Armorsmith Archive
Thread: Here is an idea for AS/WS/Tailor repeat business.
With a majority of people going Jedi and having ADK and with recent crafting changes repeat business and more importantly the fun of crafting is pretty low right now.
I know that more then one long time crafter I know are dropping the above mentioned classes and taking up Chef since there is a high repeat business opportunity and variety of objects to craft.
This got me thinking what can be done to improve AS/WS/Tailor repeat business and improving the fun factor that these types enjoy (I hate crafting personally).
Here are some ideas I thought up.
First all pre nerf non decaying items and 0 condition items that still are able to be worn and give stat enhancements need to be made unequipable.
Second AS/WS/Tailor need to be able to craft repair kits that take the item condition back to max and have 0 chance of destroying the item.
Third AS/WS/Tailor need to be able to experiment/use different items that will put a stat bonus/proc/buff/etc on the item that is repaired on a temporary basis. This enhancement would stay until the item reaches zero condition or is repaired again at which time the new enhancement would be applied.
This is important! These enhancements should be able to be completed WITHOUT special loot but should be able to be made better with special loot.
I think this would add some spice to these crafting professions and offer repeat business at the same time.
What do you think?
With a majority of people going Jedi and having ADK and with recent crafting changes repeat business and more importantly the fun of crafting is pretty low right now.
I know that more then one long time crafter I know are dropping the above mentioned classes and taking up Chef since there is a high repeat business opportunity and variety of objects to craft.
This got me thinking what can be done to improve AS/WS/Tailor repeat business and improving the fun factor that these types enjoy (I hate crafting personally).
Here are some ideas I thought up.
First all pre nerf non decaying items and 0 condition items that still are able to be worn and give stat enhancements need to be made unequipable.
Second AS/WS/Tailor need to be able to craft repair kits that take the item condition back to max and have 0 chance of destroying the item.
Third AS/WS/Tailor need to be able to experiment/use different items that will put a stat bonus/proc/buff/etc on the item that is repaired on a temporary basis. This enhancement would stay until the item reaches zero condition or is repaired again at which time the new enhancement would be applied.
This is important! These enhancements should be able to be completed WITHOUT special loot but should be able to be made better with special loot.
I think this would add some spice to these crafting professions and offer repeat business at the same time.
What do you think??
Here is an idea for AS/WS/Tailor repeat business.
With a majority of people going Jedi and having ADK and with recent crafting changes repeat business and more importantly the fun of crafting is pretty low right now.
I know that more then one long time crafter I know are dropping the above mentioned classes and taking up Chef since there is a high repeat business opportunity and variety of objects to craft.
This got me thinking what can be done to improve AS/WS/Tailor repeat business and improving the fun factor that these types enjoy (I hate crafting personally).
Here are some ideas I thought up.
First all pre nerf non decaying items and 0 condition items that still are able to be worn and give stat enhancements need to be made unequipable.
Second AS/WS/Tailor need to be able to craft repair kits that take the item condition back to max and have 0 chance of destroying the item.
Third AS/WS/Tailor need to be able to experiment/use different items that will put a stat bonus/proc/buff/etc on the item that is repaired on a temporary basis. This enhancement would stay until the item reaches zero condition or is repaired again at which time the new enhancement would be applied.
This is important! These enhancements should be able to be completed WITHOUT special loot but should be able to be made better with special loot.
I think this would add some spice to these crafting professions and offer repeat business at the same time.
What do you think???
I think the last time there was a poll, most tailors agree that they prefer to sell clothing than repair items for people. repair kits are fine, but there should be a failure rate/decay associated with it.
Pappi wrote:
I agree that 0 condition items should be unequipable, but wouldn't 0 failure rate repair kits defeat the purpose unless the kit cost a LOT to make?
I think the last time there was a poll, most tailors agree that they prefer to sell clothing than repair items for people. repair kits are fine, but there should be a failure rate/decay associated with it.
yeah I was thinking they would cost quite a bit...
DEV's have said DON'T throw away your broken guns as there are repair kits on the way. I would assume that they will probably do it across the board...
People hate the thought of losing a 25million dollar CA on a shirt (i would NEVER pay that much) and the amount of people that will scream bloody murder if they don't make a way to save those far out numbers the amount of crafters that will scream if they put in the 0 condition repair kits.
I agree that AS/WS/Tailors would rather make items vs repair kits...but I think that is the way that SWG is going to head and I am trying to think of a way to make those items fun (enhancments)...
Slim Vargo, Corbantis
Lotussutol wrote:
Here is an idea for AS/WS/Tailor repeat business.
With a majority of people going Jedi and having ADK and with recent crafting changes repeat business and more importantly the fun of crafting is pretty low right now.
I know that more then one long time crafter I know are dropping the above mentioned classes and taking up Chef since there is a high repeat business opportunity and variety of objects to craft.
This got me thinking what can be done to improve AS/WS/Tailor repeat business and improving the fun factor that these types enjoy (I hate crafting personally).
Here are some ideas I thought up.
First all pre nerf non decaying items and 0 condition items that still are able to be worn and give stat enhancements need to be made unequipable.
Agree
Second AS/WS/Tailor need to be able to craft repair kits that take the item condition back to max and have 0 chance of destroying the item.
As a weaponsmith, I don't want people to buy a repair kit from me. I want them to buy a new weapon from me. Current repair kits are okay because they don't restore the weapon 100%, and have a chance of failing. But a 100% restore item with 0% chance of failure would turn me from a weaponsmith into a repair-kit-smith.
Third AS/WS/Tailor need to be able to experiment/use different items that will put a stat bonus/proc/buff/etc on the item that is repaired on a temporary basis. This enhancement would stay until the item reaches zero condition or is repaired again at which time the new enhancement would be applied.
This is an interesting idea, but I'd rather have it implemented somewhere in the crafting process so that I can differentiate my weapons from competitors. If it's applied as some kind of temporary "buff" then I run the risk of becoming an enchanter instead of a weaponsmith.
This is important! These enhancements should be able to be completed WITHOUT special loot but should be able to be made better with special loot.
Again, good idea, but I think it should be implemented in the crafting process. Not so sure about loot making the enhancement better...that smacks a bit too much like the slicing changes for smugglers. /bleh
I think this would add some spice to these crafting professions and offer repeat business at the same time.
What do you think???