Armorsmith Archive

Thread: Need a Pro's Input Please

Onnyx
Thu Jul 21, 2005 2:39 pm
#1


Hi all quick question. My friend has been on an extended break and he let me borrow his AS to try and make some custom high eng resist battle armor. While I am not new to crafting I am wholey unfamiliar with Armorsmiths.


I made a single Advanced Battle Armor Core by hand to test out the resourses below where my results.


Kinetic ~4300

Energy ~6300

All Others ~ 5300


If I recall correctly most of the resources used where good or above in quality and all experiments started 24% - 29%.


I know there is certainly room for improvment, my question is how much improvment can I expect if I spend the time and money to hunt down better resourses to replace the ones that where lacking? Is there anything else I could add to help, I read that all enhancments do now is add HP to the armor and most of those are broken anyway.


Also please correct me if I'm wrong I havent had time to get everything factory made to make a final peice, but a single core is what the final stats on the armor would be, the fact that I need 3 cores will not effect the stats above on the final armor correct?


Thank you in advance for the help.
NiBorg
Thu Jul 21, 2005 8:48 pm
#2

if you hit 5600 base you will max out as the final skin will add 400 points unless you layer it and max out the layered stats. also it looks like you made a recon core not a battle core.
Onnyx
Thu Jul 21, 2005 9:03 pm
#3

Sorry the above stats where a battle core but layered for energy
Turkina
Thu Jul 21, 2005 9:49 pm
#4



If i'm not mistaken to max an energy layered recon suit you'll need to get the core to the following:


Kinetic: 4400 -> finalappearance -> 4800
Energy: 6800 -> finalappearance -> 7200
Base: 5600---> finalappearance -> 6000


That's based on creating perfect energy layers giving a -1200/+1200 bonus, which is damn hard to achieve in my experience. The best i've been able to achieve using my top line resources is about a 93% experimentation (Farstar resources).


I've only done a few suits of high energy battle, I mostly stick to recon for this type of work, but I *think* my suits I did make came out at approx 4900/7100/6000.


Hope this helps
-Erylin


EDIT: After taking another look at your original post I see you've gotten an overall -1000/+1000 to your kinetic/energy. I'd consider this pretty good, and judging from your base, you need to focus on improving the quality of your segement/core resources. Getting better resources for your segments can prove to be a costly exercise as you're using much more resources for your segments than your cores. As several more experienced AS's have already pointed out recentley if you're getting a good experimentation on your segments ie each segment is coming out to 940-950 then concentrate on loading up on the "uber resources" for your cores as this is where you're most likely losing out, and you'll also find it won't break the bank as much as going after uber segment resources.Hope this makes sense, tried to keep it as clear as possible but i've been awake for going on 30hrs so some of it may very well be gibberish

Message Edited by Turkina on 07-21-2005 11:02 PM

Onnyx
Fri Jul 22, 2005 1:44 pm
#5


Thank you for the input it is appreciated.


Unfortunatly the template this armor will be for is strictly restricted to battle armor, for as much as it would be nice to go recon for even more energy resist it isn't possible.


I wasn't aware that the final apperance combine added another 400 so that would bring the battle armor to roughly 6700k energy resist fully energy layered. From what I've read the cap on battle with perfect resources is 7200 so it isn't all that bad.


I am pretty sure my major hold up is in the layering. Unfortunatly the best gemstone for energy layering being sold anywhere on the server for any price using the vendor search is less than stellar. This is causing my layers to only come out to 82% with better gemstone I could probobly push this into the 90% range and when added up will most likleycome closer to or break the 7k energy barrier on the final combine.


I guess the only question I have at this point does anyone know what the deal is with the vet reward 30k resource crates? I have one stashed away but I've been afraid to touch it since this game tends to have 1 or 2 bugs i didn't want to take any chanses. Can you pick from any resource ever spawned on the server? Or does it have to be from the current resource spawn? Is there anyway to tell the quality of the resource before picking or will it just list a bunch of indescript names? Most importantly can you cancel out once you start looking or are you obligated to pick at that point? I'm wondering if I could use this thing to generate better gemstone (which wont be to hard considering mine sucks) since there is none currently available for sale or harvest on my server.



Thanks again!

Turkina
Fri Jul 22, 2005 9:31 pm
#6


You're very welcome Onnyx


First off, it's not necessarily just your layers that are letting this all down. Energy layers don't affect your "base" resistances, and seeing as your core is coming out at 5300 base, you have a fair bit of room for improvement. For example if you can get the base on your core up to 5600 you'll also push the energy resist to 7000. All without improving your layers one bit.


