Armorsmith Archive
Thread: My first pick at the good stuff
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zaphb
Fri Jul 30, 2004 11:00 pm
#1
Hi guys
This is my first attempt at making the good stuff aka 80% base armor.
I used 2 8% -12 action NS layers, 1 6% -7 action NS layer and some 4% Janta hides
Helm
http://debianforum.dk/download/helm.jpg
Gloves made from leftover segment
http://debianforum.dk/download/gloves.jpg
This is my first attempt at making the good stuff aka 80% base armor.
I used 2 8% -12 action NS layers, 1 6% -7 action NS layer and some 4% Janta hides
Helm
http://debianforum.dk/download/helm.jpg
Gloves made from leftover segment
http://debianforum.dk/download/gloves.jpg
Govo
Sun Aug 01, 2004 2:32 am
#2
Hiya,
First off I wanna say thats great stuff. Secondly the components u used (on my server anyway) prolly cost 50k+. That being said u can reach these stats and far beyond with a good slice and good craftmanship for much less than it cost you for your loot requirements.
When I first reached master Armorsmith I was a loot hound and tried all manner of experiments. I reached some of the stats that you have as well but it cost a lot!
I think ur in the same boat as I was as far as an understanding as how to armor crafting really works. Read the following and try it. You will be amazed at how much you learn!
Disclaimer: I didnt writethe followingarticle, so all kudos go to them!
wanna do your layers right? this should help:
first things first make a schematic for an UNLAYERED segment. max out base and put the rest intodurability. then head to the factory and run off 2 of those segments
now build a bracer using those segmetns. again max out base but put whatevers left into durability. now take note of the bracers stats. mine was 66% kin 52% base.
here is where math comes in.
for 80% kin id need 14% more from my layers. for this set i also wanted to reach 80% energy, for which i would need 28% more (52%base + 28% energy = 80%). if i used layers with 3% base, it would raise the base by 9% (3x3), and therefore also raise the kin and ene by 9% (so now were at 75% kin 61% base).
now all i need is 5% more kinetic and 19% more energy. to cover the kinetic, one layer will have 5% kin resist (i did 6% just to be safe) and the other two layers will have 10% energy each.
now make schematics for a 3%base/6%kin layer and a 3%base/10%ene layer. run to the factories and make 3 kin layers and 6 energy layers. use 1xkin and 2xene layers in the creation of your segment, we will have just enough layers to create two segments inthe factory. now run back to the fac's a final time to load your new layered segment schematic. take the two created segments and craft another bracer.
my results were: 80%kinetic/80%energy with 61% base.
so the take-home message is, see what your stats are on a peice of armor using unlayered segments. from there you can see exactly how much resistance your layers need to provide to you. this can save you from over-doing it in terms of kin resistances, and it lets you do nifty things like 80/80 or super low HAM.
naturally, your results will vary depending on your resources, but the experimental values should be able to be reached by any smith (im 11pts and i was able to do this and still have some points left over to reduce HAM).
first things first make a schematic for an UNLAYERED segment. max out base and put the rest intodurability. then head to the factory and run off 2 of those segments
now build a bracer using those segmetns. again max out base but put whatevers left into durability. now take note of the bracers stats. mine was 66% kin 52% base.
here is where math comes in.
for 80% kin id need 14% more from my layers. for this set i also wanted to reach 80% energy, for which i would need 28% more (52%base + 28% energy = 80%). if i used layers with 3% base, it would raise the base by 9% (3x3), and therefore also raise the kin and ene by 9% (so now were at 75% kin 61% base).
now all i need is 5% more kinetic and 19% more energy. to cover the kinetic, one layer will have 5% kin resist (i did 6% just to be safe) and the other two layers will have 10% energy each.
now make schematics for a 3%base/6%kin layer and a 3%base/10%ene layer. run to the factories and make 3 kin layers and 6 energy layers. use 1xkin and 2xene layers in the creation of your segment, we will have just enough layers to create two segments inthe factory. now run back to the fac's a final time to load your new layered segment schematic. take the two created segments and craft another bracer.
my results were: 80%kinetic/80%energy with 61% base.
so the take-home message is, see what your stats are on a peice of armor using unlayered segments. from there you can see exactly how much resistance your layers need to provide to you. this can save you from over-doing it in terms of kin resistances, and it lets you do nifty things like 80/80 or super low HAM.
