ore > Duroopelaism > 954 OQ + 93 SR
Plexite Amorphous Gemstone > Idrofian > 980 OQ + 383 SR
Ferrous Metal > Eweulosa (Kammris Iron) > 978 OQ + 998 SR
Polymer > Aweprerosis > 955 OQ + 989 SR
2% resource stat improvement due to musician buff:
Alantium > 973 OQ + 94 SR
Plexite > 999 OQ + 390 SR
Ferrous > 997 OQ + 1017 [1000] SR
Polymer > 974 OQ + 1008 [1000] SR
Weighted experimentation breakdown of each resource:
Alantium [x14 units]
OQ => ((973/1000)*50) = 48.65%
SR => ((94/115)*50) = 40.86%
Experimentation % per unit => 48.65% + 40.86% = 89.51%
Contributing experimentation % for energy layer => ((14/56)*89.51) = 22.37%
Plexite [x10 units]
OQ => ((999/1000*50) = 49.95%
SR => ((390/431)*50) = 45.24%
Experimentation % per unit => 49.95% + 45.24% = 95.19%
Contributing experimentation % for energy layer => ((10/56)*95.19) = 16.99%
Ferrous [x20 units]
OQ => ((997/1000)*50) = 49.85%
SR => ((1000/1000)*50) = 50%
Experimentation % per unit => 49% + 50% = 99.85%
Contributing experimentation % for energy layer => ((20/56)*99.85) = 35.66%
Polymer [x12 units]
OQ => ((974/1000)*50) = 48.70%
SR => ((1000/1000)*50) = 50%
Experimentation % per unit => 48% + 50% = 98.70%
Contributing experimentation % for energy layer => ((12/56)*98.70) = 21.15%
Final max % experimentation of energy layer => 22.37% + 16.99% + 35.66% + 21.15% = 96.17%
So, 96.17% max experimentation will give a total energy protection of +96 to each layer, giving a total protection bonus per core of +1152. Assuming capped recon cores, that ends up with a final energy protection of 8152.
Note: I know that final experimentation results are rounded down to the nearest whole number, eg for the energy protection on the layers, rounded from +96.17 to just +96. I don't know if during the calculations/crafting %'s were rounded down, so I used figures exact to 2 decimal places for my resource % weights.
I don't think you are doing anything wrong. Iam. I did this quickly on Sunday morning after 10 mins on swgcraft looking up the resources. The difference between us is that I applied the buff on top of the final result and you applied it at the resource stat level. The difference there will be that I would have over estimated the value because I would have effectively used greater than 1000 values SR/Q where the buff pushed these over 1000.
Since, we were considering whether the guy had reached 1200 or not,I wasnt too bothered if I was a bit out, just wanted to make sure I captured the absolute best possible and that there was some distance between this and 1200.
However,I was fairly sure that the decimals in the layers do carry forward to the final 12 layer total when crafted, at least my numbers versus actual results seem to bear this out. Are you sure they don't?
I threw some numbers into my spreadsheet to give me a 94.8% layer, maths the same as your analysis. Then I multipled this by 12 to get a advanced core energy bonus value and finally multiplied by 1.02 to give me the buff adjusted figure.
94.8 x 12 = 1137.6 x 1.02 = 1160.4
Message Edited by Turkina on 09-19-2005 06:42 AM
Turkina wrote:
I always thought "final builds" rounded down, which would mean the layers would aswell, seeing as they're technically a completed product. This line of thinking came from the fact that SOE have a thing for rounding down, just like with the resource quality, eg the SR on the Alantium only being boosted 1 point from 93 to 94 in this example.
Either way thanks for checking, I need to pay close attention to my next batch of layers/segs/cores now and note the stats at each stage
PS- I checked for Pori for you, no luckI was thinking of Polei copper
Message Edited by Turkina on 09-19-200506:42 AM
swiperTfox wrote:
sad to say 8200 energy has been reached on wandorhome i seen it myself on a vendor.
Are you sure you didn't see armor that had been sliced prior to the slicing changes? I had a piece that I sliced right after the CU that had over 8200 energy however it had huge encumberances on it
swiperTfox wrote:
sad to say 8200 energy has been reached on wandorhome i seen it myself on a vendor.
Looking through swgcraft, it is possible to get 8200 on wanderhome now using the following resources and a entertainer buff. Surprised no wanderhome smiths have posted about it
Message Edited by WittyNewt on 09-19-2005 06:53 PM