As for your question on the 30k resource deeds, what I do is go to www.swgcraft.com and check there. If you're unfamiliar with SWGcraft, from the home page, click the link "Find Resources" on the left nav area, select the "type" of resource you want to improve, eg Polymer, select FarStar for your server and make sure NOT to select the tickbox for "Only Available". This will load up every single type of Polymer ever spawned on FarStar, which is the selection you will get when you use your 30k deed. As for finding the one with the highest quality, when using the "Find Resources" tool you'll also see you can input filters for things like OQ, SR etc. If you want to improve on your segments for example, put 50 in OQ and 50 in SR, as it's 50% for each, then do a search. Sometimes I find that when it lists the results, I need to press one of the little arrows in the top of the "avg" column and it will then order the resources with the highest average at the top. Hope this helps


Edit: Back to the 30k deed you can cancel out at any time yes, and also even once you've picked a named resource another confirmation box will pop up with the stats of the resource asking you if you want to proceed. Once you click Yes to this dialog box is the point of no return.

Message Edited by Turkina on 07-22-2005 11:05 PM

Onnyx
Sun Jul 24, 2005 5:34 pm
#7


Thank you again


After using that crate and spending about another 1.5 million replacing some other resources that I could find for sale on the server I am very happy to say I can now make the following Battle Armor:


Max Condition: 45003


Kinetic: 4912


Energy: 7078


Special Protections: 5995


I think this is about as good as I can get on Starsider using SWGCraft and checking the resources.


Still just two final questions now hehe.


1.) Are there currently any enhancments that are actually fuctioning? I read up in the stickies that even when you add segment enhancers the health does not follow through to the final product. Has this been fixed yet? Or is it still broken? I also read that there are no known Core Enhancments yet. Is there anything currently functioning I should look into getting before I send the factories into overtime?


2.) I have enough resources to produce roughly 20 sets of this armor. I am currently on Starsider. What would you sell a set of this armor for? I plan on produing 2 or 3 extra sets to recoup all the cash I have sunk into this little venture. Using the vendor search there is no battle armor being sold on the server, either single peices or in wearable containers that compares to this by a long shot.


Once again thank you all for the help, i really appreciate it.

Nixen
Mon Jul 25, 2005 2:18 am
#8






Turkina wrote:


EDIT: After taking another look at your original post I see you've gotten an overall -1000/+1000 to your kinetic/energy. I'd consider this pretty good, and judging from your base, you need to focus on improving the quality of your segement/core resources. Getting better resources for your segments can prove to be a costly exercise as you're using much more resources for your segments than your cores. As several more experienced AS's have already pointed out recentley if you're getting a good experimentation on your segments ie each segment is coming out to 940-950 then concentrate on loading up on the "uber resources" for your cores as this is where you're most likely losing out, and you'll also find it won't break the bank as much as going after uber segment resources.Hope this makes sense, tried to keep it as clear as possible but i've been awake for going on 30hrs so some of it may very well be gibberish

Message Edited by Turkina on 07-21-200511:02 PM





I think it's the other way around.. Three segment consumes 120 resources while a core is 250 resources, so if you can make the same improvement to segments as you can to cores by using a better resource, the segment is definitely the more cost effective way to go.



I support the NGE - NOT!
Kam_Revel
Tue Jul 26, 2005 12:08 am
#9






Nixen wrote:






Turkina wrote:


EDIT: After taking another look at your original post I see you've gotten an overall -1000/+1000 to your kinetic/energy. I'd consider this pretty good, and judging from your base, you need to focus on improving the quality of your segement/core resources. Getting better resources for your segments can prove to be a costly exercise as you're using much more resources for your segments than your cores. As several more experienced AS's have already pointed out recentley if you're getting a good experimentation on your segments ie each segment is coming out to 940-950 then concentrate on loading up on the "uber resources" for your cores as this is where you're most likely losing out, and you'll also find it won't break the bank as much as going after uber segment resources.Hope this makes sense, tried to keep it as clear as possible but i've been awake for going on 30hrs so some of it may very well be gibberish

Message Edited by Turkina on 07-21-200511:02 PM





I think it's the other way around.. Three segment consumes 120 resources while a core is 250 resources, so if you can make the same improvement to segments as you can to cores by using a better resource, the segment is definitely the more cost effective way to go.




I think Nixen is right on the costs estimate of segments vs cores. Just not exact on the numbers.Roughly 35 units of resources per seg(unlayered) x 3= 105 units. 15 units of which is organic hide. The minerals required are not specifically named but generic.


In a core you get 250 units but 45of that is from organic and they are all considered "named" type ofresources.Organics cost more than minerals to obtain usually. And so I'd say the core materials would break your bank before the segments do. I do hope however no ones bank really gets broken play money or not.





Kam Revel
Force enhanced ArmorSmith & Mayor of New Freeport
-794 2852Mining Outpost, Dantooine|-2470 -4600 Mos Athens Mall, Tatooine
-2666 -4440 New Freeport, Naboo
-----|----------------------------- Flurry
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