Armorsmith Archive
Thread: Couple of questions about resources...
What stats in the two are important? what is considered "high"? Sorry about all the questions guys...I am a mining/resource newb
WarTorn wrote:
The 2 coppers you need to find are Polysteel copper and Beryillus copper.
Message Edited by RankorCity on 04-26-2004 08:59 PM
AegolinAdaron wrote:
Most important stats are OQand SR (and to a lesser extent MA). For Polysteel Copper I would considerOQ+SR >1600 as high, for Beyrllius Copper OQ+SR > 1300.
Emily
tks for the info...mucho appreciated
i found polysteel with oq of 651 and sr of 734.../blah
Message Edited by RankorCity on 04-26-2004 09:29 PM
As for quality... SR and OQ are universally important to all armorsmiths, MA and UT are important to those smiths who actually take into account all of the called for stats. I look at the stuff with 900s in OQ and SR but UT and/or MA of less than 500 and think it's drek and not worth my time.
Someone else mentioned wooly as a needed resource. I will not only second that but I would say it is the #1 most needed resource and is the most difficult to get in quality. Second to that would be leathery (for those who make something other than just composite). Metals... there are too many for a simple listing, but I would say high quality intrusive ore and aluminum have been my bane (second the to wooly, of course).
I would not limit yourself to the 3 most used. If you're only looking for those few, you may miss out on some of the other resources we need.
I suggest finding out every 'named' resource we need and then keeping an eye out for those. An example is Nabooian Fiberplast. Armorsmiths use Fiberplast for certain things, but we specifically need Nabooian Fiberplast for Composite armor. So, always keep an eye on the shifts on Naboo for a high OQ and SR.
The formula I use is:
If [OQ x2] + [SR+Mall] > 3000, the resource is worth getting. Even though there may be a better resource in existance, someone will want it if it's capable of being a decent set of armor.
If you are hunting named resources, like Neutronium Steel, harvest it regardless of stats. New armorsmiths will have none of these and will be able of making certain armor (like being unable to make Ubese) until they get a new shift which could be months.
If you happen to get a lot of a resource that doesn't sell as crafting quality material, it can be sold to any upcoming crafter as grinding material for cheap bulk prices to more than make up the mining costs.
Hope that info helps,
Message Edited by RankorCity on 04-26-2004 02:42 PM
to answer your number 1 question would be:
1) Wooly Hide
2) Fiberplast: depend on armor, comp ask for naboo, and padded ask for corellian
Check out the swgcraft.com.
royalewitcheez wrote:
If you're quick you can grab some Colat while it's avialable and sell it to me to make some cash. =)
How much you want? I have 11 harvies sitting around collecting dust ATM ![]()
And how much CPU? Stats, so that I know what you are looking for?