Armorsmith Archive

Thread: 8200 Energy resists reached on Bloodfin

LeviticusD
Sun Sep 18, 2005 7:33 am
#1

I have a post selling my 8150 armor which was some of the best I've seen on my server, when I got a post by a rather well known AS on our forum telling me congrats and mentioning he hit the 8200 mark. It boogled me and I sent him a PM to post a screenie here or let us know what he did. Sounds like it didn't let him break 8200, so it may be hard capped after all. To be honest though, I hope he's full of crap and just trying to crash my auction! I'm not ready for the bar to be raised yet!




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
WittyNewt
Sun Sep 18, 2005 9:37 am
#2







LeviticusD wrote:

I have a post selling my 8150 armor which was some of the best I've seen on my server, when I got a post by a rather well known AS on our forum telling me congrats and mentioning he hit the 8200 mark. It boogled me and I sent him a PM to post a screenie here or let us know what he did. Sounds like it didn't let him break 8200, so it may be hard capped after all. To be honest though, I hope he's full of crap and just trying to crash my auction! I'm not ready for the bar to be raised yet!






like to see a screenie of this and the resources usedAccording to swgcraft the best for bloodin is94.8 layer before buff, which would give an 8160 with a buff.


This would use the follwing server best resources



Alantium Carbonate Ore Duroopelaism 954 93


Plexite Amorphous Gemstone Idrofian 980 383


Polymer Aweprerosis 955 989


Kammris Iron Eweulosa 978 998


maybe a new resource has just come in shift and is not on swgcraft yet? or one was missing from the database?


Message Edited by WittyNewt on 09-18-2005 07:09 PM



Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


LeviticusD
Sun Sep 18, 2005 3:15 pm
#3

After looking at the auction he did, I don't think he really has. I would be curious to know though, but he hasn't returned any PMs yet.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
fogseeker
Sun Sep 18, 2005 4:04 pm
#4

1 way to find out..use a resource kit and look at every single resource ever spawned...



:.: A'kato :.: -Conan- :.:
.:. Dark Jedi .:. Sharpshooter .:.
LeviticusD
Sun Sep 18, 2005 4:22 pm
#5

I'd rather he posted a screenie!




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Turkina
Mon Sep 19, 2005 3:06 am
#6


Kreen, what was your math on your calculation of 1160?


I came up with 1152. What am I doing wrong if anything?


My Calculation:


Ok, best ever spawned resources on Bloodfin for Energy layers:


Alantium Carbonate Ore > Duroopelaism > 954 OQ + 93 SR
Plexite Amorphous Gemstone > Idrofian > 980 OQ + 383 SR
Ferrous Metal > Eweulosa (Kammris Iron) > 978 OQ + 998 SR
Polymer > Aweprerosis > 955 OQ + 989 SR


2% resource stat improvement due to musician buff:


Alantium > 973 OQ + 94 SR
Plexite > 999 OQ + 390 SR
Ferrous > 997 OQ + 1017 [1000] SR
Polymer > 974 OQ + 1008 [1000] SR


Weighted experimentation breakdown of each resource:


Alantium [x14 units]
OQ => ((973/1000)*50) = 48.65%
SR => ((94/115)*50) = 40.86%
Experimentation % per unit => 48.65% + 40.86% = 89.51%
Contributing experimentation % for energy layer => ((14/56)*89.51) = 22.37%


Plexite [x10 units]
OQ => ((999/1000*50) = 49.95%
SR => ((390/431)*50) = 45.24%
Experimentation % per unit => 49.95% + 45.24% = 95.19%
Contributing experimentation % for energy layer => ((10/56)*95.19) = 16.99%


Ferrous [x20 units]
OQ => ((997/1000)*50) = 49.85%
SR => ((1000/1000)*50) = 50%
Experimentation % per unit => 49% + 50% = 99.85%
Contributing experimentation % for energy layer => ((20/56)*99.85) = 35.66%


Polymer [x12 units]
OQ => ((974/1000)*50) = 48.70%
SR => ((1000/1000)*50) = 50%
Experimentation % per unit => 48% + 50% = 98.70%
Contributing experimentation % for energy layer => ((12/56)*98.70) = 21.15%


Final max % experimentation of energy layer => 22.37% + 16.99% + 35.66% + 21.15% = 96.17%


So, 96.17% max experimentation will give a total energy protection of +96 to each layer, giving a total protection bonus per core of +1152. Assuming capped recon cores, that ends up with a final energy protection of 8152.


