Armorsmith Archive

Thread: special resist problem when crafting hunting armour

robertbellmcalpine
Mon Aug 02, 2004 8:28 am
#1


anyone had a wierd jump when crafting hunting armour


i was wholely disapoinded when my schems said 75% kinetic. when manufactured the came out at 80%?


why? is the maths not including the added plate special resist base is 49% ( i put three 6% kin 4% base platesin)


boaby fett
tadpoleStillwater
Mon Aug 02, 2004 9:15 am
#2

Can you check your schems again? I know there is usually a jump in the specials when you put a point or more into Durability after getting your base up, so a mid-high 70% will jump to 80% while crafting. Haven't seen any discrepancy between what a schematic says and what comes out of the factory.




Tadpole Stillwater
Kettemoor - M Armorsmith 12pt, RIS - M Artisan - M Merchant KETTEMOOR Vendor location is on Corellia, just 700 m South of Coronet, WP -123, -5508 in the Factory Direct Mall
Bloodfin - TKM - Pistoleer - Artisan BLOODFIN Vendor at -371, -5540, just 900m south of Coronet. Weapon and Armor Repair Tools(99.6% FR), Melee and Ranged Powerups(1000 credits per crate) and Crafting Tools(+14.67 for 1000 credits).
Chimaera - TKM - Ranger - pimp for MrRandy, the galaxy's favorite Buff-bot...
AegolinAdaron
Mon Aug 02, 2004 11:09 am
#3

I think Hunting Armor suffers from the same bug as composite does. There is a jump in the stats upon assemblyif you don't put the last point into durability.


Emily
robertbellmcalpine
Mon Aug 02, 2004 11:40 am
#4

schems were definate. they changed after manufacture?and im well aware of composite/padded bug.


i didnt put any points into the durability though. not a one


boaby
Page 1 of 1
Previous Next