Armorsmith Archive
Thread: I have a few AS questions
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daboarder89
Tue Jul 26, 2005 10:30 am
#1
... actually alot
Ok first off I was wondering how much I should charge for 5162 Energy/3162 Kinetic protection ubese/tantel armor? Or is it even sellable at all?
Secondly are 30k resource kits worth it to buy profit wise?
Are 820 protection (all stats) armor segments good?
Are +15 health krayt scales good?
Did they fix health upgrades?
Can you BE armor?
Anyone know where I can get good HQ resources on ahazi?
if you can answer any of these questions then thanks a ton!!
LeviticusD
Tue Jul 26, 2005 10:42 am
#2
daboarder89 wrote:
... actually alot
Ok first off I was wondering how much I should charge for 5162 Energy/3162 Kinetic protection ubese/tantel armor? Or is it even sellable at all? It's sellable...barelyIMO,but you'd have to go to your forum trade board or check your bazaar for a price.It's very different on each server. You won't have a huge profit margin on it me thinks.
Secondly are 30k resource kits worth it to buy profit wise? I don't think so on regular armor as that adds 30 cpu per resource (or so..depends again on your server). I haven't noticed a huge price difference between "good" armor (over 6300 energy unlayered) and capped armor that would make me go out a buy a ton of them. I would suggest keep hunting down resources that are currently available. I've mined all my own since the CU and have been able to manage a 5600 battle, w/o buying any resource. It can be done.
Are 820 protection (all stats) armor segments good? Again that's okay, but not great. The cap is 1000 and so you have a lot of room for improvement. Keep looking to improve the segments.
Are +15 health krayt scales good? see below.
Did they fix health upgrades? No...and no idea when they will either.
Can you BE armor? No.
Anyone know where I can get good HQ resources on ahazi? Again, ask on your trade forum...you should get a response to this question easily enough.
if you can answer any of these questions then thanks a ton!! No problem!
daboarder89
Tue Jul 26, 2005 10:46 am
#3
thx a ton also... whats the cap on energy layers for energy protection?
pykescylla
Tue Jul 26, 2005 10:46 am
#4
daboarder89 wrote:... actually alotOk first off I was wondering how much I should charge for 5162 Energy/3162 Kinetic protection ubese/tantel armor? Or is it even sellable at all?Secondly are 30k resource kits worth it to buy profit wise?Are 820 protection (all stats) armor segments good?Are +15 health krayt scales good?Did they fix health upgrades?Can you BE armor?Anyone know where I can get good HQ resources on ahazi?if you can answer any of these questions then thanks a ton!!
1) This is probably sellable, if not for a huge price. I think people who are grinding to master could use it. It's hindrances are probably in line with standard recon cores. Try pricing it at one-half to one-third of what advanced armor on your server goes for. There is a shortage of armor designed for people who haven't mastered.
2) They can be useful for high-end armor like RIS that you want to be as close to perfect as possible. You wouldn't want to rely on them for your mass-produced armors. I've used them for Naboo bristley, Talusian fiberplast, and beryllius copper, all for RIS.
3) +15 is pretty good. Crafting with these things can be complex, but +15 is very helpful when you're trying to hit the +50 cap per armor piece. Check the loot guide in the stickies.
4) No, they did not fix health enhancers or BE tissues. Lots of posts about this.
5) No, you cannot add BE bonuses to armor.
6) Save requests like this for your galaxy trade forum.
LeviticusD
Tue Jul 26, 2005 10:51 am
#5
daboarder89 wrote:
thx a ton also... whats the cap on energy layers for energy protection?
If I'm not mistaken, energy layers can add up to +100 per layer (primus layers add +50).
pykescylla
Tue Jul 26, 2005 11:05 am
#6
Copied from a post by WittyNewt:
From a thread of mine further down discussing maths of armor.
So unlayered caps are:
recon is 7000E 5000K 6000B,
battle is 6000 for all
Assault is 5000E 7000K 6000B
layered caps for common layer builds
energy layered recon 8200E 3800K 6000B
primus layered recon 7600E 5600K 5400B
energy layered battle 7200E 4800K 6000B
primus layered battle 6600E 6600K 5400B
kinetic layered assault 3800E 8200K 6000B
primus layered assault 5600E 7600K 5400B
Kreen
From a thread of mine further down discussing maths of armor.
So unlayered caps are:
recon is 7000E 5000K 6000B,
battle is 6000 for all
Assault is 5000E 7000K 6000B
layered caps for common layer builds
energy layered recon 8200E 3800K 6000B
primus layered recon 7600E 5600K 5400B
energy layered battle 7200E 4800K 6000B
primus layered battle 6600E 6600K 5400B
kinetic layered assault 3800E 8200K 6000B
primus layered assault 5600E 7600K 5400B
Kreen
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