Armorsmith Archive

Thread: new to comp AS looking for help thanks =).

Quintin3998
Thu Nov 04, 2004 12:46 pm
#1

hi im a 12 pointer and i have been making ubese recently a friend became master smuggler so i decided to start making comp after about an hour maybe 45min of trying to learn on the job as i say it experimenting with different segments and the top middle and low i could not figure out how to just make basic 80% ken 65 bases i have all the resources everything is almost maxed apart from the solid petro which is 950's i believe.. i already have made 900 kenetic segments 400 blast and 400 cold. the one thing that is wierd is that i made several gloves that were 65 kenetic and had 46k cond im guessing it must be a bug. well if you could help me as to experimenting points where they should go would be great i read the faqs a long time ago and i was hoping someone with some knowledge could help me out rather than spending 3 hours reading the faq. thank you so much. FreshMaker/Neut/Eclipse
Kayah
Thu Nov 04, 2004 3:10 pm
#2

For the most part you firstjust max out base and put the rest into ham. Altough if you are trying for 80% Kinetic 65% Base and you have really good resources you can put less point into base and more into ham. Never put any points into special resists.



Kayah Boda
Jedi Padawan
-fOrSaKeN- -DrIfTeR-
Architect Selling all structures and furniture just
Pst kayah or -fOrSaKeN-


Faded_One
Fri Nov 05, 2004 9:09 am
#3

The way to design your armor is from your basline. Make an unlayered composite gloves. From that we can determine what is needed to make whatever arnor you want. For example:


My unlayered comp golves are 66% Elect 57% Base.


Let's say you want the 80% Kinetic 67% Base.


57% Base

2%b / 6% k 1/1/1

2%b / 6% k 1/1/1

2%b / 6% k 1/1/1

-----------------------

~63% + 18%K = 63%base 80% Kinetic only 3/3/3 added to HAM on layers.


The base may go up a point or two depending on the hidden decimal that you can not see. Here is what mine turn out like using 2/2/2 layers. You can see that when you add up the Base % of the armor plus the layers it will equal a number greater than what you expect due to experimentation and things:


Total H548 A476 M552


Special Protection:
80% Kinetic
75% Electricity


Effectiviness:
66% Acid
66% Blast
66% Cold
66% Energy
66% Heat


Vulnerability:
Lightsaber/Stun


Suit Includes (HAM):
Helm (35/32/257)
Chest (222/69/37)
Legs (77/160/37)
Right Bicep (36/33/37)
Right Bracer (36/33/37)
Left Bicep (35/32/36)
Left Bracer (36/33/37)
Boots (35/51/37)
Gloves (36/33/37)



Colonel Faded One / Isce One Master Armorsmith (Current Inventory)
RAID Mall * Mos Quito,Tatooine (-3355 -6341)
Light Infantry Armor (200k): 80% Kinetic 64% Base 548/476/552
Corvette Composite (200k): 80% Energy/Kinetic/Elect 8%Stun 68% Base 914/852/941
480-BEEK Turret Killer Armor(200k): 80% Blast/Elect/Energy/Kinetic 67% Base 924/855/946
Stun Suit (200k/350k): 25% Stun 70% Base 926/859/940 / 40% Stun 67% Base 937/863/949
Ubese Armor (100k Black/ White/Pink): 76% Kinetic 16% Base 313/371/426

Quintin3998
Sat Nov 06, 2004 1:30 am
#4

thanks! great info .
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