Armorsmith Archive

Thread: New to crafting

Shobix
Thu Mar 25, 2004 9:09 am
#1

With regards to the resources that Armoursmiths need to gather, which statistics am I looking for? I would assume Overall Quality is important, but what else?
UmmonPrime
Thu Mar 25, 2004 9:15 am
#2

OQ is most important.


OQ>SR>MAL>UT


This is how most see it.





Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Shobix
Thu Mar 25, 2004 4:45 pm
#3

Oh, okay.
owako
Fri Mar 26, 2004 12:42 am
#4

OQ and SR make up the resists, MALL effects the encum and UT effects the condition.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
Ambitious
Sun Mar 28, 2004 8:44 am
#5

Follow-up question:



Now, what actual materials do you armorsmiths always seem to be needing that follow the above stats rule ?








Ambitious (aka Damien Vex on Radiant server)

For medical resources and components.... visit.....
M*A*S*H 4077th Field Hospital -- TWO LOCATIONS!:
Bestine, Tatooine --> -1907 -3556 Coronet, Corellia --> -492 -3548

Asir_SWG
Sun Mar 28, 2004 8:50 am
#6

check www.swgcraft.com for details on all requirements, very good site...



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MSTERHAMSTERHAMSTERHAMSTE
RHAMSTERHAMSTERHAMSTERHAM
STERHAMSTERHAMSTERHAMSTER
HAMSTERHAMSTERHAMSTERHAMS
TERHAMSTERHAMSTERHAMSTERH
AMSTERHAMSTERHAMSTERHAMST
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MSTERHAMSTERHAMSTERHAMSTE

Orryhazard
Thu May 06, 2004 2:06 pm
#7

I am thinking of starting a new character and making it a pure crafter. I'm thinking Architect.


My question is, what is the best race for a crafter?

Asteroids
Thu May 06, 2004 2:08 pm
#8

I'd go with Human.
Orryhazard
Thu May 06, 2004 2:13 pm
#9

oh, also


What should i max out in my stats. Mind, Action, or Health. I assume the default for a artisan is not the best way.


Thank you for your replies.


Asteroids
Thu May 06, 2004 2:21 pm
#10






Orryhazard wrote:

oh, also


What should i max out in my stats. Mind, Action, or Health. I assume the default for a artisan is not the best way.


Thank you for your replies.








From my experience your stats don't really come into things too often so if you're going pure Artisan it doesn't matter a great deal. If you are taking up another profession I'd change your stats to suit that, rather than to Artisan. I've had the default setup on my Artisan since creation and never had a problem.


Theres only the surveying that drains your ham and unless your levelling that you don't do enough for it to matter as you regen quick enough between surveys while looking for good resources.



peterspus
Thu May 06, 2004 9:59 pm
#11

Humans come with a built in artisan experimentation bonus, just so you know.



Josef Etoan, Orion's Retreat, Naboo.
Master Commando, Novice Pistoleer, Novice Smuggler.

ex Master Droid Engineer, ex Master Artisan
fletcherreed
Sat May 08, 2004 2:07 pm
#12

Those are about middle of the road stats. Those would be great for wound packs or stims. For buffs, try getting a little better power on the chem release and the SDS.For experimenting on ABECs: what I always do is experiment fully in charges then the remaining points I have I use in power. I do this because you can easily get 5-10 more chrages but if you experiment for power fully, you only get 10-20 more power which really isn't worth it.
Untalented
Sat May 08, 2004 2:33 pm
#13

Thanks



-=Kenkin=-
Master Teras Kasi - Master Doctor - Novice Artisan

Former: Master Marksman / Master Scout / (Holo 1) Master Rifleman / Master Medic / (Holo 2) Master Combat Medic / (Holo 3) Master Entertainer / (Holo 4) Master Swordsman / Master Creature Handler / Master Image Designer / Master Dancer / Master Musician / Master Brawler / Master Pikeman / Master Teras Kasi / Master Doctor
Total Mastered: 15

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