Armorsmith Archive
Thread: Thinking of getting this made.......any ideas if it would work?
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Stoehovve
Fri Oct 14, 2005 6:46 am
#1
Kregi wrote:
From what I have read here seems like perfect double primus would yield 6300 kin/energy and triple would be 6450 kin/energy, but what would the specials be if i added the single or double heat or electricity?
Heat or electricity levels would go up compariable to what energy does to the energy levels. unlayered, the specials are capped at 6k, what the modifications might be, I'm not sure. But I would expect it to go up by atleast 100 pt or more increments based on resource quality...
darthbock
Fri Oct 14, 2005 7:48 am
#2
Primus on a layerper segment basis will give you ~ 110-120 kin/in and -the same amount to all other resists
Heat will give 275ish heat per layer in a segment and take away the same amount of(i forget, but you can look it up).
This assumes server best or near server best resources for your layers and identical segments stacked on a core.You sum up all the modifiers, and for a rough idea, apply them to baseline capped unlayered battle, which has 6000 to all resists.
So, 3x primus 1x heat would give you something like +360 kin/en, -360 to all else, +275 heat, -275 to heat's opposing resist, or 6360 kin/en, 5915 heat, 5365 heat's opposite, 5640 all else.
pykescylla
Fri Oct 14, 2005 7:56 am
#3
You can add it up yourself using perfect layer stats to make things easier. You actually have 12 layer slots to play with, four in each segment. It would be much easier for the AS to identical segments within each core, but it doesnt' have to be done that way. Each segment used can be unique as long as the same combination of segments is used in each core.
For each primus layere, add 50 to kinetic and energy and subtract 51 from special protection. For the elemental layers, add 100 for heat and subtract -101 for cold, add 100 for electricity and subtract -101 for acid (I think that's how those work. Few people make them).
Those are perfect layers, which you won't get, but they'll give you an idea of what you can do. Knock 15 to 20 percent off for more realistic numbers.
For each primus layere, add 50 to kinetic and energy and subtract 51 from special protection. For the elemental layers, add 100 for heat and subtract -101 for cold, add 100 for electricity and subtract -101 for acid (I think that's how those work. Few people make them).
Those are perfect layers, which you won't get, but they'll give you an idea of what you can do. Knock 15 to 20 percent off for more realistic numbers.
Kregi
Fri Oct 14, 2005 12:56 pm
#4
I am thinking of getting double or triple layered primus and single or double layered heat. Anyone able to tell me what stats on battle armor would be using either of these combinations? Or maybe single layer heat/electrity and double primus? Using theoretical caps what would be the possibilities. I am not an AS and most AS's I have talked to cant seem to tell me much cause they have never made heat or elctricity layers.
Also thinking of getting double energy/ double heat and double energy/ double electricity recon suits made just for fun. Any info would be helpful.
From what I have read here seems like perfect double primus would yield 6300 kin/energy and triple would be 6450 kin/energy, but what would the specials be if i added the single or double heat or electricity?
Also thinking of getting double energy/ double heat and double energy/ double electricity recon suits made just for fun. Any info would be helpful.
From what I have read here seems like perfect double primus would yield 6300 kin/energy and triple would be 6450 kin/energy, but what would the specials be if i added the single or double heat or electricity?
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