Note: I know that final experimentation results are rounded down to the nearest whole number, eg for the energy protection on the layers, rounded from +96.17 to just +96. I don't know if during the calculations/crafting %'s were rounded down, so I used figures exact to 2 decimal places for my resource % weights.

WittyNewt
Mon Sep 19, 2005 4:57 am
#7

I don't think you are doing anything wrong. Iam. I did this quickly on Sunday morning after 10 mins on swgcraft looking up the resources. The difference between us is that I applied the buff on top of the final result and you applied it at the resource stat level. The difference there will be that I would have over estimated the value because I would have effectively used greater than 1000 values SR/Q where the buff pushed these over 1000.


Since, we were considering whether the guy had reached 1200 or not,I wasnt too bothered if I was a bit out, just wanted to make sure I captured the absolute best possible and that there was some distance between this and 1200.


However,I was fairly sure that the decimals in the layers do carry forward to the final 12 layer total when crafted, at least my numbers versus actual results seem to bear this out. Are you sure they don't?


I threw some numbers into my spreadsheet to give me a 94.8% layer, maths the same as your analysis. Then I multipled this by 12 to get a advanced core energy bonus value and finally multiplied by 1.02 to give me the buff adjusted figure.


94.8 x 12 = 1137.6 x 1.02 = 1160.4





Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


Turkina
Mon Sep 19, 2005 5:41 am
#8


I always thought "final builds" rounded down, which would mean the layers would aswell, seeing as they're technically a completed product. This line of thinking came from the fact that SOE have a thing for rounding down, just like with the resource quality, eg the SR on the Alantium only being boosted 1 point from 93 to 94 in this example.


Either way thanks for checking, I need to pay close attention to my next batch of layers/segs/cores now and note the stats at each stage


PS- I checked for Pori for you, no luck I was thinking of Polei copper

Message Edited by Turkina on 09-19-2005 06:42 AM

WittyNewt
Mon Sep 19, 2005 9:02 am
#9






Turkina wrote:


I always thought "final builds" rounded down, which would mean the layers would aswell, seeing as they're technically a completed product. This line of thinking came from the fact that SOE have a thing for rounding down, just like with the resource quality, eg the SR on the Alantium only being boosted 1 point from 93 to 94 in this example.


Either way thanks for checking, I need to pay close attention to my next batch of layers/segs/cores now and note the stats at each stage


PS- I checked for Pori for you, no luck I was thinking of Polei copper

Message Edited by Turkina on 09-19-200506:42 AM






Ok, let me know if you find anything different. When I have been checking the individual layer decimals in my spreadsheet and then multiplying by 12 to predict the final build I have alwasy found I get a match if I dofor example a12 x 94.6 sum as opposed to a 94 x 12 sum. Be interested if you make a different observation.


Shame about the the Pori then, lol I have plenty of Polei copper. I could cap both acid and cold layers if I had some Pori. But, i can't justify spending a crate on something for acid and cold


I doubt anyone mined any of this stuff 20 months ago, and I'm not surprised.



Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


swiperTfox
Mon Sep 19, 2005 9:20 am
#10

sad to say 8200 energy has been reached on wandorhome i seen it myself on a vendor.
oscabegra
Mon Sep 19, 2005 9:28 am
#11






swiperTfox wrote:
sad to say 8200 energy has been reached on wandorhome i seen it myself on a vendor.





Are you sure you didn't see armor that had been sliced prior to the slicing changes? I had a piece that I sliced right after the CU that had over 8200 energy however it had huge encumberances on it






Osca

WittyNewt
Mon Sep 19, 2005 9:47 am
#12







swiperTfox wrote:
sad to say 8200 energy has been reached on wandorhome i seen it myself on a vendor.






Looking through swgcraft, it is possible to get 8200 on wanderhome now using the following resources and a entertainer buff. Surprised no wanderhome smiths have posted about it


Alantium Carbonate Ore Duraplede 945 114

Plexite Amorphous Gemstone Ehy 995 422

Polymer Tigrosweowris 1000 971

Kammris Iron Ofabe 997 975


The alantium is a recent shift from about 20 days ago.


A layer built withthese resources will yield around a 98.2 energy value, add in the 2% buff to give 100, 12 x 100 = 1200


Previous to the duraplede, server best alantium was Emoide with 942 100 which would have yielded around a 96.6 energy value, not enough to reach the cap even with the 2% buff.

Message Edited by WittyNewt on 09-19-2005 06:53 PM



Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


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