Armorsmith Archive
Thread: Max Stats on Weapons and Armor. Why?
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Derlok
Tue Jul 20, 2004 3:03 pm
#1
can anyone tell me why Bone Armor cna never get higher than Composite? or why a CDEF pistol can never be more powerful than a FWG5?
i'm jsut wondering, is there a point to limitting how powerdul the differant armors and weapons can be? if they made it so a tangle pistol can do as much as an fwg5, where would be the harm? if anything, it would create alot more differant styles. Weapons could still have differant damage types, and that would be the bonus to having one over another.
same with composite armor. everyeon adn their mother has it, whereas i think bone armor actually looks kinda cool. but i'll never use it because theres no point if i can get composite with is 10 times as good. why not remove the max protection from it. the fact each armor can protect better from certain things would keep it so no one uses the same one everywhere.
i know this is probably very confusing, as my mind doesnt seem to work on the explanations right now, but all i'm trying to say is why can i make a bone armor set with the same stats as composite?
moosecat
Wed Jul 21, 2004 9:40 am
#2
I think you answered your question.
Why would I need to be a novice Pistoleer when my cdef pistol is faster and shoots harder and I can use it at novice pistoleer.
vinterthoor
Wed Jul 21, 2004 10:03 am
#3
Derlok wrote:can anyone tell me why Bone Armor cna never get higher than Composite? or why a CDEF pistol can never be more powerful than a FWG5?i'm jsut wondering, is there a point to limitting how powerdul the differant armors and weapons can be? if they made it so a tangle pistol can do as much as an fwg5, where would be the harm? if anything, it would create alot more differant styles. Weapons could still have differant damage types, and that would be the bonus to having one over another.same with composite armor. everyeon adn their mother has it, whereas i think bone armor actually looks kinda cool. but i'll never use it because theres no point if i can get composite with is 10 times as good. why not remove the max protection from it. the fact each armor can protect better from certain things would keep it so no one uses the same one everywhere.i know this is probably very confusing, as my mind doesnt seem to work on the explanations right now, but all i'm trying to say is why can i make a bone armor set with the same stats as composite?
There is interwoven bone. That can get as good as comp. But, in general, I don't see a problem with what you're saying, as long as it took more skill and better components to make, why not?
Nakorthebluerider
Wed Jul 21, 2004 10:24 am
#4
Why isnt bone as good as composite? Hmm, why doesnt my skin stop bullets? Hmmm.
DirthNader
Wed Jul 21, 2004 10:37 am
#5
vinterthoor wrote:
There is interwoven bone. That can get as good as comp...
Whoa now, interwoven bone can be taken up to 80% energy, but then yo've got everything but electricity sitting under vunerabilities.
To answer the orginal poster's question, there are a number of things that limit armor's effectiveness. First of all there are the different combinations of resists and special protections. Secondly, base resists have lower caps on some armor - for example, I can may advanced Mabari segments and mabari armor with the experimental quality of both in the 90's, but the base resists are still in the 20's. Finally, some armors use resources with gated stats - I've got the best two spawns of Lokian leather to hit the server for use in padded, but neither one is very impressive.
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