Armorsmith Archive

Thread: When should I repair my RIS armor?

SaSuKeRuLeS
Sat Aug 27, 2005 8:06 am
#1

Down to 58k/100k condition and I'm scared... lol




**____****_****_****______***______***_____*
*/####\**/#|**|#\**|##__##\*/##____\*|##___|
|###__/*|##|**|##|*|#|**|#|*|##|*****|#|****
|##|****|##|**|##|*|#|__|#|*|##|___**|#|___*
|##|****|##|**|##|*|####__/*\___###\*|##___|
|##|__**|##\__/##|*|####\*******| |*|#|****
|#####\*|########|*|#|\##\***___|##|*|#|___*
*\____/*\________/*|_|*\__\*/_____/**|_____|
Pre CU Jedi Elder [RIP OoC]
Gone for good, just like the game I loved...
BigfootKC
Sat Aug 27, 2005 8:11 am
#2

they say that under 25% it starts to loose protection and to get harder to repair.

My experience says that if you repair it too soon you actually end up with less max condition than you had it damaged.

Example: 80k/100k armor before repair... after repair i would have 75k/75k armor.

i usually advice my customers to repair it at around 25% because there the risk is not so great yet and you get a much better relative result. Instead of repairing it 8 times before it reaches 25% of the original condition and thus make 8 risks at a failure you should wait till its at 25% once and for all and repair it then.

Dunno if it got too messy at that last line, but i suggest you repair it at 25% of the max cond.



Poti's Protection ~"~ Armor with no artificial additives of any kind!


Find me on Tatooine, near Bestine in Mos Bahamut (-1691 -6540)
Drussinlegend
Sat Aug 27, 2005 8:46 am
#3


I totally agree with u except i tell my customers to repair at 30-40 %




Thorgrime Adders of Ahazi 12 pts Experimention +25 assembly
R.I.S CERTED Crafted 10 full suits and lots of BH armour
Master Armorsmith,Master Artisan and,IMP Colonel Pilot!
Visit Twin Suns Green Tent for your Armor, Bike and Resourse Needs 2207 -4992
PLZ OFFER ITEMS TO ANY VENDORS NAMED THORGRIME'S
Thors Armour Ex Museum WP 1871 -5187 Twin Suns, Tat

Page 1 of 1
Previous Next