naturally, your results will vary depending on your resources, but the experimental values should be able to be reached by any smith (im 11pts and i was able to do this and still have some points left over to reduce HAM).
wanna do your layers right? this should help:
first things first make a schematic for an UNLAYERED segment. max out base and put the rest into special protect. then head to the factory and run off 2 of those segments
now build a bracer using those segmetns. again max out base but put whatevers left into durability. now take note of the bracers stats. mine was 66% kin 52% base.
here is where math comes in.
for 80% kin id need 14% more from my layers. for this set i also wanted to reach 80% energy, for which i would need 28% more (52%base + 28% energy = 80%). if i used layers with 3% base, it would raise the base by 9% (3x3), and therefore also raise the kin and ene by 9% (so now were at 75% kin 61% base).
now all i need is 5% more kinetic and 19% more energy. to cover the kinetic, one layer will have 5% kin resist (i did 6% just to be safe) and the other two layers will have 10% energy each.
now make schematics for a 3%base/6%kin layer and a 3%base/10%ene layer. run to the factories and make 3 kin layers and 6 energy layers. use 1xkin and 2xene layers in the creation of your segment, we will have just enough layers to create two segments inthe factory. now run back to the fac's a final time to load your new layered segment schematic. take the two created segments and craft another bracer.
my results were: 80%kinetic/80%energy with 61% base.
so the take-home message is, see what your stats are on a peice of armor using unlayered segments. from there you can see exactly how much resistance your layers need to provide to you. this can save you from over-doing it in terms of kin resistances, and it lets you do nifty things like 80/80 or super low HAM.
naturally, your results will vary depending on your resources, but the experimental values should be able to be reached by any smith (im 11pts and i was able to do this and still have some points left over to reduce HAM).
first things first make a schematic for an UNLAYERED segment. max out base and put the rest into special protect. then head to the factory and run off 2 of those segments
now build a bracer using those segmetns. again max out base but put whatevers left into durability. now take note of the bracers stats. mine was 66% kin 52% base.
here is where math comes in.
for 80% kin id need 14% more from my layers. for this set i also wanted to reach 80% energy, for which i would need 28% more (52%base + 28% energy = 80%). if i used layers with 3% base, it would raise the base by 9% (3x3), and therefore also raise the kin and ene by 9% (so now were at 75% kin 61% base).
now all i need is 5% more kinetic and 19% more energy. to cover the kinetic, one layer will have 5% kin resist (i did 6% just to be safe) and the other two layers will have 10% energy each.
now make schematics for a 3%base/6%kin layer and a 3%base/10%ene layer. run to the factories and make 3 kin layers and 6 energy layers. use 1xkin and 2xene layers in the creation of your segment, we will have just enough layers to create two segments inthe factory. now run back to the fac's a final time to load your new layered segment schematic. take the two created segments and craft another bracer.
my results were: 80%kinetic/80%energy with 61% base.
so the take-home message is, see what your stats are on a peice of armor using unlayered segments. from there you can see exactly how much resistance your layers need to provide to you. this can save you from over-doing it in terms of kin resistances, and it lets you do nifty things like 80/80 or super low HAM.
naturally, your results will vary depending on your resources, but the experimental values should be able to be reached by any smith (im 11pts and i was able to do this and still have some points left over to reduce HAM).
zaphb
Sun Aug 01, 2004 2:58 am
#3
Thanks for your concern mate
I knew that I also make alot of normal armor.
Fun thing about this helmet is that it if it gets an effect slice will be a 90% base helmet Kin and energy included but with the HAM on some stats better than an unlayered helmet.
Id very much like to see a helmet with crafted layers and those stats with the same kind of HAMs.
My only regret about this helmet is that I didnt swap the Janta hide for my 14/16/27 Shards then I would have had a helm with 18/0/244 HAM and 77% base which is still slicable to 90% with a modest effect slice (17%).
I knew that I also make alot of normal armor.
Fun thing about this helmet is that it if it gets an effect slice will be a 90% base helmet Kin and energy included but with the HAM on some stats better than an unlayered helmet.
Id very much like to see a helmet with crafted layers and those stats with the same kind of HAMs.
My only regret about this helmet is that I didnt swap the Janta hide for my 14/16/27 Shards then I would have had a helm with 18/0/244 HAM and 77% base which is still slicable to 90% with a modest effect slice (17%).
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