Armorsmith Archive

Thread: Question about placing AA

Drussinlegend
Sat Aug 27, 2005 8:53 am
#1

If i have a helm and i have on it


  1. poision Resistance 8

  2. 2 handed melee Accuracy 13

  3. 2 handed melee defence 23

  4. 2 handed melee speed 4


And i wanted to add a 2 handed speed 25 / general ranged speed 4 / general defence 10 .


Would the 2 handed speed 25 stick and replace the 2 handed melee speed 4 and then lose the other two ?


Any ideas




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pykescylla
Sun Aug 28, 2005 12:19 am
#2

How many sockets does the helmet have? Since it has four mods, it should have no sockets, but I'm guessing it had these mods and was then refitted to another type and regained some sockets. The number of open sockets determine how many of the mods will stick. You need one for each mod. The mods will stick in the order they are listed. Each mod will fill a socket. When you run out of sockets, no more mods will stick.



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