Armorsmith Archive
Thread: Quad Energy Core problems
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CreatureSweden
Fri Oct 14, 2005 10:11 am
#1
my problem is that i cant get more then 7009 energy layerd battle armor
my cores 6819 energy only gets to 7009
my cores 6733 energy goes to 7009 energy aswell
what am i doing wrong?
shouldnt my 6819 cores make better armor?
my cores 6819 energy only gets to 7009
my cores 6733 energy goes to 7009 energy aswell
what am i doing wrong?
shouldnt my 6819 cores make better armor?
Message Edited by CreatureSweden on 10-14-2005 07:37 PM
Stoehovve
Fri Oct 14, 2005 11:10 am
#2
My guess is your close to capping on the battle cores, as I think they can only get 7200 or so as it is, but recon cores can hit 8k+... mainly because recon cores have a higher energy level to begin with, battle armour is mid range for both energy and kinetic, and assault has higher kinetic then it does energy..
LeviticusD
Fri Oct 14, 2005 11:10 am
#3
What you are doing wrong is overkill with your core and segment resources and the only way to raise them is with better layer resources.
You have to think of the cores and layers as too different animals. The best is to look at your special resists when you are doing an energy layer. If I'm not mistaken, your core special resists are 5810 on the first (or there abouts) and 5724 on the second. On the final armor they are 6k.
What happened is this, The final combine will add UP TO 400 points to the basic resists of the cores NOT counting the bonusfrom your layers. Therefore, any amount over 5600 on the core is wasted (so that is 210 pointsb on the first core), and it will only add the 190 that will make the core equal to 6000, which is the unlayered max (thus the 6000 special resists that were unaffected by the layers). Only after all this is the points of the layers added on whichmakes the additional 1009 points you had on the armor.
Because your second cores are also over 5600 base, it will give the same exact final result, you just used more of the "free" 400 points the final combine gives you.
I hope that helps. Also read the core and segment maththread in the FAQ's sticky.
JediSpam
Fri Oct 14, 2005 6:17 pm
#4
LeviticusD wrote:
What you are doing wrong is overkill with your core and segment resources and the only way to raise them is with better layer resources.
You have to think of the cores and layers as too different animals. The best is to look at your special resists when you are doing an energy layer. If I'm not mistaken, your core special resists are 5810 on the first (or there abouts) and 5724 on the second. On the final armor they are 6k.
What happened is this, The final combine will add UP TO 400 points to the basic resists of the cores NOT counting the bonusfrom your layers. Therefore, any amount over 5600 on the core is wasted (so that is 210 pointsb on the first core), and it will only add the 190 that will make the core equal to 6000, which is the unlayered max (thus the 6000 special resists that were unaffected by the layers). Only after all this is the points of the layers added on whichmakes the additional 1009 points you had on the armor.
Because your second cores are also over 5600 base, it will give the same exact final result, you just used more of the "free" 400 points the final combine gives you.
I hope that helps. Also read the core and segment maththread in the FAQ's sticky.
Exactly.
Layers and cores work separately.
Whatever you do, get your unlayered cores as close to 5600 without going below it.
Then get 1 layer and mutltiply the resists by 12 for quad layered stuff.
If your layers are +90, then 90 x 12 = +1080 wil be ADDED ON TO YOUR BASE (6000if it'scapped).
Malakai1482
Sat Oct 15, 2005 5:00 am
#5
Hmmm... ok, reading from the posts that others have made, here's a hypothetical.
My goal is to max out the kinetic stats on some assault cores (7800kinetic, so the final combine would be 8200kinetic for the final piece). Given that I have kinetic layers at 93 in the factory, their contribution to the stats would be 12*93=1116. In order for me to totally max out the stats on my assault core, my goal should be to get the unlayered core to a value of 6684 on the kinetic stats.
With the layers added, that should give me 6684+1116=7800. So 8200kinetic on the final combine into the finished piece?
Correct me if I'm wrong though please. I'm reading through the ArmorSmithMath-PostCU thingy that I printed out along time ago, and it looks like it's alot more complicated than what I just said.
Thanks,
Syzzlee (Master AS), Ahazi.
PS - I think I'm missing something here... 
Message Edited by Malakai1482 on 10-15-2005 08:02 AM
JediSpam
Sat Oct 15, 2005 5:30 am
#6
Malakai1482 wrote:
Hmmm... ok, reading from the posts that others have made, here's a hypothetical.
My goal is to max out the kinetic stats on some assault cores (7800kinetic, so the final combine would be 8200kinetic for the final piece). Given that I have kinetic layers at 93 in the factory, their contribution to the stats would be 12*93=1116. In order for me to totally max out the stats on my assault core, my goal should be to get the unlayered core to a value of 6684 on the kinetic stats.
With the layers added, that should give me 6684+1116=7800. So 8200kinetic on the final combine into the finished piece?
Correct me if I'm wrong though please. I'm reading through the ArmorSmithMath-PostCU thingy that I printed out along time ago, and it looks like it's alot more complicated than what I just said.
Thanks,
Syzzlee (Master AS), Ahazi.
PS - I think I'm missing something here...
Message Edited by Malakai1482 on 10-15-2005 08:02 AM
No, its the other way around.
You start with your cores then add your layers.
First off you need6600 kin cores.
Everything between 6601 and 7000 will only yield you 7000, so that's why we're saying its an overkill.
This is how segments, cores and layerswork (lemme just talk about base. you can add or subtract 1000 to fit it to recon and assault).
A segment can be max 1000 base using OQ1000/SR1000 resources.
You use 3 segments per core so you can have up to 3000 from the segments alone.
The cores can add an additional max of 3000 to the segments, again using OQ1000/SR1000 resources.
Perfect segments (3000) + perfect cores (3000) = 6000 base.
However, since SOE knows we will never get such high OQ/SR resources, they gave us a 400 point buffer during the final combine.
We only need 5600 or more cores to hit the max (cap) of 6000 in final combine.
If your cores are 5600 or lower, you get the full 400 point bonus.
If they are 5601 or higher, you will be capped ar 6000 no matter how good the cores are. Even if you had 5999 cores, your armor will still be 6000.
Segments and cores along with the 400 point buiffer work together to hit the 6000 base.
Then come the layers.
Layers are added on top of the cores and work totally independantly from segments and cores.
Whatever value you have on a single layer, multiply that by 12 and you will get your layer bonus figure.
Add this figure to your core figures and you will get your final figure.
In order to get +1200, you need perfect +100 LAYERS made with OQ1000/SR1000 resources.
It's all in the stickies, but I'm in a good mood today and have nothing better to do atm so here it is. LOL
pykescylla
Sun Oct 16, 2005 2:44 pm
#8
It might be easier if we start saying that layers actually add and subtract from the stats of the final combine (the finished armor) and try to break the mental link some folks have between layers and the segments and cores.
From a construction point of view, layers added into the segments make sense. But in looking at what layers do for the armor, it would make more sense to add them in the final combine.
From a construction point of view, layers added into the segments make sense. But in looking at what layers do for the armor, it would make more sense to add them in the final combine.
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