Armorsmith Archive

Thread: Posted on the WS forums... but may be of concern to you guys to

Ecnirp
Tue Aug 23, 2005 10:59 am
#1

I posted this on the WS forums, but I think it could be of concern to you guys also. Just substitute the word Weapon for Armor lol







Well looking on the TC it seems that entertainershave finally been given some love. They are going to be able to give profession specificcrafter buffs that will give a bonus to amongst other things... resource quality. (up to 10% improvement on resource quality when crafting from what I have read)


I think its great that entertainers are getting some attention, and a resource quality bonus buffwould be very cool. I am not trying to moan about the improvements and changes.


However, my concern..... what about those WS who have hundreds or thousands of weapons stocked on their vendors already.... made with the best resources on the server -and suddenly the best resources just got 10% better.


*Edit* And an additional point brought to light - what about those of us who have spent months or even years collecting the best resources on the server... ifexperimenting still cap at 100% what benifit will they get from anything they have that already hits 90% or higher?


Anyone else see a potential problem?




LeviticusD
Tue Aug 23, 2005 11:02 am
#2

You can not complain about them giving entertainers some love! Is this the first time they have changed something? What about all the RIS suits that got made when health enhancers were borked? What if they fix experimentation? That is something we want! It may make some of our current suits worth less, but to whine about new content makes no sense.


Says right on the box that gameplay changes over time...Roll with it and enjoy it. Don't whine about it.






LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
LeviticusD
Tue Aug 23, 2005 11:07 am
#3

I read through your weaponsmith thread and I take back the sharpness in what I wrote, but it still is a non issue to Armorsmiths. I forgot you guys haven't already been dumbed down like we have. It has a lot bigger effect on you than us, but from our point of view...it's not the end of the world.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Ecnirp
Tue Aug 23, 2005 11:09 am
#4







LeviticusD wrote:

You can not complain about them giving entertainers some love! Is this the first time they have changed something? What about all the RIS suits that got made when health enhancers were borked? What if they fix experimentation? That is something we want! It may make some of our current suits worth less, but to whine about new content makes no sense.


Says right on the box that gameplay changes over time...Roll with it and enjoy it. Don't whine about it.








Think about it before you post


1) You have spent millions on stocking the highest quality armor on your vendors made with the best resources on the server. Someone with the same resources gets a "Resource Quality" buff and makes armor that has 10% more experimentation on it than yours. Who's going to buy your armor?


2) You have just used several resource kits or spent millions and millions on buying that steel, fibreplast etc that will give you 98% experimentation.... suddenly the 90% stuff thats 2cpu on vendors all over the place become just as good as it.


Etc etc etc.

Message Edited by Ecnirp on 08-23-2005 08:11 PM

WittyNewt
Tue Aug 23, 2005 11:22 am
#5



Agreed, its not the end of the world but it is a huge departure from how crafting works. Expect to see a lot more capped armor suits out there now.


Now if this somehow allow me to to exceed the 100% number and somehow break through those caps with my uber resources that I can easily get up to 98% on segments then fine, but I suspect not.



Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


Ecnirp
Tue Aug 23, 2005 11:25 am
#6

If they extend the cap then it wont be so bad... but if they keep the cap - then makes months of collecting and spending go down the pan. And suddenly everyone is making capped suits, weapons etc.


It will be a sad dayif every WS, AS etc on the serverjust rolls out items with exactly the same stats.



Mishekal
Tue Aug 23, 2005 11:31 am
#7

I don't like the idea of resource stats being influenced by an entertainers buff.


If anything I think it should provide more experiment points.


IE, with the entertainer buff I get two extra points to experiment with. This would be a simple and very useful bonus for all crafters with out killing the existing and functioning resource mechanics.


Granted this would really only be useful for experimenting on condition for cores and at least it is something.


Considering that WS still have multiple lines to experiment, as do chefs / artisans, it would be attractive and not upsetting to those that do work very hard to get good resources.





