Armorsmith Archive
Thread: Something that might be usefull to AS
very well done you worked very hard on it
you should pm caile hes working on an AS website he might want this
Kashyyykian Armors take Armor Padding instead of Reinforced Fiberpanels.
Aren't advanced layers effects different?
I thought it was Primus = +Energy/Kinetic -Heat/Cold/Acid/Elec.
Secundus = +heat/cold -Acid/Elec/Energy
Tertius = +Acid/Elec -Heat/Cold/Kinetic
Blast and Stun have both been removed and I thinkthe layers were changed to reflect this.
Handy sheet though, nice work.
BountyGreg wrote:
hi guys,
I was a bit bored as I waited for the old man to show up lately and decided to create a tool to help armorsmith.
Actually, it's still in development, let's say it's a beta
clicky
If you find any mistakes or if you have any suggestions, just answer in this thread and I'll update it.
I'm also searching for someone who can program in C++ to make a .exe out of it..
Have fun, I hope it will help you.
this is a VERY cool sheet, if you need any info to help expand this drop me a line, I would love to have this available at any time, saves me burning up my last 8 brain cells trying to figure out how much resources I need to keep stocked lol.
I VOTE STICKY!!
erli wrote:Kashyyykian Armors take Armor Padding instead of Reinforced Fiberpanels.
Aren't advanced layers effects different?
I thought it was Primus = +Energy/Kinetic -Heat/Cold/Acid/Elec.
Secundus = +heat/cold -Acid/Elec/Energy
Tertius = +Acid/Elec -Heat/Cold/Kinetic
Blast and Stun have both been removed and I think the layers were changed to reflect this.
Handy sheet though, nice work.
If someone could confirm this it'd be cool, I'll connect when server come up to check
Wombatula wrote:
BountyGreg wrote:
hi guys,
I was a bit bored as I waited for the old man to show up lately and decided to create a tool to help armorsmith.
Actually, it's still in development, let's say it's a beta
clicky
If you find any mistakes or if you have any suggestions, just answer in this thread and I'll update it.
I'm also searching for someone who can program in C++ to make a .exe out of it..
Have fun, I hope it will help you.
this is a VERY cool sheet, if you need any info to help expand this drop me a line, I would love to have this available at any time, saves me burning up my last 8 brain cells trying to figure out how much resources I need to keep stocked lol.
I VOTE STICKY!!
Actually I'd like to do this for all artisan professions, just have to finish this one, then I might start on Weaponsmith
Edit: Well it's fixed now, I made it eaasy tho, for the parts you can't craft I just forced the values of resources to 0
Message Edited by BountyGreg on 08-27-2005 03:36 PM
I've corrected the Advanced Armor Layers properties, now they should show the correct protection bonus
Thx to Wombatula ![]()
Message Edited by BountyGreg on 08-27-2005 03:57 PM
I was a bit bored as I waited for the old man to show up lately and decided to create a tool to help armorsmith.
Actually, it's still in development, let's say it's a beta
clicky
If you find any mistakes or if you have any suggestions, just answer in this thread and I'll update it.
I'm also searching for someone who can program in C++ to make a .exe out of it..
Have fun, I hope it will help you.