Armorsmith Archive
Thread: factory times
Trying to figure out what's going on with some of the math in the game is extremely confusing!
For the most part, (complexity*8) seems to be the time per object, yet on some items, it doesn't want to work:
Brandy w/o additive = 80 seconds (complexity 10) (working as intended)
Brandy w/ additive = 88 seconds (complexity appears to be 11 now (+1)) (working as intended)
Air Cake w/o additive = 40 seconds (complexity 3, yet really, complexity is 5) ( not working as intended)
Air Cake w/ additive = 48 seconds (complexity 3, yet really, complexity is now6 (+1)) ( not working as intended)
Number of ingredients or components doesn't seem to effect the time, besides the additives of course, which seemed to be constant (+8 seconds)...or so I thought:
Blood Chowder w/o additive = 56 seconds (complexity of 6, yet really 7)
Blood Chowder w/ additive =72 seconds (complexity of 6, yet really 9) (jump of 16 seconds, not 8)
For the most part,Foodswith a complexity below 8 taking a light additive seems to have the wrong complexity listed, or some really messed up math processing. Drinks seemed to follow the math pretty well.
Okay, so what now? HUGE favor I have to ask of all of you!
When your making an item, please check the complexity then do an examine of your factory to see the time per object (TPO). If the formulas below don't work, please post here!
TPO w/o additive = (complexity*8)
TPO w/ additive= ((complexity+1)*8)
Thank you!
Capt_Obvious wrote:
It has to do with the complexity of the schematic when it was made.ie a schem with a 35 complexity will take longer than a schem with a 30 complexity.
the factories are all doing identical schems