IGN
Mishekal- Rebel MAS
Terse- Smuggler (Rbl. Col.) / Mstr FLP Lvl 80
Biney- Imp MAS
Lumanara- Smuggler (Imp. Col.) Lvl 81
VENDORS: 4050, -4170 Naboo, Moenia
LeviticusD
Tue Aug 23, 2005 11:43 am
#8


I have to admit, I don't think it's hard to reach cap with only one line of experimentation. A 10% bonus isn't that big a deal for armorsmiths IMO (now chefs, WS etc. it is a big deal). I reached capped armor withintwo monthsafter beginning to harvest my resources for the profession. I don't think it matters here....and I don't think it invalidates our current resources...they get the 10% too. You've already went out and got the best, if you are not hitting cap, then they will be that much better.


If you are worried about more crafters hitting cap, then you still shouldn't have to worry. If you were that good before, people will still come buy from you, when there's more of the same out there. This just isn't game breaking in my eyes.


With that said, I do think the extra experimentation points though would be a better idea however.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Ecnirp
Tue Aug 23, 2005 11:50 am
#9

I must admit I don't know AS that well so this may not be such an issue...


With WS you generally don't hit crafting caps without enhancements - so any extra % in resource quality = more Max damage.


It looks as though with AS you already hit crafted caps with the right resource so aren't going to be able to make a better suit... you will just not need as high quality resources to get there.


LeviticusD
Tue Aug 23, 2005 11:53 am
#10

Yeah...what this means to you guys is what the CU meant to us. It really took alot of the fun out of crafting. So even if it doesn't affect us as much, we still share your concerns.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
pykescylla
Tue Aug 23, 2005 1:20 pm
#11

Stupid forum ate my first reply.

This buff is going to further homogenize armor crafting. Suddenly it is going to much easier to cap armor. My grind quality assault is 6900 kinetic. It will easily cap with a 10 percent boost. Suddenly my second-rate 873 polymer (avg OQ and SR) becomes 960, eclipsing the server-best 919 polymer that just spawned. Of course, the 919 polymer is now a perfect 1000/1000 resource, and I have more than a million units and still harvesting.

The pool of useful resources suddenly increases, which should drop prices significantly (except for stuff that isn't spawning, like that dang vintrium). More smiths will be able to go into business making competive products. Forget armor decay; masses of cheap capped armor will soon hit the market. Forget about improving your layered armor point by point; you're going straight to the layered cap, too.

Unlike the inspiration buff, this buff will truly be a necessity. Who's going to use 20 cpu resources when 8 cpu ones will do? I like the fact that inspiration buffs now affect the chance of an amazing success. The problem is that an amazing success mean little to nothing in armor crafting.

Lastly, I think this removes one of the last bits of fun in crafting: the excitement of discovering a new resource and of improving your product. We will be a service of the game, grinding out essentially identical armor (since factories only produce one color it seems).

I love the fact that entertainers are getting some attention. They are unique to SWG. But is this attention at the expense of the crafting community? I think it is. I say let entertainer buffs continue to increast the chance of an amazing success, but make an amazing succes MEAN something to armorsmiths.

Many of us grind away at our real-life jobs because we need them to buy food, put a roof over our head, and pay for high-speed Internet. It often isn't fun. Our on-line jobs should be. Don't continue to move us toward a blue-frog role, spitting out armor and weapons for the combat players.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

LeviticusD
Tue Aug 23, 2005 1:32 pm
#12

I've been reading up on the forums and I get the impression is that the devs feel the equalizer is that the buffs don't stack. You can get a buff on resources OR you get a buff on assembly OR you get a buff on experimentation. This would be nice if we had more than one line as those with the best resources will still be a step ahead as they can instead buff their experimentation or assembly instead of materials, but again...it doesn't matter with the way AS is nowadays.






LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
pykescylla
Tue Aug 23, 2005 2:04 pm
#13

Yep, experimentation and assembly buffs just don't matter much unless you're crafting PSGs.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

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