Armorsmith Archive

Thread: This (structure, container, factory, whatever) is full...

Artysan
Tue Apr 27, 2004 6:48 am
#1

I'd like to pick the brains of some of you clever folks about resources...not how to get them, but how and where you store them. If I had to name my one biggest problem as a crafter, it would be storage.


I have three accounts: Wynsum is a Master Armorsmith/Tailor; Amythyst is working on TKA and holding onto as much of her once Master Dancer template as she can; Tazzia is a Blademaster who is currently playing with Smuggler. We are based in a player city on Dant, where Wyn has a large house, Amy and Taz have small ones, and between them they have three storage houses. I also have a small house near Coronet where I (and some friends) have vendors. I have four factories of my own plus a couple I have access to for running items (but not for storage). I have, obviously, three safe deposit boxes. What I do not have, ever, is enough room! My factories are full, my safe deposit boxes are full, my houses are full!


I don't understand why other people don't seem to have these storage issues or, alternatively, what I am doing wrong. I don't even try to make a full range of armor. I make Ubese, wookiee armor and PSGs, primarily, and am stockpiling materials for Composite. Yet just the materials for these, plus the subcomponents I have to keep on hand for armor and for tailoring, plus the ordered items waiting for someone to pick them up, etc., overwhelm me. Nearly as bad a problem is keeping track of where everything is. I try to work out an organized system, but then I run into some emergency where everything I have is full and I have to dump some things so I can go empty a vendor I am moving, for example, and wind up dumping stuff every place I can find a bit of space. Then it takes days (or longer) to try to get things back to where I can find stuff. I hate thinking "I know I had lots of that good Ditanium steel for the PSGs. Now where did I put it?"


So, seriously, I'd like to hear how you organize your stuff, including resources, subs and finished product. Please help out this scattered, but creative soul.


Wynsum


I


Garnax
Tue Apr 27, 2004 6:52 am
#2

Inventory, Backpack, Bank, House, Droid, Factory, Vendor. Vendor is a bit cheesy to use, and somewhat buggy; although that might have been fixed.




Xanrag Quaashie - Retired Master Armorsmith
ïXQCð
March 2004 s November 2005
Slider067
Tue Apr 27, 2004 7:14 am
#3

I figured these are obvious...but..


- Put seperate types of resources in different houses. ie. Metal, Chemical, Organic.


- Sub catagorize the stuff in the houses into packs. ie. Hide, Steel, Copper.... Or maybe...PSGs, Comp, Ubese.


- Keep an inventory in Excel and update it everytime you put something in the house. Have columns for -type (Polymer), Name (Ity), Quantity (30k), Stats (OQ, SR, MA, UT), and maybe location (Chem storage house).



- get rid of the stuff you don't need. When something new spawns that's better, sell the other stuff.





__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
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