Armorsmith Archive
Thread: Resists
Did you do a bleed shot on it?
They always bypass armour and apply damage to the pools.
Could be the 'new' armor hole. The one that seems completely disconnect from the 'unarmored' backpack/undershirt styleareas.
My understanding of NPC resists is that they act like a shield generator (ie. not a location based damage system) Due to the shifting resists ofshields I haven't used one steadily enough to note any armor holes with it. Guess I'll test that out tonight.
MrHawat wrote:
Actually, 100% resist means just that. I am a TKM and can not scratch a 100% resist MOB reguardless of armor. If I remember correctly, armor deducts from the damage before the resists are applied. So, a hit for 500 might allow 400 through the armor then the resists deduct from the 400 figure. Armor piercing weapons just up the 400 figure they do not up the damage.
That statement isn't true, while in concept that is what armor piercing should do, in SWG the AP rating of a weapon does up its damage versus lower armor rated creatures/players. So a normal weapon with AP 0, fighting a creature with AR 0 does the amount damage stated for the weapon (specials and so forth not withstanding) less any resists. In the same fashion an AP 1 weapon, while fighting against an AR 1 creature will do this same damage calculation. However, if there is a difference in Armor Piercing of a weapon to the Armor Rating of the creature or player the damage is modified by a multiplier. I believe it it 1.5 times base damage for attacking a creature/player with one lower level of AR to your weapon, and 2 times base damage for twice the AP to the AR (so a AP 2 weapon vs a AR 0 creature or non-armored npc/pc does double the base damage). Also if you're attacking something with a higher AR than your weapon you will do lower damage (0.75 or 0.5 times the base damage for 1 or 2 levels below).
I could be completely wrong at this point, but this is how it worked some time ago and I haven't seen any changes to how AR and AP works other than the removal of AR to some of the creatures and the 75% pvp reduction to all damage if fighting another player directly.
If you're familiar with what the SR for your pet would have been, great. If not, could you please give the type of newly tamed pet and the values next to the resists?
This info will help us better figure out how to control critter level so you'll be able to find more CH critters faster.