Armorsmith Archive
Thread: 7 point Amazing
pykescylla wrote:
Seven-point amazing means that you filled up the bars with seven experimentation points, clicked experiment, and got an amazing succes. So it just refers to the number of points you spent on the experimentation roll that generated the amazing succes.
But wouldn't it be better to click each 1 exp box to try to get 1 amazing successes? Instead of filling up 7 boxes to to get 1 amazing success?
kensaii wrote:
But wouldn't it be better to click each 1 exp box to try to get 1 amazing successes? Instead of filling up 7 boxes to to get 1 amazing success?
Actually, I think you'll find the values work out to be the same. If you're getting 1 amazing success with 7 exp points, you can potentially save a point or two for another area (ie, condition in segments, or cores). If you did 1 amazing success per point, first off, you'd have to get 7 in a row, or something equivalent, AND you might end up using up more points then placing em all in one run.
Plus you have to take into account resource quality and such, it will only allow you to cap so high, regardless of how many amazing successes you get.
Stoehovve wrote:
kensaii wrote:
But wouldn't it be better to click each 1 exp box to try to get 1 amazing successes? Instead of filling up 7 boxes to to get 1 amazing success?
Actually, I think you'll find the values work out to be the same. If you're getting 1 amazing success with 7 exp points, you can potentially save a point or two for another area (ie, condition in segments, or cores). If you did 1 amazing success per point, first off, you'd have to get 7 in a row, or something equivalent, AND you might end up using up more points then placing em all in one run.
Plus you have to take into account resource quality and such, it will only allow you to cap so high, regardless of how many amazing successes you get.
That does make sense. But if you get a critical failure that would reduce the exp line to 0 and no matter how many exp points I spend on it I cannot get it back up pass 0, if I do it individual I might be able to save the product/schematic. But I'll try it out might save some bespin port in the process ![]()
Thanks guys.
I've found that if I get critical failures at any point in the process, it's best to just cancel that particular item and start again, as the critical failure can cause problems later on.
kensaii wrote:
That does make sense. But if you get a critical failure that would reduce the exp line to 0 and no matter how many exp points I spend on it I cannot get it back up pass 0, if I do it individual I might be able to save the product/schematic. But I'll try it out might save some bespin port in the process
My observation is that you get 7% improvement increments per experimentation point for good and great successes. An amazing success gives 8% improvement per point. If you get an amazing success on 7 points at once, it's the equivalent of getting 1 extra experimentation point. It will cap out the stat improvement on every stat I've ever seen, thus leaving you with 3, 4 or 5 points you can put into another stat.
7 points in a single amazing success yields the same result as 7 amazing successes on 1 point each... but which one are you more likely to do? Get heads on one flip of the coin, or on 7 consecutive flips?
Basically, if you're making a manufacturing schematic and have ample resources to try several attempts, it's worthwhile to go for the major success. If you're crafting something unique with limited resources, such as loot drops, then I find I get the best results going 2 or 3 points at a time (never more points than the current number of pips already showing for the stat I'm experimenting on).
Personally when it comes to critical failures I just finish the item anyway. And toss it on the vendor at a steep discount (Assuming it happend in final assmebly rather than crafting a sub component or something). For example with completed weapons or pieces of armor. Armor I dont usually discount too much these days when that happens. If only because it only hits condition by X ammount so I knock what i feel is a fair price off. And the stuff usually sells anyway.
And at least that way I make -some- money back rather than none at all. And generally some poor noob is running around quite happy with himself.
For every 4 points of amazing yelds 1 more point gain
I.E. if you dump 8 points and get an amazing you will cap a bar that takes 10 points with greats, leaving you 4 points for lets say condition.. get another amazing you just became a 15 point smith lol
the down fall is RARELY will you find an 8 point bar availible, hince the 7 point amazing saying.
if you can get 100% on a segment, you get a 7 point amazing only 2 more points to cap at 100% leaving 3 for condition, get an amazing there its not like a 4 point great but its close, I hit 100% protection and 65% condition on my last run of recon cores ![]()
/target self
/bmoc
/say Master forcecrafter 4tw!
BigfootKC wrote:
pretty often, like 4 out of 10 crafts.
/target self
/bmoc
/say Master forcecrafter 4tw!