Armorsmith Archive

Thread: Armorsmith ISSUES List (Updated July 26, 2005)

Arnwald
Tue Jul 26, 2005 7:32 am
#1

Hello,


I finally have an AS (woot!) and browsing this forum I tired to gather the issues.


Any help would be appreciated to update this data, thx!



  • Colors are reverting to default upon factory runs

  • Non-Armorsmith Mandalorian Armor Schematics Are Not Getting the Full Palette

  • The appearance enhancer does nothing for the appearance

  • Experimenting Condition on Cores and Segments Does Nothing

  • The Last Item of a Stack of Looted Components Won't Be Used Up In A Factory Run

  • Crated Pre-CU Layers Have 0 Stats Across the Board

  • Mabari/Padded Belts and Ubese Bandoliers/Shirts Can No Longer Be Made With Sockets

  • Resources With Missing Required Stats Are Counted As 0

  • Condition experimentation on segs and cores does not affect armor condition at all

  • Health enhancers don't work anymore

  • Ubese and Mabari Chestplates Cap at +50 Health, Even Though They Count As 3 and 5 Pieces In One, Respectively

  • PSGs are losing effectiveness and not recharging as intended

  • Segments and Other Various Items Becoming “Too Damaged To Use” After Death

  • Armor repair tool doesn't work. You get "RIS Armor Segment's condition is beyond repair even for your skills."

(Merchant)


  • Vendors Are Not Retaining Details on Items After Server Reset


(General Crafting)


  • Stats On Layers Are Not Updated During the Experimentation Process
Nixen
Tue Jul 26, 2005 7:47 am
#2






Arnwald wrote:

Hello,


I finally have an AS (woot!) and browsing this forum I tired to gather the issues.


Any help would be appreciated to update this data, thx!



  • Colors are reverting to default upon factory runs

  • Non-Armorsmith Mandalorian Armor Schematics Are Not Getting the Full Palette

  • The appearance enhancer does nothing for the appearance

  • Experimenting Condition on Cores and Segments Does Nothing

It ads around 3k condition when you use it in the final combine



  • The Last Item of a Stack of Looted Components Won't Be Used Up In A Factory Run

  • Crated Pre-CU Layers Have 0 Stats Across the Board

  • Mabari/Padded Belts and Ubese Bandoliers/Shirts Can No Longer Be Made With Sockets

  • Resources With Missing Required Stats Are Counted As 0

I'm pretty sure that known solid petro fuel whatever-its-name-is, that has no shock resistance, doesn't count as a 0 when crafting composite.



  • Condition experimentation on segs and cores does not affect armor condition at all

Same as above - it does work.



  • Health enhancers don't work anymore

  • Ubese and Mabari Chestplates Cap at +50 Health, Even Though They Count As 3 and 5 Pieces In One, Respectively

  • PSGs are losing effectiveness and not recharging as intended

  • Segments and Other Various Items Becoming “Too Damaged To Use” After Death

  • Armor repair tool doesn't work. You get "RIS Armor Segment's condition is beyond repair even for your skills."

(Merchant)


  • Vendors Are Not Retaining Details on Items After Server Reset

Not sure, but I think this has been fixed, or am I missing something?



(General Crafting)


  • Stats On Layers Are Not Updated During the Experimentation Process




Other than these issues, nice work



I support the NGE - NOT!
OotNerado
Tue Jul 26, 2005 8:10 am
#3

Are other people experiencing the problem where when you just click on a resource in the crafting window, it doesn't show the weighted average "quality color bar" next to the resource slots? It only does it for me when I actually add the resource to the slot (double-click), but having that little bar before adding the resource was very helpful. I guessI could watch the computations on the right side (the experimental properties) in the meantime.


Not sure if I'm crazy or this is a long standing bug, I'm just now starting to return to crafting (from a Doctor to Armorsmith) after CU.





Markan Gracchi (Human, Naritus)
Master Jedi (Elder Jedi)
Erena Curtin (Human, Naritus)
Master Munitions Trader
Jirga Bendu (Zabrak, Naritus)
Commando

Rancor418
Tue Jul 26, 2005 8:13 am
#4



OotNerado wrote:

Are other people experiencing the problem where when you just click on a resource in the crafting window, it doesn't show the weighted average "quality color bar" next to the resource slots? It only does it for me when I actually add the resource to the slot (double-click), but having that little bar before adding the resource was very helpful. I guessI could watch the computations on the right side (the experimental properties) in the meantime.

Not sure if I'm crazy or this is a long standing bug, I'm just now starting to return to crafting (from a Doctor to Armorsmith) after CU.




yes same problem here



Pave Darkwalker
.......:::: Proud Leader of Oasis ::::.......
| Master Munitions 12 Point Armor & Weapons|
| For Armor-Loot-Weapons Dantooine -4336 7160 |

Keeper32
Tue Jul 26, 2005 8:20 am
#5






Arnwald wrote:

Hello,


I finally have an AS (woot!) and browsing this forum I tired to gather the issues.


Any help would be appreciated to update this data, thx!



  • Colors are reverting to default upon factory runs (Correct)

  • Non-Armorsmith Mandalorian Armor Schematics Are Not Getting the Full Palette (Correct)

  • The appearance enhancer does nothing for the appearance (This is simply bad wording. It's not supposed to change the appearance from what I know. It uses an enhancer in the appearance craft. It doesn't enhance the appearance)

  • Experimenting Condition on Cores and Segments Does Nothing (Experimenting on condition works, there is just no number showing the effect)

  • The Last Item of a Stack of Looted Components Won't Be Used Up In A Factory Run (Correct)

  • Crated Pre-CU Layers Have 0 Stats Across the Board (Correct)

  • Mabari/Padded Belts and Ubese Bandoliers/Shirts Can No Longer Be Made With Sockets (Correct)

  • Resources With Missing Required Stats Are Counted As 0 (Correct)

  • Condition experimentation on segs and cores does not affect armor condition at all (Experimenting on condition works, there is just no number showing the effect)

  • Health enhancers don't work anymore (Correct)

  • Ubese and Mabari Chestplates Cap at +50 Health, Even Though They Count As 3 and 5 Pieces In One, Respectively (Almost correct. It's 5 and 7 cores respectively)

  • PSGs are losing effectiveness and not recharging as intended (I think they fixed this? Not sure though)

  • Segments and Other Various Items Becoming “Too Damaged To Use” After Death (Correct)

  • Armor repair tool doesn't work. You get "RIS Armor Segment's condition is beyond repair even for your skills." (I would assume you mean this only for RIS segments which are attempted repaired. Other items wouldn't show that message?)

(Merchant)


  • Vendors Are Not Retaining Details on Items After Server Reset (I've not had any problems since pub 19)


(General Crafting)


  • Stats On Layers Are Not Updated During the Experimentation Process (Expanded to all craftable items. Fixed in next publish)







Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
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