Armorsmith Archive
Thread: Need a Pro's Input Please
If i'm not mistaken to max an energy layered recon suit you'll need to get the core to the following:
Kinetic: 4400 -> finalappearance -> 4800
Energy: 6800 -> finalappearance -> 7200
Base: 5600---> finalappearance -> 6000
That's based on creating perfect energy layers giving a -1200/+1200 bonus, which is damn hard to achieve in my experience. The best i've been able to achieve using my top line resources is about a 93% experimentation (Farstar resources).
I've only done a few suits of high energy battle, I mostly stick to recon for this type of work, but I *think* my suits I did make came out at approx 4900/7100/6000.
Hope this helps ![]()
-Erylin
EDIT: After taking another look at your original post I see you've gotten an overall -1000/+1000 to your kinetic/energy. I'd consider this pretty good, and judging from your base, you need to focus on improving the quality of your segement/core resources. Getting better resources for your segments can prove to be a costly exercise as you're using much more resources for your segments than your cores. As several more experienced AS's have already pointed out recentley if you're getting a good experimentation on your segments ie each segment is coming out to 940-950 then concentrate on loading up on the "uber resources" for your cores as this is where you're most likely losing out, and you'll also find it won't break the bank as much as going after uber segment resources.Hope this makes sense, tried to keep it as clear as possible but i've been awake for going on 30hrs so some of it may very well be gibberish ![]()
Message Edited by Turkina on 07-21-2005 11:02 PM
Thank you for the input it is appreciated.
Unfortunatly the template this armor will be for is strictly restricted to battle armor, for as much as it would be nice to go recon for even more energy resist it isn't possible.
I wasn't aware that the final apperance combine added another 400 so that would bring the battle armor to roughly 6700k energy resist fully energy layered. From what I've read the cap on battle with perfect resources is 7200 so it isn't all that bad.
I am pretty sure my major hold up is in the layering. Unfortunatly the best gemstone for energy layering being sold anywhere on the server for any price using the vendor search is less than stellar. This is causing my layers to only come out to 82% with better gemstone I could probobly push this into the 90% range and when added up will most likleycome closer to or break the 7k energy barrier on the final combine.
I guess the only question I have at this point does anyone know what the deal is with the vet reward 30k resource crates? I have one stashed away but I've been afraid to touch it since this game tends to have 1 or 2 bugs i didn't want to take any chanses. Can you pick from any resource ever spawned on the server? Or does it have to be from the current resource spawn? Is there anyway to tell the quality of the resource before picking or will it just list a bunch of indescript names? Most importantly can you cancel out once you start looking or are you obligated to pick at that point? I'm wondering if I could use this thing to generate better gemstone (which wont be to hard considering mine sucks) since there is none currently available for sale or harvest on my server.
Thanks again!
Message Edited by Turkina on 07-22-2005 11:05 PM
Thank you again ![]()
After using that crate and spending about another 1.5 million replacing some other resources that I could find for sale on the server I am very happy to say I can now make the following Battle Armor:
Max Condition: 45003
Kinetic: 4912
Energy: 7078
Special Protections: 5995
I think this is about as good as I can get on Starsider using SWGCraft and checking the resources.
Still just two final questions now hehe.
1.) Are there currently any enhancments that are actually fuctioning? I read up in the stickies that even when you add segment enhancers the health does not follow through to the final product. Has this been fixed yet? Or is it still broken? I also read that there are no known Core Enhancments yet. Is there anything currently functioning I should look into getting before I send the factories into overtime?
2.) I have enough resources to produce roughly 20 sets of this armor. I am currently on Starsider. What would you sell a set of this armor for? I plan on produing 2 or 3 extra sets to recoup all the cash I have sunk into this little venture. Using the vendor search there is no battle armor being sold on the server, either single peices or in wearable containers that compares to this by a long shot.
Once again thank you all for the help, i really appreciate it.
Turkina wrote:
EDIT: After taking another look at your original post I see you've gotten an overall -1000/+1000 to your kinetic/energy. I'd consider this pretty good, and judging from your base, you need to focus on improving the quality of your segement/core resources. Getting better resources for your segments can prove to be a costly exercise as you're using much more resources for your segments than your cores. As several more experienced AS's have already pointed out recentley if you're getting a good experimentation on your segments ie each segment is coming out to 940-950 then concentrate on loading up on the "uber resources" for your cores as this is where you're most likely losing out, and you'll also find it won't break the bank as much as going after uber segment resources.Hope this makes sense, tried to keep it as clear as possible but i've been awake for going on 30hrs so some of it may very well be gibberish![]()
Message Edited by Turkina on 07-21-200511:02 PM
I think it's the other way around.. Three segment consumes 120 resources while a core is 250 resources, so if you can make the same improvement to segments as you can to cores by using a better resource, the segment is definitely the more cost effective way to go.
Nixen wrote:
Turkina wrote:
EDIT: After taking another look at your original post I see you've gotten an overall -1000/+1000 to your kinetic/energy. I'd consider this pretty good, and judging from your base, you need to focus on improving the quality of your segement/core resources. Getting better resources for your segments can prove to be a costly exercise as you're using much more resources for your segments than your cores. As several more experienced AS's have already pointed out recentley if you're getting a good experimentation on your segments ie each segment is coming out to 940-950 then concentrate on loading up on the "uber resources" for your cores as this is where you're most likely losing out, and you'll also find it won't break the bank as much as going after uber segment resources.Hope this makes sense, tried to keep it as clear as possible but i've been awake for going on 30hrs so some of it may very well be gibberish![]()
Message Edited by Turkina on 07-21-200511:02 PM
I think it's the other way around.. Three segment consumes 120 resources while a core is 250 resources, so if you can make the same improvement to segments as you can to cores by using a better resource, the segment is definitely the more cost effective way to go.